Two new areas |
The Black Wyrm's Lair Terms of Use | Help Search Members Calendar |
Two new areas |
Sep 30 2005, 02:33 PM
Post
#1
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
This is the village for which I used the Ulgoth's Beard area. I tweaked it a little to get rid of the water and add a few ne elements:
This is the new plane available through Azure's romance: -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Sep 30 2005, 03:14 PM
Post
#2
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
And the offer is still on the table. If anyone wants to purchase a house, post here.
-------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Sep 30 2005, 05:58 PM
Post
#3
|
|
Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Interesting areas. You could try and flip the village area horizontally (you could do this with a single click of a button in DLTCEP). The plane area looks awesome.
-Galactygon -------------------- |
|
|
Oct 1 2005, 08:52 AM
Post
#4
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
If I flip it I'd have to rework all doors in the area, and this is something I would rather avoid. I don't know why, but most of the closed door polygons in the area don't want to extract correctly.
Will the DLTCEP flip the ARE and WED file as well, or just the TIS? -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Oct 1 2005, 06:56 PM
Post
#5
|
|
Forum Member Posts: 22 Joined: 2-August 04 |
QUOTE(balduran @ Oct 1 2005, 01:52 AM) If I flip it I'd have to rework all doors in the area, and this is something I would rather avoid. I don't know why, but most of the closed door polygons in the area don't want to extract correctly. Will the DLTCEP flip the ARE and WED file as well, or just the TIS? DLTCEP will flip the entire area, .wed and .are file included. It's a quick, handy way to give those old graphics a new perspective. |
|
|
Oct 3 2005, 08:32 AM
Post
#6
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
Probably you'd think I am an idiot, and you would be absolutely right, but I just can't find the button that flips the map. Is it in ARE/WED edit or in TIS edit?
This post has been edited by balduran: Oct 3 2005, 08:33 AM -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Nov 20 2005, 02:43 PM
Post
#7
|
|
Forum Member Posts: 467 Joined: 23-February 05 From: My den |
Wow, that new plane map looks very interesting...and it greatly makes me wonder what a druidess has to do with a plane. Lookin' forward to it.
-------------------- -Transition into darkness-
|
|
|
Nov 21 2005, 03:15 PM
Post
#8
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
They are part of a familiy quest. The plane is actually somewhat of a prison.
-------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Feb 21 2006, 05:37 PM
Post
#9
|
|
Forum Member Posts: 7 Joined: 25-June 05 |
Cool areas . Just one question : Did you use IETME to create the area ( only for graphic elements I mean ) ? 'cause I'm using it to create areas, but it's not very easy, especially for large maps and forests.
-------------------- Shinook, french modder --
Mods in contruction : *NeoBG *Flora NPC |
|
|
Feb 21 2006, 06:47 PM
Post
#10
|
|
consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
butting in here you should use 'the gimp' if you do not have a better graphics editor.
then you just have to make the area files in iether ietme ot DLTCEP I would recommend DLTCEP. DLTCEP Area Tutorial (by Yovaneth) http://www.blackwyrmlair.net/~chevar/Commu...ceptutorial.htm This post has been edited by Sir-Kill: Feb 21 2006, 06:48 PM -------------------- |
|
|
Feb 22 2006, 11:16 AM
Post
#11
|
|
Forum Member Posts: 7 Joined: 25-June 05 |
I have Photoshop 8, but how can I use tiles with this software. IETME is better because you can use tiles, but I have some bugs...
-------------------- Shinook, french modder --
Mods in contruction : *NeoBG *Flora NPC |
|
|
Feb 22 2006, 03:02 PM
Post
#12
|
|
consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
just erase the background (using background eraser or cut it off with the selection tool) and paste it as a new layer on your image that you are currently working on. If kept as a new layer you can move it around later, hide it. and even create desent shadows for them too.
If you have any more questions feel free to ask in the graphics dept. you will find that PH is far better with graphics that iteme could ever be. -------------------- |
|
|
Feb 22 2006, 08:01 PM
Post
#13
|
|
Forum Member Posts: 141 Joined: 22-July 04 From: London, England |
In fairness, it wasn't designed for that really, just the ability to convert graphics into acceptable IE formats.
|
|
|
Feb 24 2006, 10:50 AM
Post
#14
|
|
Supremacy of the Metal Kingdom Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
QUOTE(Shinook @ Feb 21 2006, 08:37 PM) Cool areas . Just one question : Did you use IETME to create the area ( only for graphic elements I mean ) ? 'cause I'm using it to create areas, but it's not very easy, especially for large maps and forests. I used PaintShop Pro 7 and Infinity Engine TileSet editor for ading doors and other objects such as trees and unpassable areas of the map. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
|
|
Lo-Fi Version | Time is now: 10th November 2024 - 10:54 PM |