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> IA v6 bug thread
SparrowJacek
post Jan 27 2014, 08:40 PM
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I'm not sure whether it's vanilla or IA, but in the description inquisitor may not use lay on hands, and somehow my custom made one can do it. Not a major thing and I'm not sure whether I should post it here or not.

weidu

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #14 // Multiple Strongholds (Baldurdash)
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil
~SETUP-DUNGEONBEGONE.TP2~ #3 #0 // Dungeon Be Gone V1.4
// Recently Uninstalled: ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02


This post has been edited by SparrowJacek: Jan 27 2014, 08:43 PM
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conqueror
post Apr 16 2014, 10:29 AM
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I have tried following the basic installation:

1) TOB Patch
2) Baldurdash Fix 1.12
3) Ease of Use (recommended components only)
4) IA v6.0

...however, I am seeing a few strange bugs. Most pressing is that I cannot choose an Alignment for the Riskbreaker (or any other IA custom kit). There are literally no choices I can click on in the character creation screen.

I saw that it was recommended to NOT install the "Game Text Update" portion of Baldurdash. However, that doesn't seem to be an option for me. When I download Baldurdash, it's just an exe file that does everything at once and has no options for a custom or partial patching.

Any suggestions? Thanks.
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critto
post Apr 16 2014, 11:05 AM
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> Any suggestions? Thanks.
Windows Vista or 7? Where was the game installed?
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conqueror
post Apr 16 2014, 12:39 PM
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Sorry for not specifying. This is Windows 8.

The game is installed in the "Program Files (x86)" folder.
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Sikret
post Apr 17 2014, 01:21 PM
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Uninstall everything and do a fresh install in a custom folder (ex: D/Game/BG2). This solution has solved all similar problems with kit alignments in the past.
Some players have also recommended to avoid using the Disk's auto run for installing the game (the point is you can use the setup file manually so that you can run it as Admin).


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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conqueror
post Apr 17 2014, 08:36 PM
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The separate folder worked perfectly. Thank you!

I did not use autorun, so it seems that the folder is definitely responsible here. What a strange thing.
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bulian
post Jun 25 2015, 10:20 PM
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Nearing the end of my recent run in V6. A few minor bugs to report. Maybe these are already fixed in 6.1

a) There are two types of chain lightning scrolls. Cromwell doesn't recognize one type when making the NS of Air. I believe I got the ones Cromwell didn't recognize from the rakasha in Suldanessalar (no save nearby to share). Also at one point I had two types of spellstrike and chain contingency scrolls but again have no recollection where these came from.

cool.gif Cernd loses his 4th level spells if he unequips (or dies and then reequips) the Circlet of Golden Flowers. I think this must apply to any divine casters. Would appreciate if the +WIS bonus was replaced with bonus 4th/5th level spell slots. May want to consider for the Silver Ioun stone but I don't really think that item gets too much use by clerics/druids or anyone for that matter.

c) Unbreachable hardiness on Lord Roenall and Supreme Leader. Krell mentioned a couple others though I can't confirm those.

d) Death spell on trolls doesn't fully kill them - possible to kill twice and get double XP (once with death spell, second time normal way)

e) IA specific potions and scrolls dont stack > 5. Notably barbarian essence, oil of resurgence, potion of clarity, and potion of acid resistance, and either hand of undoing or disrupt undead. Probably both scroll types. Would love for this to be fixed to help inventory management game.

f) Not enough gold to craft everything I want without looting every single body! Sort of kidding, but the inventory management/looting sub-game is definitely cumbersome. I would rather just move onto the next fight instead of looting 30 rune assassins each for their +2 short swords, +2 leather armor, 3 types of potions, and 2 types of gems. Would be nice if the bosses just dropped a large chunk of gold instead of all of these small 0.1-1.5k items that you have to loot, organize, and then sell. Happy to discuss this concept further if interested.

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critto
post Jun 26 2015, 02:08 AM
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Thank for the feedback!

QUOTE
a) There are two types of chain lightning scrolls. Cromwell doesn't recognize one type when making the NS of Air. I believe I got the ones Cromwell didn't recognize from the rakasha in Suldanessalar (no save nearby to share). Also at one point I had two types of spellstrike and chain contingency scrolls but again have no recollection where these came from.
Partially, already fixed in 6.2. We'll try to round up all such issues with duplicate scrolls, some work has already been done. I would appreciate similar reports from players. We've already recognized and found CL, RRoR, True Seeing, Spellstrike in our tests. Now CC is added to the list.

QUOTE
Cernd loses his 4th level spells if he unequips (or dies and then reequips) the Circlet of Golden Flowers. I think this must apply to any divine casters. Would appreciate if the +WIS bonus was replaced with bonus 4th/5th level spell slots. May want to consider for the Silver Ioun stone but I don't really think that item gets too much use by clerics/druids or anyone for that matter.

What do you mean by loses? He might lose extra spell slots given by the wis bonus, nothing else.

QUOTE
c) Unbreachable hardiness on Lord Roenall and Supreme Leader. Krell mentioned a couple others though I can't confirm those.
It's a design feature of Sikret.

