Bugs, any of them goes here... |
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Bugs, any of them goes here... |
Mar 30 2007, 07:50 PM
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#1
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
If you find some, post it here, please...
-------------------- Valiant
Tower Of Deception creator. |
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Mar 31 2007, 08:25 PM
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#2
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Forum Member Posts: 78 Joined: 13-July 05 |
va#calan:
1. weilder -> wielder 2. how did this end up in Faerun -------------------- See GemRB !
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Mar 31 2007, 08:30 PM
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#3
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Already noticed, you´re not the first one... Shame on me... Will remane it to something else... Although I don´t know anything else with this properties... Maybe I must imagine some...
Thanks. -------------------- Valiant
Tower Of Deception creator. |
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Apr 1 2007, 07:20 AM
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#4
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Forum Member Posts: 66 Joined: 14-January 07 |
Tian is not showing up in the Crooked Crane for me. This might be due to the fact that I have the "restored crooked crane" component of Unfinished Business installed? Although I installed ToD after UB.
Regardless, I will just CLUA him in and have a go at the tower that way |
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Apr 1 2007, 09:51 AM
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#5
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
to nataben1314: will be corrected in next version. At this stage the mod is not compatible with UB, if you install Restore Crooced Crane component... Sorry for that.
-------------------- Valiant
Tower Of Deception creator. |
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Apr 2 2007, 03:28 AM
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#6
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Forum Member Posts: 66 Joined: 14-January 07 |
Hey it's no problem at all! It isn't as if its very difficult for me to simply CLUAConsole the guy in!
my solo M/T will hopefully tackle the great tower tonight or tomorrow morning! Thanks again for the cool mod! |
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Apr 3 2007, 06:28 AM
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#7
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The Islander Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY |
I’ve come across a strange situation while playing ToD
The floor right under the area with the frozen girls. 1. I let my mage go upstairs alone (leaving PC downstairs) and cast fireball on a dryad 2. She starts the dialog, then goes hostile and moves herself and the other (still frozen) girl downstairs 3. I move the rest of my party upstairs, while the dryads are still down with Gulin, casting spells 4. Upstairs I am able to sleep, until most of the spells are cast, and then kill the dryad 5. When I come back to the portal, their frozen copies are still there, but immune to fireball this time. The end. This post has been edited by HERD: Apr 3 2007, 06:30 AM |
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Apr 3 2007, 06:51 AM
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#8
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Funny. I didn´ t count with this option. Maybe I will just temporary block the travel region back to Gulin while you fight with Wistemach. So you won´t be able to run away from battle anymore. And of course, party will be required from next version forward to go to dryads room...
Anyway, they shouldn´t be there next time forzen because of global variable. And while Wistemach is alive, Pandaira should be still in snare. She shouldn´t be moving at all... And I wonder how Wistemach could go downstairs? Travel region to Gulin´s room has flag "NPC can´t pass"... HERD, man, you just cheated my mod.... This post has been edited by Valiant: Apr 3 2007, 06:59 AM -------------------- Valiant
Tower Of Deception creator. |
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Apr 3 2007, 08:08 AM
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#9
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The Islander Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY |
QUOTE ...how Wistemach could go downstairs... She wants to talk to PC only QUOTE ...they shouldn´t be there next time forzen because of global variable... I managed to save the second girl from destruction by lightning, while killing the first one, but she wouldn't talk to me, and now I have three frozen girls - two upstairs, one downstairs. QUOTE won´t be able to run away from battle anymore (check the guardian area for similar stuff) This post has been edited by HERD: Apr 3 2007, 08:22 AM |
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Apr 3 2007, 09:58 AM
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#10
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
QUOTE She wants to talk to PC only Yes, but shouldn´t the travel region´s flag "NPC can´t pass" prevent her from going to lower levels? What good is it then for?? QUOTE won´t be able to run away from battle anymore I will simply deactivate those regions, both for dryad´s room and for guardian´s room as well -------------------- Valiant
Tower Of Deception creator. |
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Apr 3 2007, 06:43 PM
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#11
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Forum Member Posts: 78 Joined: 13-July 05 |
Probably it disables fleeing, could you set it to the entrance so the zombies don't flee into the tower when turned?
Not like my team would have more chance that way -------------------- See GemRB !
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Apr 3 2007, 08:19 PM
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#12
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Flag in travel region to Baloar´s room already set... Thanks Avenger.
