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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 6 Joined: 8-February 07 ![]() |
What about compatibility IAv3 with this mods? BGT v 1.03 BGT Tweak pack Secret of Bone Hill for BGT Northern Tales of the Sword Coast for BGT Dark Side of the Sword Coast for BGT Region of Terror especially with BGT Big thanks for this mod! |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I don't know much about BGT. Its compatibility with IA is not tested as far as I can say. If you can provide links to the readme files of the mods you mentioned, I may be able to give a better reply.
In general, changes applied to BG1 (by other mods) will not have any conflict with IA. Improved Anvil is a mod for BG2 (+TOB) and has nothing to do with BG1. Cheers -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#3
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Forum Member Posts: 6 Joined: 8-February 07 ![]() |
Here some information about BGT. May be it will be enough:
General readme: http://america.iegmc.net/bgt-weidu/BGTReadme.htm Compatibility issue: http://forums.spellholdstudios.net/index.php?showtopic=19539 (for version 1.02f - but i think that it`s not big differets between 1.02 and 1.03) I`m asking about compatibility becase "BGT-WeiDU is partially compatible with -Ascension 1.42.1 or above Needs to be installed before BGT-WeiDU if 'Tougher Illasera' component is used, since AR4000.BCS is replaced, resulting in all the BG1 dream cutscenes occurring at rest in a Throne of Bhaal game" Mabe IA makes something same? (replace some usefull *.bcs or other resources) P.S. Sorry for my English mistakes (i`m from Russia) |
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#4
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I checked the readme very quickly (I'm currently busy with preparing the new version of IA and prefer to spend my free time on working on the mod) and found two potential problems:
QUOTE BGT-WeiDU alters a large number of references inside your Baldur’s Gate II dialog.tlk file. This may cause problems because IA uses some of the game's original stringrefs and they should not have been changed by other mods. QUOTE For Shadows of Amn and Throne of Bhaal, it is advisable that you install BGT-WeiDU as the first modification if you do not plan to install the mega-modification with it Improved Anvil requires Baldurdash TOB fixpack v1.12 (it should be installed after TOB official patch) which is normally installed before any WeiDu mods. There may be more problems but finding them requires more time and more detailed information about what BGT does. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#5
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![]() Forum Member Posts: 127 Joined: 28-August 04 From: California ![]() |
QUOTE For Shadows of Amn and Throne of Bhaal, it is advisable that you install BGT-WeiDU as the first modification if you do not plan to install the mega-modification with it Really, you should install the fixpack or Baldurdash before BGT. So this should not be a problem. QUOTE QUOTE BGT-WeiDU alters a large number of references inside your Baldur’s Gate II dialog.tlk file. This may cause problems because IA uses some of the game's original stringrefs and they should not have been changed by other mods. This might, just try to install IA before BGT. -------------------- I Ride for the King!
a.k.a. Chevalier |
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#6
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
If BGT alters stringrefs, it will cause problems regardless of the order of installation. Moreover, IA should be installed late, while BGT should be installed early, so IA can't be installed before BGT even if it could solve the stringref issue.
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#7
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Forum Member Posts: 6 Joined: 8-February 07 ![]() |
Ok. May be it will be interesting for all of you.
Here http://forums.spellholdstudios.net/index.p...ost&id=4409 is a WiDU log of megainstallation of differenr mods (big and small). The information about compatibility of this mods you can read here http://forums.spellholdstudios.net/index.p...=22224&st=0 In the log you can see that here are situated some components of Improved Asylym, Ascencion, Tactics, Sword Coast Strategments. I think it will be VERY INTRESTING to play all this BIG modification (BG1+BG2+TOB+above all big mods+and tactics improvements)with IA.(becase of very intelligent system of AI improvements in your mod Sikret). And of case it will be good to give freedom for hardcore players not to play with item upgrades from your mod. And makes stuff not so powerfull.For example i never use item upgrades mods. That`s why I will ask you to think about adaptation your future mod IAv4 for BGT and other mods from this list. I think it will be very interesting, and if you will have time may be you can do it? SORRY FOR POOR English. This post has been edited by Koriatus: Feb 9 2007, 11:59 AM |
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#8
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![]() Forum Member Posts: 80 Joined: 18-August 06 ![]() |
Here's a list of all STRING_SETs from BGT tp2. I doubt any of them could cause trouble with any existing bg2 mod.
