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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
This thread would be useful to contain/separate the info and discussions about the completed animations - I think the main download thread should be kept strictly for that function and the comments on the products should be directed here to avoid unnecessary confusion.
This post has been edited by T.G.Maestro: Jul 11 2005, 02:59 PM -------------------- |
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#2
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
I agree, and to start off I'll let you know that I nailed the pitfiend wing animation problem.(no more skeletal wings but yummy delicious stretchy skin wings..the way a pit-fiend should look.he'll be up within 24hrs complete with wingy goodness.
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#3
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
QUOTE I nailed the pitfiend wing animation problem Great. ![]() -------------------- |
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#4
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
The way you added the latest animations (Pit Fiend/Osyluth) seems perfect to me, keep this up!
![]() (I mean the way they can be viewed at the page and downloaded) -------------------- |
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#5
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 ![]() |
Yeah, I'd agree, it's great to be able to see an animated image of the animation, with the download link right next to it
![]() -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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#6
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Forum Member Posts: 6 Joined: 20-May 05 From: Norway ![]() |
WoRm: Would you consider making a MBAS_GR.bmp file for the new Basilisk giving us a Greater Basilisk as well ?
You are doing great work here. |
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#7
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
Of course....just waiting to fix the shadow issue and get a better lighting of the original basilisk.
thanks for the support! ![]() |
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#8
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
All the corrected animations look great so far, I'm waiting for the new ones!
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#9
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
You won't be waiting much longer.
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#10
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Forum Member Posts: 110 Joined: 30-July 04 From: Esztergom, Hungary ![]() |
A small note on Pit Fiends, Beviliths (and possibly Balors): their size is approximately good, but they could be made a little bit bigger, 110% perhaps. It would be nice if the true size of these creatures would be implemented. As said before, this is only a minor note, they look good so far.
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#11
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia ![]() |
On today's area previews\downloads:
Great job. They are so beautiful... -------------------- |
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#12
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![]() Forum Member Posts: 70 Joined: 25-June 05 ![]() |
QUOTE(kulyok @ Nov 26 2005, 01:56 PM) On today's area previews\downloads: Great job. They are so beautiful... seconded, simply amazing --------------------
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#13
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
I really have to admit they are breathtaking. I noticed that many of the coloumns and such are slanted in one direction, and that the areas don't use the same orthogonal/isometric angles the game uses. Is this intentional?
-Galactygon -------------------- |
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#14
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Forum Member Posts: 78 Joined: 13-July 05 ![]() |
Last time i seen the basilisk anim was wrong because the transparent color wasn't in palette entry 0.
-------------------- See GemRB !
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#15
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![]() don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 ![]() |
QUOTE Last time i seen the basilisk anim was wrong because the transparent color wasn't in palette entry 0. Yeah, I remember that. I have the basillisk file on my HD I'll look at it and see if I fixed it already..(my mind.. ![]() QUOTE I noticed that many of the coloumns and such are slanted in one direction, and that the areas don't use the same orthogonal/isometric angles the game uses. Is this intentional? These areas were done a waays back before I had any info on specific parameters for world axis, so I did it by eye as best as I could. you can actually set them up using PSP by resizing just the vertical. It doesn't really lose any detail and will change the perspective to more closely match BG's atmosphere...but I figured it works now...I'll get to it later..after I finish this ...and then edit that..... ![]() you'll see the progression of the areas not only in perspective but detail as well as I roll more of them out the door.. |
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Lo-Fi Version | Time is now: 25th August 2025 - 09:59 PM |