The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Two new areas
balduran
post Sep 30 2005, 02:33 PM
Post #1


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




This is the village for which I used the Ulgoth's Beard area. I tweaked it a little to get rid of the water and add a few ne elements:


IPB Image



This is the new plane available through Azure's romance:

IPB Image


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
 
Start new topic
Replies (1 - 13)
balduran
post Sep 30 2005, 03:14 PM
Post #2


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




And the offer is still on the table. If anyone wants to purchase a house, post here.


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
Galactygon
post Sep 30 2005, 05:58 PM
Post #3



Group Icon

Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




Interesting areas. You could try and flip the village area horizontally (you could do this with a single click of a button in DLTCEP). The plane area looks awesome.

-Galactygon


--------------------
Go to the top of the page
 
Quote Post
balduran
post Oct 1 2005, 08:52 AM
Post #4


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




If I flip it I'd have to rework all doors in the area, and this is something I would rather avoid. I don't know why, but most of the closed door polygons in the area don't want to extract correctly.

Will the DLTCEP flip the ARE and WED file as well, or just the TIS?


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
hlidskialf
post Oct 1 2005, 06:56 PM
Post #5





Forum Member
Posts: 22
Joined: 2-August 04




QUOTE(balduran @ Oct 1 2005, 01:52 AM)
If I flip it I'd have to rework all doors in the area, and this is something I would rather avoid. I don't know why, but most of the closed door polygons in the area don't want to extract correctly.

Will the DLTCEP flip the ARE and WED file as well, or just the TIS?

DLTCEP will flip the entire area, .wed and .are file included. It's a quick, handy way to give those old graphics a new perspective.
Go to the top of the page
 
Quote Post
balduran
post Oct 3 2005, 08:32 AM
Post #6


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




Probably you'd think I am an idiot, and you would be absolutely right, but I just can't find the button that flips the map. Is it in ARE/WED edit or in TIS edit?

This post has been edited by balduran: Oct 3 2005, 08:33 AM


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
Moongaze
post Nov 20 2005, 02:43 PM
Post #7





Forum Member
Posts: 467
Joined: 23-February 05
From: My den




Wow, that new plane map looks very interesting...and it greatly makes me wonder what a druidess has to do with a plane. Lookin' forward to it. happy.gif


--------------------
-Transition into darkness-
Go to the top of the page
 
Quote Post
balduran
post Nov 21 2005, 03:15 PM
Post #8


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




They are part of a familiy quest. The plane is actually somewhat of a prison.


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post
Shinook
post Feb 21 2006, 05:37 PM
Post #9





Forum Member
Posts: 7
Joined: 25-June 05




Cool areas wink.gif . Just one question : Did you use IETME to create the area ( only for graphic elements I mean ) ? 'cause I'm using it to create areas, but it's not very easy, especially for large maps and forests.


--------------------
Shinook, french modder --

Mods in contruction :
*NeoBG
*Flora NPC
Go to the top of the page
 
Quote Post
Sir-Kill
post Feb 21 2006, 06:47 PM
Post #10


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




butting in here you should use 'the gimp' if you do not have a better graphics editor.
then you just have to make the area files in iether ietme ot DLTCEP I would recommend DLTCEP.
DLTCEP Area Tutorial (by Yovaneth)
http://www.blackwyrmlair.net/~chevar/Commu...ceptutorial.htm

This post has been edited by Sir-Kill: Feb 21 2006, 06:48 PM


--------------------
Go to the top of the page
 
Quote Post
Shinook
post Feb 22 2006, 11:16 AM
Post #11





Forum Member
Posts: 7
Joined: 25-June 05




I have Photoshop 8, but how can I use tiles with this software. IETME is better because you can use tiles, but I have some bugs...


--------------------
Shinook, french modder --

Mods in contruction :
*NeoBG
*Flora NPC
Go to the top of the page
 
Quote Post
Sir-Kill
post Feb 22 2006, 03:02 PM
Post #12


consiglieri
Group Icon

Member of Graphics Dept.
Posts: 2343
Joined: 13-August 04
From: Michigan, U.S.A.




just erase the background (using background eraser or cut it off with the selection tool) and paste it as a new layer on your image that you are currently working on. If kept as a new layer you can move it around later, hide it. and even create desent shadows for them too.
If you have any more questions feel free to ask in the graphics dept.
you will find that PH is far better with graphics that iteme could ever be.


--------------------
Go to the top of the page
 
Quote Post
Seifer
post Feb 22 2006, 08:01 PM
Post #13





Forum Member
Posts: 141
Joined: 22-July 04
From: London, England




In fairness, it wasn't designed for that really, just the ability to convert graphics into acceptable IE formats.
Go to the top of the page
 
Quote Post
balduran
post Feb 24 2006, 10:50 AM
Post #14


Supremacy of the Metal Kingdom
Group Icon

Mod Developer
Posts: 223
Joined: 1-September 05
From: Bulgaria




QUOTE(Shinook @ Feb 21 2006, 08:37 PM)
Cool areas wink.gif . Just one question : Did you use IETME to create the area ( only for graphic elements I mean ) ? 'cause I'm using it to create areas, but it's not very easy, especially for large maps and forests.

I used PaintShop Pro 7 and Infinity Engine TileSet editor for ading doors and other objects such as trees and unpassable areas of the map.


--------------------
Blessed be the one who has nothing to say, and yet remains silent.

Too many chieftan, too little indian.

http://balduran.blackwyrmlair.net

-- Azure NPC Romance
-- BG2 Improvements
-- IWD Improvements
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 10th November 2024 - 10:54 PM