The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Strongly Not Recommended EoU Components: Why
nataben1314
post Apr 20 2007, 10:43 PM
Post #1





Forum Member
Posts: 66
Joined: 14-January 07




I was going through the readmes before starting, just to make sure I install correctly and all that, and saw the following components of ease of use are strongly recommended against by Sikret:

X- Multi-Class Grand Mastery
X- Invisible Cloak of Mirroring Animation
X- Bottomless Bag of Holding
X- Shapeshifter Rebalancing
X- No Traps or Locks

Now shapeshifter rebalancing I definitely can understand, because it's overpowered and I am going to use auramaster anyways. But I wonder about the others? Like are these recommended against because they will cause bugs with IA, or because they are just, in sikret's opinion, unbalancing or overpowered or whatever?

Also, will it cause the game to go buggy if I CLUA in containers (scroll, ammo belt, gem bag, bag of holding) right when I start? I really detest inventory management.

This post has been edited by nataben1314: Apr 21 2007, 12:55 AM
Go to the top of the page
 
Quote Post
Mongerman
post Apr 20 2007, 11:21 PM
Post #2





Forum Member
Posts: 99
Joined: 14-October 06




Multi-class GM - cheat/overpowered, since all multiclass monsters are restricted to 2 pips.

Bottomless bag of holding - causes lag when there are too many items

No idea about the rest
Go to the top of the page
 
Quote Post
Sikret
post Apr 21 2007, 07:37 AM
Post #3


The Tactician
Group Icon

Distinguished Developer
Posts: 7794
Joined: 1-December 05




Thanks, Mongerman!

As for, Multi-class GM and the bag, it is as Mongerman said.

QUOTE


X- Invisible Cloak of Mirroring Animation



This component will make the game much more difficult and unrealistic for you, because it eliminates the animation not only from the cloak (which is changed anyway and doesn't have that annoying animation anymore) but also from all spells which have an d require to have that animation. Without the animation, it will be much more difficult for you to detect when the duration of those spells (such as SI) have been expired.

QUOTE


X- No Traps or Locks



It's bugged. It will allow you to open even those locked doors which do not have conventional locks and require some special key or some special event before being opened (such as the door to Bodhi's lair and the door to planar sphere).



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 10th September 2025 - 08:23 AM