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> IA v6.2 discussion, random questions and thoughts
chaser
post Jun 19 2015, 01:47 PM
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Swash/Fighter can use the weapons that single-class thief can't,it is normal,but using them will cause game crash…

Sorry,it is my BGMain's problem,I replace it with a new one and it doesn't happen…

This post has been edited by chaser: Jun 19 2015, 02:23 PM
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lroumen
post Jun 24 2015, 05:49 AM
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Just mentioning that Sunia (spelling?) Party can trigger when leaving athkatla. This is a bg2ee change seemingly.
I think you also encountered this in your noreload? Luckily they are a pushover with my default party and spells.
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critto
post Jun 24 2015, 06:02 AM
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Yes, this is a novelty of BG2EE, apparently. What is your party, btw?
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lroumen
post Jun 24 2015, 08:58 AM
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At that time: necromancer, dwarven defender, riskbreaker, swashbuckler, anomen, jaheira.

I am using jaheiras slot to swap in and out joinables that have some easy quests finally settling with jan and the swashbuckler is replaced with valygar.
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critto
post Jun 24 2015, 09:02 AM
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QUOTE
I am using jaheiras slot to swap in and out joinables that have some easy quests finally settling with jan and the swashbuckler is replaced with valygar.

Why Jan? multi-class mage/thief is not exactly the most winning combination at the moment in IA.
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nicoper
post Jun 24 2015, 11:26 AM
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QUOTE(critto @ Jun 24 2015, 09:02 AM) *
QUOTE
I am using jaheiras slot to swap in and out joinables that have some easy quests finally settling with jan and the swashbuckler is replaced with valygar.

Why Jan? multi-class mage/thief is not exactly the most winning combination at the moment in IA.


May be because with Necro/RB/dwarven Defender/Valygar you can basically finish IA with whoever you pick on the 2 remaining slots biggrin.gif biggrin.gif biggrin.gif
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lroumen
post Jun 24 2015, 06:07 PM
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I need someone to pick locks, find traps, and I need another mage. Nalia lacks that somewhat. I do not actually know what the hla changes are for a t/m multi.... I did not spot anything in the documentation. (Info on hla changes is a bit lacking. ..).

Anomen is a cleric that I need (want) for greater restoration. I could have chosen an r/c but I have done that so many times before. I also ran without greater restoration and had cernd instead but I am a bit tired of him too. Maybe the next run in v6.2/7.

Now I am experimenting with these two. No idea if it is going to be good.
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Azoth
post Jun 25 2015, 07:53 PM
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Conster by himself is not a challenge but the Skeleton Lords are dry.gif

SPOILER!
Power Word, Silence has a casting time of 1, so it hits him directly before his defense is up. He doesnt do much when silenced. The second wave of Skeleton Lords comes fast, even when Conster is already dead...


//edit
These Skeleton Lords are really tough. They even hit -16AC when rolling a 4 and have 6 or more APR, so MI and Stoneskin is down very fast. Unfortunately i cannot kill them fast enough. Are there more than 4 waves? I think i need to postpone that fight dry.gif

This post has been edited by Azoth: Jun 25 2015, 09:26 PM
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critto
post Jun 26 2015, 07:27 AM
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QUOTE
These Skeleton Lords are really tough. They even hit -16AC when rolling a 4 and have 6 or more APR, so MI and Stoneskin is down very fast. Unfortunately i cannot kill them fast enough. Are there more than 4 waves? I think i need to postpone that fight

No, only three or four. This is a good battle to use oils of resurgence for your warriors.

EDIT: do you use EE or vanilla (I forget)? Strange thing with Conster and Silence, he has Vocalize in his arsenal. He doesn't cast it?

This post has been edited by critto: Jun 26 2015, 07:33 AM
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Azoth
post Jun 26 2015, 08:16 AM
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Conster and his gang are history. Champions Strength on RB wielding FoA made the difference (improved his Thaco by 5 and i was able to finish wave by wave).

QUOTE
EDIT: do you use EE or vanilla (I forget)? Strange thing with Conster and Silence, he has Vocalize in his arsenal. He doesn't cast it?

I'm using EE. Will have a look into it later...