-------------------- Valiant
Tower Of Deception creator. |
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Jan 30 2008, 02:37 AM
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#13
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Forum Member Posts: 71 Joined: 13-July 07 From: The Houses of the Holy |
A few typos:
va#gulin.tra: QUOTE But Ustran did not care. He laughed at their plight and continued his nefarious work. He used the power of the Astral Shard to kidnap creatures and travellers in the middle of teleporting... like he kidnapped me. setup.tra: QUOTE Legends says that this warblade was made a long time ago, during the Time Of Troubles, when the need for such weapons was obvious. If it's legends (in plural), it should be 'say'. Also, Baloar, the tower guardian, is he a singular being/demon, or is he supposed to be one of Planescape's Greater Tanar'ri? If it's the latter, the proper name is Balor. -------------------- |
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Jan 30 2008, 08:24 AM
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#14
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
Hi, Daulmakan, thanks for the typos...
About tower Guardian - Baloar is his own name, it is not supposed to mean his kind. Yes, he´s Balor, if you mean his origin, and his name is Baloar.... Funny, isn´t it?? -------------------- Valiant
Tower Of Deception creator. |
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Jun 29 2008, 04:58 AM
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#15
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Contributor Posts: 60 Joined: 5-December 07 From: Germany beneath Cologne |
This happens with ToD v3.1, too.
QUOTE Tian is not showing up in the Crooked Crane for me. This might be due to the fact that I have the "restored crooked crane" component of Unfinished Business installed? Although I installed ToD after UB. You wrote:QUOTE to nataben1314: will be corrected in next version. At this stage the mod is not compatible with UB, if you install Restore Crooced Crane component... Sorry for that. It looks like, that this is not corrected in the new version of ToD. Greetings Leomar -------------------- |
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Jun 29 2008, 06:59 AM
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#16
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3ds Max Mage Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko |
As I'm not at home atm (...on my way to Czech Republic...), I'll correct it after I'll return back.
-------------------- Valiant
Tower Of Deception creator. |
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Jun 29 2008, 11:58 AM
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#17
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Master of energies Council Member Posts: 3319 Joined: 9-July 04 From: Magyarország |
Though we're in the Bugs thread for simplicity's sake, it's important to emphasize that the aforementioned problem is definitely not ToD's bug. It's a serious bug of Unfinished Business, and to my knowledge, it has been already corrected in the local version of the developers.
-------------------- Mental harmony dispels the darkness.
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Jun 29 2008, 11:37 PM
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#18
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Contributor Posts: 60 Joined: 5-December 07 From: Germany beneath Cologne |
Though we're in the Bugs thread for simplicity's sake, it's important to emphasize that the aforementioned problem is definitely not ToD's bug. You are completly right. It is a incombatibility between ToD and BG1 UB and that is mentioned in this thread. And Valiant has said, that he will make it compatible together and that is very great of him and therefore I asked. QUOTE It's a serious bug of Unfinished Business, and to my knowledge, it has been already corrected in the local version of the developers. Unfortunately the incompatibility exists with ToD v3.1 and BG1 UB. Valiant, you want to correct this or shoud I ask at PPG forum? Greetings Leomar This post has been edited by Leomar: Jun 29 2008, 11:37 PM -------------------- |
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Jun 30 2008, 12:01 AM
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#19
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The Tactician Distinguished Developer Posts: 7781 Joined: 1-December 05 |
@Valiant
Fixing other mods' bugs in your mod has exactly this problem that people will keep asking you rather than the main culprit to do more and more fixes. If you remember, when you decided to fix UB's bug in ToD for the first time, I told you not to do it, but you didn't listen. Now, as you read in the posts, the plain bug in UB has changed name to "ToD's incompatibility with UB"! This is the price of not taking the advice I gave you at that time. UB is a heavily bugged and low quality mod, anyway. I don't understand why some people are still using it. This post has been edited by Sikret: Jun 30 2008, 03:07 PM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jun 30 2008, 04:46 AM
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#20
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Though we're in the Bugs thread for simplicity's sake, it's important to emphasize that the aforementioned problem is definitely not ToD's bug. You are completly right. It is a incombatibility between ToD and BG1 UB and that is mentioned in this thread. And Valiant has said, that he will make it compatible together and that is very great of him and therefore I asked. QUOTE It's a serious bug of Unfinished Business, and to my knowledge, it has been already corrected in the local version of the developers. Unfortunately the incompatibility exists with ToD v3.1 and BG1 UB.Valiant, you want to correct this or shoud I ask at PPG forum? Greetings Leomar Something happened between ToD 3.0 and 3.1 maybe because I have installed UB for BG2 (with the Restore Crooked Crane comp.) with ToD 3.0 before and had no problems and I don't think BG1 UB would have any thing to do with that. -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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