CODE //////////////////////
// Imoen sound changes ////////////////////// STRING_SET ~4329~ @4329 STRING_SET ~4331~ @4331 STRING_SET ~4332~ @4332 STRING_SET ~4334~ @4334 STRING_SET ~4341~ @4341 STRING_SET ~11041~ @11041 STRING_SET ~4340~ @4340 ////////////////////// // Edwin sound changes ////////////////////// STRING_SET ~3987~ @3987 STRING_SET ~3988~ @3988 STRING_SET ~3989~ @3989 STRING_SET ~3990~ @3990 STRING_SET ~3996~ @3996 STRING_SET ~3998~ @3998 STRING_SET ~3999~ @3999 STRING_SET ~4001~ @4001 STRING_SET ~4002~ @4002 STRING_SET ~4003~ @4003 STRING_SET ~4005~ @4005 STRING_SET ~4006~ @4006 ////////////////////// // Minsc sound changes ////////////////////// STRING_SET ~4084~ @4084 STRING_SET ~4085~ @4085 STRING_SET ~4102~ @4102 STRING_SET ~4103~ @4103 STRING_SET ~4105~ @4105 STRING_SET ~4106~ @4106 STRING_SET ~4108~ @4108 STRING_SET ~4109~ @4109 STRING_SET ~4110~ @4110 STRING_SET ~4111~ @4111 STRING_SET ~4112~ @4112 STRING_SET ~4113~ @4113 STRING_SET ~4114~ @4114 STRING_SET ~4115~ @4115 STRING_SET ~4116~ @4116 STRING_SET ~4117~ @4117 STRING_SET ~4118~ @4118 STRING_SET ~4119~ @4119 STRING_SET ~4120~ @4120 //////////////////////// // Viconia sound changes //////////////////////// STRING_SET ~3612~ @3612 STRING_SET ~3637~ @3637 ////////////////////// // Other sound changes ////////////////////// //Black Lily -- BLACK## to BLACKL## STRING_SET ~4798~ @4798 STRING_SET ~4799~ @4799 STRING_SET ~12493~ @12493 STRING_SET ~12494~ @12494 //Priestess of Umberlee -- UMBER## (actually no sound in BG2) to PUMBER## STRING_SET ~4973~ @4973 STRING_SET ~4975~ @4975 STRING_SET ~5467~ @5467 STRING_SET ~5468~ @5468 STRING_SET ~12600~ @12600 STRING_SET ~12601~ @12601 /////////////////////////////////////////////////// // Soundsets: Incorrect sound entry/No entry at all /////////////////////////////////////////////////// STRING_SET ~3437~ @3437 STRING_SET ~3665~ @3665 STRING_SET ~4898~ @4898 STRING_SET ~4986~ @4986 STRING_SET ~11109~ @11109 STRING_SET ~11618~ @11618 STRING_SET ~11725~ @11725 STRING_SET ~11856~ @11856 STRING_SET ~23804~ @23804 STRING_SET ~23805~ @23805 STRING_SET ~23806~ @23806 STRING_SET ~23807~ @23807 STRING_SET ~23808~ @23808 STRING_SET ~23814~ @23814 STRING_SET ~23815~ @23815 STRING_SET ~23816~ @23816 STRING_SET ~23817~ @23817 STRING_SET ~23818~ @23818 STRING_SET ~23819~ @23819 STRING_SET ~23820~ @23820 STRING_SET ~23822~ @23822 STRING_SET ~23823~ @23823 STRING_SET ~23824~ @23824 STRING_SET ~23825~ @23825 STRING_SET ~23826~ @23826 STRING_SET ~23827~ @23827 STRING_SET ~23828~ @23828 STRING_SET ~23829~ @23829 STRING_SET ~23830~ @23830 STRING_SET ~23831~ @23831 STRING_SET ~23832~ @23832 STRING_SET ~23833~ @23833 STRING_SET ~23834~ @23834 STRING_SET ~23835~ @23835 STRING_SET ~23836~ @23836 STRING_SET ~23837~ @23837 STRING_SET ~23840~ @23840 STRING_SET ~23841~ @23841 STRING_SET ~23842~ @23842 STRING_SET ~23843~ @23843 STRING_SET ~23844~ @23844 STRING_SET ~23846~ @23846 STRING_SET ~23847~ @23847 STRING_SET ~23848~ @23848 STRING_SET ~23849~ @23849 STRING_SET ~23850~ @23850 STRING_SET ~23852~ @23852 STRING_SET ~23853~ @23853 STRING_SET ~23854~ @23854 STRING_SET ~23855~ @23855 STRING_SET ~23856~ @23856 STRING_SET ~23857~ @23857 STRING_SET ~23858~ @23858 STRING_SET ~23859~ @23859 STRING_SET ~23860~ @23860 STRING_SET ~23861~ @23861 STRING_SET ~23862~ @23862 STRING_SET ~23863~ @23863 