This post has been edited by Azoth: Jun 26 2015, 08:17 AM
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nicoper
post Jun 26 2015, 09:46 AM
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QUOTE(Azoth @ Jun 25 2015, 07:53 PM) *
These Skeleton Lords are really tough. They even hit -16AC when rolling a 4 and have 6 or more APR, so MI and Stoneskin is down very fast. Unfortunately i cannot kill them fast enough. Are there more than 4 waves? I think i need to postpone that fight dry.gif


for skeletons: (Could give better advice if I knew your party)
oils of resurgence (as critto also aid), take 2
summons (Bears if you can)
potions of defense or invulnerability (if you have RB or Kensaï)
Blunt weapons +2 or more of course

Try to focus on one skeleton at a time, this way it goes down fast, thern the other (kept occupied by summons)
Ideal tempo is to eliminate a wave before next one.

You can also fight them in the narrow corridor (between Dragon lair entry and room where Conster spawns) if you are overwhelmed (in close quarte it is a very bad thing)
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Azoth
post Jun 26 2015, 06:33 PM
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@critto
Conster's defense:
Spell Turning
Protection from Electricity
Protection from Cold
Protection from Magic Energy
Fire Shield (blue)
Minor Globe of Invulnerability
Immunity Abjuration

I dont see "Vocalize"

@nicoper
My party: Necro, RB, RB, R/C multi, B9/M, Cernd. First time ever playing a multi and a dual char for me biggrin.gif
Conster is already history. 2x Potion of invulnerability on RBs, IH of RBs, Champion's Strength on RB wielding FoA , R/C with Holy Power/Righteous Magic/DUHM and some Stonekins+MIs made it for me

Just a question to R/C multi: The ranger spells will become available according to ranger's spell progression, do they? So, lvl 3 druidic spells access only when reaching lvl12? I need Call Lightning...
And another one to B9/M: Can he put more than one star into profiencies after reaching mage lvl 10?

Sry for my noobishness ph34r.gif

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Krell
post Jun 26 2015, 06:53 PM
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QUOTE(Azoth @ Jun 26 2015, 09:33 PM) *
@critto
Conster's defense:
Spell Turning
Protection from Electricity
Protection from Cold
Protection from Magic Energy
Fire Shield (blue)
Minor Globe of Invulnerability
Immunity Abjuration

I dont see "Vocalize"


What critto meant was that Conster should have the Vocalize spell memorized, and cast it to counteract the silence. Vocalize is probably the only spell that can be cast under (normal) Silence. Well, except for Contingency and Chain Contingency.
A side note for the Skeleton Lords - they are vulnerable to Fire, so if you present to them only a mage with multiple ProMW and a Fireshield:Red, the Skeleton Lords will die in a turn or so from the Fireshield's damage. However, since you're having so big of a problem vs puny Lords, I can't imagine what it would be for you when you have to face multiple Warlords or Grandlords in the future.

QUOTE(Azoth @ Jun 26 2015, 09:33 PM) *
@nicoper

Just a question to R/C multi: The ranger spells will become available according to ranger's spell progression, do they? So, lvl 3 druidic spells access only when reaching lvl12? I need Call Lightning...
And another one to B9/M: Can he put more than one star into profiencies after reaching mage lvl 10?

Sry for my noobishness ph34r.gif


You will actually get the druidic spell slots according to your clerical levels, simply because priest/druid spell levels occupy one and the same spellbook. That's the reason why R/C also get spells like Ironskins and Creeping Doom, which normal rangers don't have access to at all. However, I am unsure at what level the spells will actually be cast. Rangers (and Paladins) cast their priest spells at 8 levels below a cleric/druid of the same level. Meaning a 12-th level ranger will cast Call Lightning with the same power as a 4th level druid.

A B-M dual obeys the same rules as a single-class fighter, concerning APR and weapon proficiencies. So yes, you can put 5-stars in any weapon after you regain your Berserker levels. Also, you may actually not level up after mage level 5 (40 000 xp), wait until you accumulate xp for mage level 10 (250 000 xp), that way you won't lose the proficiency point which the mage gets at level 6, and you will be able to distribute it to something far more important than a quarterstaff or dagger.
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SparrowJacek
post Jun 26 2015, 06:55 PM
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QUOTE
Just a question to R/C multi: The ranger spells will become available according to ranger's spell progression, do they? So, lvl 3 druidic spells access only when reaching lvl12? I need Call Lightning...
In vanilla he gets all druidic/clerical spells when leveling up as cleric, so you need... 5'th level of cleric to get 3'rd level druidic spells

QUOTE
And another one to B9/M: Can he put more than one star into profiencies after reaching mage lvl 10?

