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> IA 6.5 "Bugs" and inconsistencies I've encountered, Bugs, features and inconsistencies
critto
post Dec 4 2021, 02:32 AM
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QUOTE
-Rod of smiting is missing (I think I found it before, this is probably after simplified aconomy but I'm not 100%)

It was randomised and kind of bugged if the randomiser assigned it to Lavok. I've fixed the issue locally (https://github.com/critto-bg/ImprovedAnvil/commit/9c6508a66caa38c8bb334f48855272f85dbfa8ce), feel free to add it via the console meanwhile.
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pekkae
post Dec 5 2021, 10:10 AM
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QUOTE(critto @ Dec 4 2021, 02:28 AM) *
QUOTE
-Deck of many things increases STR for Cernd, instead of WIS as it is supposed to
What's its mechanics? I don't really remember. I presume it is dialogue-driven and class-based, and therefore does not take into account a few new kits.

I think it's +1 DEX if rogue, +1 WIS if cleric/druid and if none of the previous, then +1 STR. I guess it looks at kits instead of classes to determine the outcome.

QUOTE
-githyaki in Kruin fight & Supreme Leader fight are mostly just standing around and not attacking / doing anything.
Definitely don't remember changing anything here. Do you have a save game to showcase the problem?


Sure. But it's not a big problem. I could make a short video if this is reported elsewhere as well?
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critto
post Dec 7 2021, 05:20 AM
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Sure. But it's not a big problem. I could make a short video if this is reported elsewhere as well?

Not to my knowledge. Video will work OK, i guess, but save game is better since I could go in and try to diagnose it on the spot. Otherwise I'd need to wait until I have a suitable save game available.
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bulian
post Dec 8 2021, 03:20 AM
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Critto, this sounds like a bug you fixed earlier in one of the development branches. I don’t remember the thread but similar behavior was reported before. Something with a potion call in one of the scripts and simplified economy.
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critto
post Dec 8 2021, 05:46 AM
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Ah yes, indeed. There was such an issue, I've forgotten all about it. Applying this patch https://github.com/critto-bg/ImprovedAnvilT...8c0b3b8043c0ce0 and reinstalling simplified economy might help.
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lroumen
post Dec 29 2021, 01:11 PM
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Question. I never finished my run with the swashbuckler because I got stuck with real life things. However, is it correct that when donning the enhanced armour of stamina, stealth is really permanently disabled even after taking it off?
I am not sure for the reasoning of it since a swashbuckler does not get backstab multipliers anyhow. I do like some stealth utility once in a while

This post has been edited by lroumen: Dec 29 2021, 01:11 PM
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pekkae
post Dec 29 2021, 03:19 PM
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QUOTE(lroumen @ Dec 29 2021, 01:11 PM) *
Question. I never finished my run with the swashbuckler because I got stuck with real life things. However, is it correct that when donning the enhanced armour of stamina, stealth is really permanently disabled even after taking it off?
I am not sure for the reasoning of it since a swashbuckler does not get backstab multipliers anyhow. I do like some stealth utility once in a while


Yes it is. Stealth is permanently disabled. It adds a permanent "disable button" line to characters effects. I don't know if you can disable the feature through console.

I think the reasoning behind is that then ordinary thieves with UAI can't use the armor.
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pekkae
post Dec 29 2021, 03:26 PM
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Found a few more;

- Jaheira can gain proficiencies in "two weapon style" instead of "two handed weapons style"

- Dispel Magic isn't behaving like the description says: My 20th level Necro can dispel my 22nd level Auramaster & my 22th level Protector? For example if the Auramaster & protector cast "armor of faith" - spells and they will get dispelled if hit with Necros dispel magic (not 100% of the time). If protector's level is increased until 28th (or so), Necro's success rate drops to 20% (or so). This isn't supposed to happen, if I understood the description correctly.

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critto
post Dec 29 2021, 03:55 PM
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- Jaheira can gain proficiencies in "two weapon style" instead of "two handed weapons style"
Pretty sure this is a feature, not a bug. Avengers get two static points 2h, but no opportunity to grow it further.

QUOTE
- Dispel Magic isn't behaving like the description says: My 20th level Necro can dispel my 22nd level Auramaster & my 22th level Protector? For example if the Auramaster & protector cast "armor of faith" - spells and they will get dispelled if hit with Necros dispel magic (not 100% of the time). If protector's level is increased until 28th (or so), Necro's success rate drops to 20% (or so). This isn't supposed to happen, if I understood the description correctly.

The description is outdated. I've fixed it here https://github.com/critto-bg/ImprovedAnvil/...e21059e49aaf693, but the commit didn't make it into the last official release. Long story short, the opcode now always allow for critical success/failure despite the difference in levels. This is engine-level, not something added by the mod.
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critto
post Dec 29 2021, 03:58 PM
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As for UAI, yes, many of those items had built-in limitations to prevent potential abuse. I removed some of those things at certain different points of the mod lifespan. Can't remember if I ever touched the swashbuckler armor. To be completely honest, I've had long-term plans to remove UAI altogether for some time now, it's impossible to balance and easy to abuse.
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pekkae
post Dec 29 2021, 05:03 PM
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QUOTE(critto @ Dec 29 2021, 03:55 PM) *
Pretty sure this is a feature, not a bug. Avengers get two static points 2h, but no opportunity to grow it further.