QUOTE
d) Death spell on trolls doesn't fully kill them - possible to kill twice and get double XP (once with death spell, second time normal way)

This is something that might not be fixable by normal means. Trolls are weird in vanilla. In EE they are much more sensible. At certain point near death they get immune to normal damage and you receive a sound effect. Then you kill them just once with the elemental damage.

QUOTE
e) IA specific potions and scrolls dont stack > 5. Notably barbarian essence, oil of resurgence, potion of clarity, and potion of acid resistance, and either hand of undoing or disrupt undead. Probably both scroll types. Would love for this to be fixed to help inventory management game.
They definitely should. There might be a cap (like 5 per batch), but I'll check it out.

QUOTE
f) Not enough gold to craft everything I want without looting every single body! Sort of kidding, but the inventory management/looting sub-game is definitely cumbersome. I would rather just move onto the next fight instead of looting 30 rune assassins each for their +2 short swords, +2 leather armor, 3 types of potions, and 2 types of gems. Would be nice if the bosses just dropped a large chunk of gold instead of all of these small 0.1-1.5k items that you have to loot, organize, and then sell. Happy to discuss this concept further if interested.

This is part of the game and, to be honest, the Rune Assassins are the only such occurrence. The rest of the encounters is much more sensible. And personally i like the fact that you can't forge everything, who said that one should? smile.gif It adds re-playability and depth to the game. Thinking about your resources.

This post has been edited by critto: Jun 26 2015, 02:08 AM
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Krell
post Jun 26 2015, 05:09 AM
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QUOTE(bulian @ Jun 26 2015, 01:20 AM) *
Nearing the end of my recent run in V6. A few minor bugs to report. Maybe these are already fixed in 6.1

a) There are two types of chain lightning scrolls. Cromwell doesn't recognize one type when making the NS of Air. I believe I got the ones Cromwell didn't recognize from the rakasha in Suldanessalar (no save nearby to share). Also at one point I had two types of spellstrike and chain contingency scrolls but again have no recollection where these came from.


There are also two types of Dispel Magic and Stoneskin scrolls.

QUOTE(bulian @ Jun 26 2015, 01:20 AM) *
cool.gif Cernd loses his 4th level spells if he unequips (or dies and then reequips) the Circlet of Golden Flowers. I think this must apply to any divine casters. Would appreciate if the +WIS bonus was replaced with bonus 4th/5th level spell slots. May want to consider for the Silver Ioun stone but I don't really think that item gets too much use by clerics/druids or anyone for that matter.


There is a similar bug while equipping/uneqipping Dak'Kon Zerth blade and Ring of Acuity. Sometimes 2nd, 3rd or even 4th level spell slots are all erased. Didn't find a pattern though. As for the Silver Ioun Stone, if you made a successful run of BG1 + TOTSC with a party containing a Ranger, you can boost the Ranger's wisdom to 21, which after dualling (in BG2) will give definitely nice spell bonuses. But yeah, unless you have a pure cleric protagonist, you cannot raise wisdom to 25 the normal way.

QUOTE(bulian @ Jun 26 2015, 01:20 AM) *
d) Death spell on trolls doesn't fully kill them - possible to kill twice and get double XP (once with death spell, second time normal way)


Not twice. As many times as you like. Just give them the time to regenerate, and kill them anew with Death spell. This is one of the endless early-game xp exploits.

QUOTE(bulian @ Jun 26 2015, 01:20 AM) *
e) IA specific potions and scrolls dont stack > 5. Notably barbarian essence, oil of resurgence, potion of clarity, and potion of acid resistance, and either hand of undoing or disrupt undead. Probably both scroll types. Would love for this to be fixed to help inventory management game.


Not to mention there are two types of Magic Shielding, Clarity, Barbarian Essence, Storm and Cloud giant str potions, Superior and Extra healing potions, and some other. They still could stack with one another though, but in containers they're still in different stacks. Protection from Level Drain scrolls also don't stack above 5.

QUOTE(bulian @ Jun 26 2015, 01:20 AM) *
f) Not enough gold to craft everything I want without looting every single body! Sort of kidding, but the inventory management/looting sub-game is definitely cumbersome. I would rather just move onto the next fight instead of looting 30 rune assassins each for their +2 short swords, +2 leather armor, 3 types of potions, and 2 types of gems. Would be nice if the bosses just dropped a large chunk of gold instead of all of these small 0.1-1.5k items that you have to loot, organize, and then sell. Happy to discuss this concept further if interested.


There are several infinite gold exploits, but all are cumbersome, all require selling a lot of stuff to the right merchant. If you want your gold issues solved, then use Shadowkeeper or gem drinking.
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bulian
post Jun 26 2015, 05:25 AM
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QUOTE
What do you mean by loses? He might lose extra spell slots given by the wis bonus, nothing else.
His spell book for a certain level gets completely erased due to some interaction with wisdom changing. I'm not able to immediately reproduce this but have had it happen more than once. If/when I can replicate it again, I'll pay more attention and report back.

