Preview and Download of Areas, Topic for discussing Areas downloaded |
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Preview and Download of Areas, Topic for discussing Areas downloaded |
Nov 26 2005, 04:40 PM
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#1
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don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 |
I've uploaded a few areas i did in 3ds max and provided a download below the previews that contain all necessary files to get you going...you just have to set the enter and exit info, some contain working doors, some contain animations. Feel free to use these however you see fit for MODS. I just ask for a little recognition somewhere within a readme if ones provided. More will be uploaded. reply to bugs and or anything else about em' here, please don't post in the header forum section as I'm using it just for previews and downloads.
This post has been edited by WoRm: Nov 26 2005, 05:02 PM |
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Nov 26 2005, 10:18 PM
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#2
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
nice work real nice. what version of max are you using?
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Nov 26 2005, 10:38 PM
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#3
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don't touch me.....I might catch somethin' Retired team member Posts: 63 Joined: 11-June 05 |
3DS max 4. (old I know but can't afford an upgrade )
glad you like more to come |
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Nov 26 2005, 10:54 PM
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#4
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consiglieri Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. |
heh reminds me of when I was learning the drums my teacher said that you (I) did not need a huge drum kit (many peices) to make them sound good.
to say that I like them is a bit of an understatament. good to see you around again. This post has been edited by Sir-Kill: Nov 26 2005, 10:55 PM -------------------- |
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Aug 4 2006, 12:45 AM
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#5
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Forum Member Posts: 67 Joined: 4-August 06 From: Wandering |
they are all so dark... And I notice you didn't do Daytime/nighttime lightmaps for the outdoor one.
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May 10 2007, 01:02 AM
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#6
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Forum Member Posts: 24 Joined: 28-September 04 |
*lightly pokes forum with dagger*
WoRm isn't active anymore, is he? Just to be sure, is it still alright to use one of his areas? *eyes ARWM05* I wants it, I do. -------------------- Knowledge is power. Power corrupts absolutely. Study hard, be evil.
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May 10 2007, 01:17 AM
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#7
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Master of energies Council Member Posts: 3317 Joined: 9-July 04 From: MagyarorszĂ¡g |
He hasn't been active for a long time... but I'm sure he still doesn't mind if the areas are used as long as the source is mentioned. Feel free to use ARWM05, Amazor'dra.
-------------------- Mental harmony dispels the darkness.
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May 10 2007, 05:51 AM
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#8
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia |
That's great to hear. I am working on a small quest mod now, and will possibly be using more than one dungeon area - with all credit to The Worm, naming him on the website and in the readme.
Not all the writing has been done yet, so I can't say about the scope - but I'm sure it is all right if more than one mod uses these areas - they are just *too* good not to be used. When it is released, I'll post here about which materials we used. -------------------- |
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May 10 2007, 07:51 AM
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#9
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Forum Member Posts: 24 Joined: 28-September 04 |
Excellent news! The Worm does indeed have very nifty stuff, here... I really like the Hamatula import. Too bad I have no real use for it.
<.< >.> *snatches both ARWM05 and Amel, instead* -------------------- Knowledge is power. Power corrupts absolutely. Study hard, be evil.
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May 10 2007, 07:57 AM
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#10
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Where can one see/download these new areas? Any links?
-------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 10 2007, 08:47 AM
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#11
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia |
You can see them in this very forum:
http://forums.blackwyrmlair.net/index.php?showtopic=1004 And very nice areas these are, too. (Me, I count myself very lucky that WoRm allowed them for free use in mods). -------------------- |
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May 10 2007, 03:20 PM
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#12
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
Thank you.
-------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 10 2007, 04:00 PM
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#13
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
I notice you didn't do Daytime/nighttime lightmaps for the outdoor one. Is this true? And if yes, what's the consequences? Does it just mean that the area will always look the same (always night) regardless of whether it is daytime or night or is it more serious than that? The outdoor one is awesome. It's a pity if it has problems. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 10 2007, 07:11 PM
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#14
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Forum Member Posts: 146 Joined: 1-November 06 From: Saint-Petersburg, Russia |
QUOTE Does it just mean that the area will always look the same Lightmap is the thing that change character's colour when he stands at the certain point (for example - shadow under building's wall). So, it's usually good for day<->night areas to get two different lightmaps. -------------------- aka GeN1e
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May 10 2007, 07:26 PM
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#15
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
It´s totally normal, that areas which have both day and night .TIS and .WED files, have two lightmaps. For day area lightmap has suffix LM at the end of the filename, and night area lightmap has LN. Simple.
-------------------- Valiant
Tower Of Deception creator. |
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May 10 2007, 07:56 PM
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#16
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
Just to make a point, night maps (of any sort) are wasted on indoor and wilderness area's.
Night maps should only be used when for example you have a village street with lights that are only lit after dark. During the day no light will be cast on passers by, however at night a passerby will be lit by the light from the streetlight if there is a light area for that on a lightmap. A nightmap of the area bitmap itself would be to make the area surrounding the streetlight on the map brighter as lightmaps only effect creatures and not the map itself. Note: yes nightmaps for wilderness area's with some lightsource at night are not wasted! |
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May 13 2007, 01:57 AM
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#17
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Forum Member Posts: 24 Joined: 28-September 04 |
Good stuff to know, Rabain, it'll make my own area creating much easier, since I am planning on working on a woodland village full of undead sometime in the future.
-------------------- Knowledge is power. Power corrupts absolutely. Study hard, be evil.
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May 14 2007, 01:14 PM
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#18
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia |
Just a note: we're using Areas 1,2,6 and 5. All renamed with my personal prefix for compatibility reasons(and, of course, credited properly in the release documentation).
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May 14 2007, 07:02 PM
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#19
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Forum Member Posts: 24 Joined: 28-September 04 |
Even area 05?
<-- kept the original names WoRm had for his area 05. -------------------- Knowledge is power. Power corrupts absolutely. Study hard, be evil.
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May 15 2007, 06:58 AM
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#20
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Forum Member Posts: 112 Joined: 8-September 05 From: Moscow, Russia |
It's a quest mod I am doing with someone else: I don't want to give out the details, in case it doesn't work out. (In case it doesn't, I am still making it on my own, but I won't be including certain characters - the plot will be a little different). It's going to be fun, promise.
I've renamed it ARO#05, as I said - O# is my personal prefix, so nobody else is going to use it, and we are not going to run into incompatibilities. People will be able to play Kulyok's mod and Amazor'dra's mod at the same time, so don't worry. -------------------- |
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