STRING_SET ~23864~ @23864 STRING_SET ~23865~ @23865 STRING_SET ~23866~ @23866 STRING_SET ~23867~ @23867 STRING_SET ~23868~ @23868 STRING_SET ~23870~ @23870 STRING_SET ~23871~ @23871 STRING_SET ~23872~ @23872 STRING_SET ~23873~ @23873 STRING_SET ~23880~ @23880 STRING_SET ~23881~ @23881 STRING_SET ~23882~ @23882 STRING_SET ~23883~ @23883 STRING_SET ~23884~ @23884 STRING_SET ~23885~ @23885 STRING_SET ~23886~ @23886 STRING_SET ~23888~ @23888 STRING_SET ~23889~ @23889 STRING_SET ~23890~ @23890 STRING_SET ~23891~ @23891 STRING_SET ~23892~ @23892 STRING_SET ~23893~ @23893 STRING_SET ~23894~ @23894 STRING_SET ~23895~ @23895 STRING_SET ~23896~ @23896 STRING_SET ~23897~ @23897 STRING_SET ~23898~ @23898 STRING_SET ~23899~ @23899 STRING_SET ~23900~ @23900 STRING_SET ~23901~ @23901 STRING_SET ~23902~ @23902 STRING_SET ~23903~ @23903 STRING_SET ~23904~ @23904 STRING_SET ~23905~ @23905 STRING_SET ~23907~ @23907 STRING_SET ~23908~ @23908 STRING_SET ~23909~ @23909 STRING_SET ~23910~ @23910 STRING_SET ~23911~ @23911 STRING_SET ~23912~ @23912 STRING_SET ~23913~ @23913 STRING_SET ~23914~ @23914 STRING_SET ~23915~ @23915 STRING_SET ~23916~ @23916 STRING_SET ~23918~ @23918 STRING_SET ~23919~ @23919 STRING_SET ~23920~ @23920 STRING_SET ~23921~ @23921 STRING_SET ~23922~ @23922 STRING_SET ~23924~ @23924 STRING_SET ~23925~ @23925 STRING_SET ~23926~ @23926 STRING_SET ~23927~ @23927 STRING_SET ~23928~ @23928 STRING_SET ~23929~ @23929 STRING_SET ~23930~ @23930 STRING_SET ~23931~ @23931 STRING_SET ~23932~ @23932 STRING_SET ~23933~ @23933 STRING_SET ~23934~ @23934 STRING_SET ~23935~ @23935 STRING_SET ~23936~ @23936 STRING_SET ~23937~ @23937 STRING_SET ~23938~ @23938 STRING_SET ~23939~ @23939 STRING_SET ~23944~ @23944 STRING_SET ~23945~ @23945 STRING_SET ~23946~ @23946 STRING_SET ~23947~ @23947 STRING_SET ~23948~ @23948 STRING_SET ~23949~ @23949 STRING_SET ~23987~ @23987 STRING_SET ~23988~ @23988 STRING_SET ~23989~ @23989 STRING_SET ~23990~ @23990 STRING_SET ~23991~ @23991 STRING_SET ~23992~ @23992 STRING_SET ~23993~ @23993 STRING_SET ~23994~ @23994 STRING_SET ~23995~ @23995 STRING_SET ~23996~ @23996 //cannot do these three since they overwrite Mazzy strings //STRING_SET ~24002~ @24002 //STRING_SET ~24003~ @24003 //STRING_SET ~24004~ @24004 ///////////////////////////////////////////////// // Soundset: Biography additions to empty strings ///////////////////////////////////////////////// STRING_SET ~10171~ @10171 STRING_SET ~10172~ @10172 STRING_SET ~10181~ @10181 STRING_SET ~10183~ @10183 STRING_SET ~10192~ @10192 STRING_SET ~10195~ @10195 STRING_SET ~10196~ @10196 STRING_SET ~10197~ @10197 STRING_SET ~10198~ @10198 STRING_SET ~10200~ @10200 STRING_SET ~10201~ @10201 STRING_SET ~10202~ @10202 STRING_SET ~10204~ @10204 STRING_SET ~10207~ @10207 STRING_SET ~10208~ @10208 STRING_SET ~10213~ @10213 STRING_SET ~10214~ @10214 STRING_SET ~10215~ @10215 /////////////////// // GUI text changes /////////////////// STRING_SET ~33093~ @900039 /* Changes TUTORIAL button */ STRING_SET ~44200~ @900040 /* Changes message after clicking TUTORIAL button */ STRING_SET ~73247~ @900042 /* Changes SHADOWS OF AMN button at the start screen */ STRING_SET ~73245~ @123456789 USING ~BGT/title.tra~ //////////////////////////// // Chapters: Textscreen text //////////////////////////// //STRING_SET ~11898~ Exists:'The dawn is especially