SCRL07.ITM and POTN33.ITM |
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SCRL07.ITM and POTN33.ITM |
Apr 4 2009, 05:49 AM
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#1
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Contributor Posts: 60 Joined: 5-December 07 From: Germany beneath Cologne |
Because of the following "Revised Battles" installation errors:
Errors: CODE DS error: SCRL07.ITM is corrupted, probably by a previous mod. I'm skipping it. DS error: POTN33.ITM is corrupted, probably by a previous mod. I'm skipping it. I've posted them with change-logs in erebusant's RB forum. They found out that SpellPack has to do with it: Revised Battles Forum (starts with post #40) http://www.shsforums.net/index.php?s=&...st&p=440649 Greetings Leomar -------------------- |
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Apr 5 2009, 07:37 AM
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#2
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
I know about these two items; they in fact have something to do with DavidW's DS. My guess is Revised Battles comes with DS, and DS skips those two items. What SpellPack does to those two items (and other ones as well) is add extra effects through macros.
As for why this is happening, I have two guesses: DS's corruption detection macros have a glitch (the items above work perfectly ingame) -and- since SpellPack 5's release, I have rewritten my macros so they work and patch cleaner. My real guess is the former, but I will update SpellPack B6's macro's anyway. -Galactygon -------------------- |
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Apr 6 2009, 01:04 AM
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#3
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Contributor Posts: 60 Joined: 5-December 07 From: Germany beneath Cologne |
I know about these two items; they in fact have something to do with DavidW's DS. My guess is Revised Battles comes with DS, and DS skips those two items. What SpellPack does to those two items (and other ones as well) is add extra effects through macros. As for why this is happening, I have two guesses: DS's corruption detection macros have a glitch (the items above work perfectly ingame) -and- since SpellPack 5's release, I have rewritten my macros so they work and patch cleaner. My real guess is the former, but I will update SpellPack B6's macro's anyway. -Galactygon Thank you for your answer. Greetings Leomar -------------------- |
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Feb 6 2010, 02:50 PM
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#4
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Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Scrap what I have said, B5 still uses my old macros (when I thought I updated them), and sets offsets to incorrect values. Not only that, but using those items crashes the game.
I've fixed this, and DS no longer complains, and the items work fine in the game. This alone deserves a hotfix. -Galactygon -------------------- |
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