Announcing Cursed Items Revision!, A MiniMod for BGT, (Easy)TuTu and BG2 |
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Announcing Cursed Items Revision!, A MiniMod for BGT, (Easy)TuTu and BG2 |
Nov 21 2008, 07:07 AM
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#1
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Hello people!
Here I have the pleasure of introducing this tiny Mod of mine for Baldur's Gate Trilogy, (Easy)TuTu and Baldur's Gate 2. (downloadable here) Its scope is extremely limited but I believe it extends and improves Bioware's take on available cursed items in the game. Since I have no know-how, I didn't code it myself but rather had two dear, kind and skilled people do it for me: one is Nythrun and the other prefers to remain anonymous. I am not giving away details because it's up to the player to find out what really happens. There is a readme file in the archive but it won't unveil much more... Just do not expect anything big. I want to repeat again that this Mod has a very minor impact. It was funny to create Cursed Items Revision and I hope it will a bit funny to play it too. Thanks! This post has been edited by Salk: Jun 27 2023, 12:40 PM |
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Nov 24 2008, 02:33 PM
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#2
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Contributor Posts: 118 Joined: 7-February 06 |
U should add something mate!
Are the "common" cursed item changed upon identification? It would be cool if u believe they are "something" but then .... u realize it's too late mm75 |
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Nov 25 2008, 09:16 AM
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#3
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Forum Member Posts: 80 Joined: 25-January 07 From: We call it Swamp Pit, you call it Finland. |
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Nov 26 2008, 06:21 AM
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#4
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
There is only one way to check them out and it is just what Jarno said...
However, I am planning something different for version 2 (if it's codable). |
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Apr 9 2009, 10:48 AM
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#5
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
There should be soon a newer version available that is going to present a rather major structural change.
The next version will be made compatible also with BG2 although the recommended platform is still BGT. This post has been edited by Salk: Apr 9 2009, 10:48 AM |
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Apr 30 2009, 05:14 AM
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#6
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
I have sent for uploading version 2.0.
The changes log: - Version 2: Major conceptual change Fixed a typo in .tp2 code Added BG2 compatibility Updated to WeiDU 210 Minor changes to readme file Enjoy! |
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May 1 2009, 10:16 AM
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#7
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Contributor Posts: 44 Joined: 17-September 05 |
May I ask what is the 'major conceptual change'?
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May 7 2009, 08:15 AM
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#8
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
It would really spoil it.
But it has nothing to do with compatibility with BGT, if that's what worries you... |
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May 9 2009, 01:28 PM
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#9
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Contributor Posts: 118 Joined: 7-February 06 |
Where can we find the v2 version Salk?
mm75 |
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May 10 2009, 03:46 PM
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#10
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Version 2 has been uploaded here at The Dragon's Hoard!
This post has been edited by Salk: May 11 2009, 04:02 AM |
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Jul 17 2009, 04:08 AM
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#11
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
We are working on version 3 which will sport a new component: The Stone of Recall.
Those who played Neverwinter Night might remember its mechanic. It will be very similar in our case. I decided to make it an optional component because some people might believe it highly exploitable, despite its drawback. |
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Aug 12 2009, 07:37 PM
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#12
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Cursed Items version 3 is ready!
I have sent the file for hosting and should be available for downloading in the next few days! Enjoy! |
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Sep 13 2009, 09:11 PM
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#13
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Some more in-depth testing has revealed so far a couple of bugs.
They will be addressed in version 3.1. |
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Sep 19 2009, 05:13 AM
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#14
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Version3.1 will be out as soon as the french translator is ready.
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Sep 19 2009, 02:23 PM
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#15
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Forum Member Posts: 37 Joined: 5-June 05 From: France |
Yep, it will be soon! Sorry for the delay.
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Sep 20 2009, 06:02 AM
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#16
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
No need to say sorry!
You were very quick and I am very grateful! The file is in the hands of Baronius and will be uploaded soon! New in 3.1 (from readme): - Version 3.1: Fixed three bugs in .tp2 code Updated compatibility section Minor dialogue tweak Thanks! This post has been edited by Salk: Sep 20 2009, 06:03 AM |
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Sep 20 2009, 06:43 PM
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#17
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
The latest version of Cursed Items Revision is now available on the Dragon's Hoard Download Center (DHDC)!
-------------------- Mental harmony dispels the darkness.
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Oct 24 2009, 02:39 PM
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#18
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Premium Member Posts: 5 Joined: 27-November 08 |
Hi,
Jarl made a german translation of Cursed Item Revisions. You can download it here: http://whiteagnus.bplaced.net/filemanager/...ursed_items.rar Regards White Agnus |
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Oct 25 2009, 02:47 PM
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#19
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Forum Member Posts: 10 Joined: 22-May 09 |
Heya
Since the thread appears to not disclose too many spoilers, lemme just use this spoiler tag for this query SPOILER! I see that Cursed Items removes the "cursed" flag from many items. If this is conceptually incompatible with the item changes this mod introduces, please forgive me But the ease of equip-unequipping seemingly "cursed" items with potentially harmful and unwanted modifiers just doesn't click. Not to mention, it makes the "Remove Curse" spell redundant. I was just wondering if I could just get the cursed effect by just removing the lines LAUNCH_PATCH_MACRO fj_hide_cursed_state from the .tp2 before installing the mod Besides, one of the item descriptions (from Commander Brage's Cursed 2-Handed Berserker Sword) says,"No sane person would ever want to part from such a charming weapon once it has been wielded". Doesn't that imply cursed-ness?? Thanks, Lol (man, the sig kinda gives it away don't it?? ) |
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Nov 12 2009, 08:52 AM
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#20
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Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Chaplain,
I understand your concern for this change I introduced (and thanks for hiding so well the spoiler) but, as you have suspected, reverting back to the former, original situation goes against the vision I have for this mod. I might tell you more via PM, if you so like. |
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Lo-Fi Version | Time is now: 18th November 2024 - 08:40 AM |