Yes, when you have berserker's class unlocked you can put up to 5 stars
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Azoth
post Jun 26 2015, 07:45 PM
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QUOTE
What critto meant was that Conster should have the Vocalize spell memorized, and cast it to counteract the silence. Vocalize is probably the only spell that can be cast under (normal) Silence. Well, except for Contingency and Chain Contingency.
Ah ok. No clue whether he has Vocalize in his spellbook or not, at least he didn't cast it.

QUOTE
A side note for the Skeleton Lords - they are vulnerable to Fire, so if you present to them only a mage with multiple ProMW and a Fireshield:Red, the Skeleton Lords will die in a turn or so from the Fireshield's damage. However, since you're having so big of a problem vs puny Lords, I can't imagine what it would be for you when you have to face multiple Warlords or Grandlords in the future.

Hehe, i'm hoping for the Learning Curve wink.gif Let's see how it goes. Thanks for the fireshield hint!

QUOTE
In vanilla he gets all druidic/clerical spells when leveling up as cleric, so you need... 5'th level of cleric to get 3'rd level druidic spells
Hmm...my R9/C10 multi does have 5th lvl cleric spells, but no lvl 3 druidic spells (Call Lightning, Summon Insects,...,), no lvl 2 (Good Berries, Speak with animals,...). ?!?

QUOTE
Also, you may actually not level up after mage level 5 (40 000 xp), wait until you accumulate xp for mage level 10 (250 000 xp), that way you won't lose the proficiency point which the mage gets at level 6

Very good info, thanks. Unfortunately, i already "wasted" one star in slings. For the next run...
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Krell
post Jun 26 2015, 07:55 PM
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If your R/C multi lacks certain druidic spells, then it's probably a fix of the EE engine, which prevents Ranger-Clerics of obtaining the more powerful druidic spells, in which case the R/C multi (or dual) absolutely loses value.
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Azoth
post Jun 26 2015, 08:10 PM
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QUOTE
Ah ok. No clue whether he has Vocalize in his spellbook or not, at least he didn't cast it.

To be a bit more precise, when Conster is silenced, he is just standing still doing nothing for a long time...

This post has been edited by Azoth: Jun 26 2015, 08:11 PM
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nicoper
post Jun 26 2015, 10:34 PM
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QUOTE(Azoth @ Jun 26 2015, 06:33 PM) *
@nicoper
My party: Necro, RB, RB, R/C multi, B9/M, Cernd. First time ever playing a multi and a dual char for me biggrin.gif
Conster is already history. 2x Potion of invulnerability on RBs, IH of RBs, Champion's Strength on RB wielding FoA , R/C with Holy Power/Righteous Magic/DUHM and some Stonekins+MIs made it for me

Just a question to R/C multi: The ranger spells will become available according to ranger's spell progression, do they? So, lvl 3 druidic spells access only when reaching lvl12? I need Call Lightning...
And another one to B9/M: Can he put more than one star into profiencies after reaching mage lvl 10?

Sry for my noobishness ph34r.gif


Don't be sorry at all:

R/C multi (or dual), if you run on EE, you have to have the '1' and not '0' in this line in baldur.ini file:

CODE
'Game Options',    'Cleric Ranger Spells',    '1',


R/C multi gets (in vanilla or in BGEE with previous line) spells at once (no need to wait levels)


for B9/M, I am not 100% sure, but I think you can put more than one star, problem is you will gain stars as a mage (so IIRC 1 or 2 after level 10)
If you want to have stars, you have to dual later
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Krell
post Jun 26 2015, 10:50 PM
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A B(9)-M can reach mage level 36, thus can get a total of six proficiency points from his mage class, which is not too little, together with the Berserker's proficiencies those are enough to gain grandmastery in a crushing and a piercing weapon, and even have a couple of stars for the needed weapon style. Slashing weapons are covered completely by the phantom blade/black blade of disaster.

This post has been edited by Krell: Jun 26 2015, 10:51 PM
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Azoth
post Jun 27 2015, 04:49 AM
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QUOTE
R/C multi (or dual), if you run on EE, you have to have the '1' and not '0' in this line in baldur.ini file

There was and is a '1' in my baldur.ini wacko.gif

//edit
Did some testing. It's the other way around. There needs to be a '0' for immediate druidic spell access.
Thanks nicoper for pointing me in the right direction.

This post has been edited by Azoth: Jun 27 2015, 05:12 AM
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