QUOTE
e) IA specific potions and scrolls dont stack > 5. Notably barbarian essence, oil of resurgence, potion of clarity, and potion of acid resistance, and either hand of undoing or disrupt undead. Probably both scroll types. Would love for this to be fixed to help inventory management game.They definitely should. There might be a cap (like 5 per batch), but I'll check it out.


Yes they stack to 5. By the end of the game I will have 50 oil of resurgence which I have to keep in a potion case because they dont stack > 5. Also potions of invulnerability dont stack > 5. So the request would be to increase the cap for these items.

QUOTE
This is part of the game and, to be honest, the Rune Assassins are the only such occurrence. The rest of the encounters is much more sensible. And personally i like the fact that you can't forge everything, who said that one should? smile.gif It adds re-playability and depth to the game. Thinking about your resources.


Yes I agree with you on the strategic allocation of gold being a key element to the game, and its a part I certainly enjoy! I'm really just saying that the inventory management isn't "fun," but admittedly this isn't a bug. There are many more fights than just rune assassins where the looting can seem a bit tedious. Orcus/Conster/Fiirkraag/Horde/Yaga Shura/Sendai's lair (especially Sendai's lair)/Oasis/Saradush sewers/Roenall battle to name a few. Just imagine a game where you didn't spend 5 minutes after each battle sorting your inventory - it would feel quite different/more fun, don't you think? Charname and company pick up a pile of gold, left over consumables, a couple of unique items and moves on. But there is nothing wrong with the current loot system.
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critto
post Jun 26 2015, 05:47 AM
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I will check out all the issues with double scrolls and potions.

The loot system won't be changed, it's too cumbersome (recalculate the prices, make items undroppable, etc.) and removes a dimension from the game.

As for the trolls, this might be the part of their vanilla mechanic and therefore can't be fixed. I'll investigate it when the time permits.

The issue with spell book slots might be an engine bug. The items are implemented by a specific opcode that grants extra spell slots of specific type and level while the item is equipped. The rest is handled by the game engine and can't be affected in a way that doesn't include hacking the executable. The only thing I might advise is saving before removing these items from a character.
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bulian
post Aug 27 2015, 08:34 AM
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A few ToB bugs:

1) Draconis has CC:3xADHW in both human and dragon form,

2) The Captain in the 1:1 fight in Sendai's lair seems to completely ignore summons

3) Spawning of monks/mercenaries in Amkethran is somewhat buggy. Monks tend to spawn when walking up to the gate multiple times if the PP is visited between approaching the gate.

4) Balthazar is vanilla
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SparrowJacek
post Aug 27 2015, 09:26 AM
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1. It is normal, probably his father is the same. He also has human prebuffs and dragon prebuffs. It makes this fight(usually easy, at this stage most fights aren't that demanding on core(just my oppinion)) a bit harder which is good!
EDIT:
SPOILER!
Abazigal doesn't have 3ADHW, anyway they both have sequencers and such in human and dragon form


2. There are some enemies that do so. In a duel you want to defeat your enemy as fast as possible, so his behavior isn't anything strange. Don't you usually ignore summons when fighting enemies? If he doesn't kill you fast then he and all his subordinates will die, that's a lot of pressure!

3. Mercanaries are infinite, ssomething should be done there

4. Making monk a challenging opponent such late game could be really hard even with improved monk kit. Maybe some newer versions of IA will improve this fight(I'm really looking forward to it, I love monks, and from 6.0 he is an integral part of my team)

This post has been edited by SparrowJacek: Aug 27 2015, 09:52 AM
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critto
post Aug 27 2015, 03:50 PM
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@ bulian:

I don't have any saves on hand to test 1) and 2) in vanilla. Are you sure that these are bugs? Due to specifics of scripting I seriously doubt that Draconis has gotten those 3xADHW all of a sudden in EE. The second is possible, but needs to be tested to be sure. I'll make a note of it to check out.

The 3) needs a save game too, if you have one for testing, it would be appreciated.

Balthazar always was vanilla, AFAIR. I'll add him to a possible list of improved encounters.
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bulian
post Aug 28 2015, 12:56 AM
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@ Sparrowjacek

Thanks for confirming and pointing out the sequencers as well. For the duel I was trying to clear Sendai's lair without resting so ended up using a lot of PFMW scrolls and summons since the PC didn't have a lot of resources available. This isn't the right thread to talk about the difficulty (or lack of) of late game dragons but they are certainly not as challenging as they could be, particularly with a necromancer PC.

@ critto

I can provide a save for the monks quite readily for 3) and a couple saves from Sendai's lair for 1) and 2). Turns out I didn't make a save of the start of Abaigal's lair, so it will take me a few days to replay Sendai's lair if you'd prefer to have drop-in and test saves. Please PM me the best way to get you the files.
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antizyclon
post Nov 20 2016, 12:45 AM
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Unequiping and equiping (multiple times) pale green ioun stone heals to full health. This bug was in previus version and remember that Sikret fixed it. Most probablybeacouse of change that happen.

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critto
post Nov 20 2016, 06:38 AM
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Thanks for the report, fixed.
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