cool...' //STRING_SET ~11899~ Exists:'You will not last long...' STRING_SET ~15836~ @15836 STRING_SET ~15837~ @15837 STRING_SET ~15838~ @15838 //STRING_SET ~15839~ Exists:'You have dealt a great blow...' STRING_SET ~15840~ @15840 STRING_SET ~15841~ @15841 //STRING_SET ~15879~ See foreign language compatibility section //STRING_SET ~15880~ See foreign language compatibility section STRING_SET ~15896~ @15896 STRING_SET ~15898~ @15898 STRING_SET ~16190~ @16190 STRING_SET ~16214~ @16214 /* Welcome to Candlekeep text */ ////////////////////////// // Dreams: Textscreen text ////////////////////////// STRING_SET ~19267~ @19267 STRING_SET ~19268~ @19268 STRING_SET ~19269~ @19269 STRING_SET ~19270~ @19270 STRING_SET ~19271~ @19271 STRING_SET ~19273~ @19273 STRING_SET ~19274~ @19274 STRING_SET ~19275~ @19275 STRING_SET ~19276~ @19276 STRING_SET ~19278~ @19278 STRING_SET ~19279~ @19279 STRING_SET ~19280~ @19280 //////////////////////// // Miscellaneous changes //////////////////////// STRING_SET ~23809~ @23809 /* Die! + sound */ STRING_SET ~23810~ @23810 /* Stun! + sound */ STRING_SET ~23811~ @23811 /* Pain! + sound */ STRING_SET ~23812~ @23812 /* Fear! + sound */ STRING_SET ~23972~ @23972 /* Crypt Crawler Name 1 */ STRING_SET ~23973~ @23973 /* Crypt Crawler Name 2 */ ///////////////////////////////// // Foreign language compatibility ///////////////////////////////// ACTION_IF (( ~%LANGUAGE%~ STRING_COMPARE_CASE ~English~ ) = 0) OR (( ~%LANGUAGE%~ STRING_COMPARE_CASE ~International~ ) = 0) OR (( ~%LANGUAGE%~ STRING_COMPARE_CASE ~Polish~ ) = 0) OR (( ~%LANGUAGE%~ STRING_COMPARE_CASE ~Korean~ ) = 0) OR (( ~%LANGUAGE%~ STRING_COMPARE_CASE ~Russian~ ) = 0) OR (( ~%LANGUAGE%~ STRING_COMPARE_CASE ~Italian~ ) = 0) THEN BEGIN STRING_SET ~15879~ @15879 STRING_SET ~15880~ @15880 END ACTION_IF ( ~%LANGUAGE%~ STRING_COMPARE_CASE ~French~ ) = 0 THEN BEGIN STRING_SET ~10898~ @10898 //Warder STRING_SET ~11026~ @11026 //Warder STRING_SET ~15879~ @300000 STRING_SET ~15880~ @300001 COPY ~Input~ ~BGTFrench~ //for EndSetup.bat to check END ACTION_IF ( ~%LANGUAGE%~ STRING_COMPARE_CASE ~German~ ) = 0 THEN BEGIN STRING_SET ~15879~ @300000 STRING_SET ~15880~ @300001 STRING_SET ~8918~ @300029 COPY ~Input~ ~BGTGerman~ //for EndSetup.bat to check END STRING_SET ~7350~ @7350 //correct Long Bow of Marksmanship identified description STRING_SET ~7351~ @7351 //correct Eagle Bow identified description STRING_SET ~12874~ @12874 //"Oberan" -> "Oberon" STRING_SET ~12850~ @12850 //"Oberan" -> "Oberon" |
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#9
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
Just a thought:
I'm currently running BGT in a BG1 portion of the game. I think the safest thing to do is after finishing BG1 remove BGT and do a fresh install of BG2, just to avoid any mod screw-ups. |
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#10
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![]() Forum Member Posts: 80 Joined: 18-August 06 ![]() |
QUOTE I think the safest thing to do is after finishing BG1 remove BGT and do a fresh install of BG2, just to avoid any mod screw-ups. Then you'd be better off playing Tutu instead of BGT. |
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#11
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