Ah, yes. That's correct.

QUOTE
-The description is outdated. I've fixed it here https://github.com/critto-bg/ImprovedAnvil/...e21059e49aaf693, but the commit didn't make it into the last official release. Long story short, the opcode now always allow for critical success/failure despite the difference in levels. This is engine-level, not something added by the mod.


Thanks! Makes perfect sense now.
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pekkae
post Dec 29 2021, 05:11 PM
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QUOTE(critto @ Dec 29 2021, 03:58 PM) *
As for UAI, yes, many of those items had built-in limitations to prevent potential abuse. I removed some of those things at certain different points of the mod lifespan. Can't remember if I ever touched the swashbuckler armor. To be completely honest, I've had long-term plans to remove UAI altogether for some time now, it's impossible to balance and easy to abuse.


Would have to agree with you. The K/T is especially easy to develop and a completely OP character. It doesn't make sense that a K/T is easily & by far the superior fighter to e.g. to a Paladin and it's not even particularly close.

Wanna use the Carsomyr? Take a paladin, with 5-6 APR (under IH) with Thac0 of -13 or a K/T with 10 APR and a Thac0 of -22. Should be an easy choice. Even missing out the warrior HLA's doesn't help the Paladin that much.
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lroumen
post Dec 29 2021, 06:03 PM
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I think restricting access to single class thieves would work or getting rid of it altogether. A single class thief with use any item is not that terribly overpowered unless one tries really really hard...

I guess op code 319 for Hexxat and removing the restrictions would also work. The armour will not be accessible by self made characters though.

I can understand that balancing is a real challenge.

This post has been edited by lroumen: Dec 29 2021, 06:07 PM
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bulian
post Dec 29 2021, 07:23 PM
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A dual wield club/scimitars Avenger is a lot of fun. 10 APR CS with 25 strength in mid Ch6 game.
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pekkae
post Dec 31 2021, 11:37 AM
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QUOTE(bulian @ Dec 29 2021, 07:23 PM) *
A dual wield club/scimitars Avenger is a lot of fun. 10 APR CS with 25 strength in mid Ch6 game.


Also achievable by a Berserker/Druid in Chapter 2/3 smile.gif! But the B/D sort of runs out juice by the end, which I'm hoping the Avenger won't do.


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pekkae
post Dec 31 2021, 11:39 AM
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Found one more:

- Blackguard is supposed to be able to cast spells but the "cast spell" - button is permanently disabled. I couldn't find a way to enable it in the scripts (but I'm no experts at any of this).

This post has been edited by pekkae: Dec 31 2021, 11:40 AM
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pekkae
post Dec 31 2021, 06:22 PM
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QUOTE(pekkae @ Dec 31 2021, 11:39 AM) *
Found one more:

- Blackguard is supposed to be able to cast spells but the "cast spell" - button is permanently disabled. I couldn't find a way to enable it in the scripts (but I'm no experts at any of this).



This wasn't a bug, it's a feature. It works perfectly fine (it was disbaled because my test char wasn't of high enough level /didn't have any spells to cast). My bad.
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pekkae
post Jan 27 2022, 06:44 PM
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- Pendant of recovered light (a few additional notes) doesn't protect against level drain and it's +2 saves vs wands & death are also missing.
- Nalia's enhanced ring isn't usable if she is converted into a F/M. The ring is undroppable & game actually gets stuck when trying to level up (as it says the character is equipped with an item that can't be used anymore + item can't be dropped).
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critto
post Jan 28 2022, 02:56 AM
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QUOTE
- Pendant of recovered light (a few additional notes) doesn't protect against level drain and it's +2 saves vs wands & death are also missing.
You can grab the most patched version of it from this commit: https://github.com/critto-bg/ImprovedAnvil/...c101af9538053d9

QUOTE
- Nalia's enhanced ring isn't usable if she is converted into a F/M. The ring is undroppable & game actually gets stuck when trying to level up (as it says the character is equipped with an item that can't be used anymore + item can't be dropped).

I'll attached the hopefully fixed version. Try it out.
Try this one https://github.com/critto-bg/ImprovedAnvil/...4efc4fd37d3175f
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pekkae
post Jan 28 2022, 08:02 AM
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QUOTE(critto @ Jan 28 2022, 02:56 AM) *
QUOTE
- Pendant of recovered light (a few additional notes) doesn't protect against level drain and it's +2 saves vs wands & death are also missing.
You can grab the most patched version of it from this commit: https://github.com/critto-bg/ImprovedAnvil/...c101af9538053d9

QUOTE
- Nalia's enhanced ring isn't usable if she is converted into a F/M. The ring is undroppable & game actually gets stuck when trying to level up (as it says the character is equipped with an item that can't be used anymore + item can't be dropped).
I'll attached the hopefully fixed version. Try it out.
Try this one https://github.com/critto-bg/ImprovedAnvil/...4efc4fd37d3175f


Thanks a lot Critto! (yet again). I'm just pushing these here so that they are in one place. I can fix these locally to some extent so there's no need to anything for my games.

I'll try the githyaki patch in this run when I have with the Supreme Leader. Probably within the next few weeks.
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