QUOTE not to feed the troll, but I tried tutu first and didn't like the install complications, or the ambiguity between easy-tutu or regular tutu. BGT works very well and anyways they're more or less the same... and maybe one fine day they will be combined. |
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#12
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Forum Member Posts: 43 Joined: 14-July 05 ![]() |
QUOTE not to feed the troll, but I tried tutu first and didn't like the install complications, or the ambiguity between easy-tutu or regular tutu. BGT works very well and anyways they're more or less the same... and maybe one fine day they will be combined. I agree. Moreover, BGT-WeiDU is widely translated whereas EasyTutu is English only. BGT-WeiDU is an excellent mod and it makes sense to play with it even for the BG1 part only. I heartily recommend it. |
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#13
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![]() Forum Member Posts: 80 Joined: 18-August 06 ![]() |
Hey, you don't need to convince me play BGT, I'm already playing it and that's not going to change anytime soon.
![]() I just don't see any sense in using it the way it was never meant to be used. Uninstalling it (before or after transition, regardless) is likely to screw up some things for you, I wouldn't recommend it. Actually I wouldn't recommend uninstalling/reinstalling anything on the game in progress, unless you're forced to do it by a serious problem in your game. So far, there's been no evidence anything will go wrong if you use BGT and IA together, so go for it if you want. Problems brought up by Sikret are of potential kind, and I suspect they'll remain such. The modified strrefs are for the most part unused remnants from BG1 dialog.tlk. The recommendation to install first has been redundant for some time, as BGT is now widely installed after BG2 Fixpack and several huge BG2 mods. As for Tutu, there are no install complications if you use EasyTutu. There are reasons why I prefer BGT over Tutu, but more complicated installation on the latter is hardly one of them. |
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#14
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
Pro5, rather than take the chance of BG2/IA messing with BGT, I will re-install just BG2/TOB and then shadowkeeper my pc and npcs to reflect their stats/exp/etc at the end of BG1. Does BGT allow you to keep bg1 items through Irenicus' dungeon? Otherwise I figured I'd put them into Ribald's inventory or bring in Thalan (the item-creation mod for bg1) somewhere in bg2. Is there anything else that needs to be preserved for continuity's sake between BG 1 and 2? cheers, kilolima |
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#15
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Forum Member Posts: 43 Joined: 14-July 05 ![]() |
BGT does import some items (such as Koveras Ring - you should REALLY keep it *hint*, or the Kalgaroth Horn), and with one component of BGT-Tweaks much more items are imported. But you don't keep ALL items on you, some specific items are just relocated in the dungeon.
For importing manually, just export your PC at BGT "end", and import it in pure BG2. It will work. This post has been edited by Anomaly: Feb 13 2007, 06:25 PM |
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