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> IA v5 bug thread
Clown
post Jan 13 2008, 01:42 PM
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3 Strange things I've noticed in this run which didn't happen in previous ones, dont know if they are bugs:

1. Spider Queen failed to trigger in WK, spider figurine was in bag of holding though might this have caused it. Managed to trigger it later with it out of bag but this is still strange as the spider even triggers if you drop the figurine.

2. Some of the statues in WK lvl 1 are missing, all mage and cleric statues are not present and do not trigger when ritual is completed.

3. My multi-class characters have not been given any HLA's desoite being at over 4million XP while my single and dual classes have all recieved them as normal.

Dont have my weidu log on this machine but it is standard install instructions plus ToD, Dungeon Crawl and RR recomended components.
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Sikret
post Jan 13 2008, 01:53 PM
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QUOTE(Clown @ Jan 13 2008, 06:12 PM) *
3 Strange things I've noticed in this run which didn't happen in previous ones, dont know if they are bugs:

1. Spider Queen failed to trigger in WK, spider figurine was in bag of holding though might this have caused it. Managed to trigger it later with it out of bag but this is still strange as the spider even triggers if you drop the figurine.


This is the first time I hear this. Haven't you been probably hasted and moved too fast?

QUOTE
2. Some of the statues in WK lvl 1 are missing, all mage and cleric statues are not present and do not trigger when ritual is completed.
Perhaps, your party were relatively low level. The number of statues varies with the party level.

QUOTE
3. My multi-class characters have not been given any HLA's desoite being at over 4million XP while my single and dual classes have all recieved them as normal.


This is intentional. It was explained in the old topic named "Progress Report for IA v5". Multi-class characters need more xp to start gaining HLAs. And It's mentioned in the current version;s readme file:

Quote from the Fixes and Tweaks document:

QUOTE
Multi-class characters will require to reach certain high levels to start to gain HLAs.


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Clown
post Jan 13 2008, 03:13 PM
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Ok, sorry about the XP bit will read the readme more carefully next time.

As for the staues my characters had 4 mil XP each, surely this is quite high. However perhaps all statues should be present at all times as surely if the party is able to gather all ritual ingredients they are capable of vanquishing the full complement of statues.
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Ryel ril Ers
post Jan 13 2008, 04:03 PM
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The crash was caused by a memory leak. I restart my symtem and the problem is solved.


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Sikret
post Jan 13 2008, 05:24 PM
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QUOTE(Clown @ Jan 13 2008, 07:43 PM) *
As for the staues my characters had 4 mil XP each, surely this is quite high.


Perhaps, you have been in that area once long ago when your party was low level, eh?


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Clown
post Jan 13 2008, 07:45 PM
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Good point, thanks for taking the time to reply.
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Sikret
post Jan 25 2008, 09:46 AM
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There is one certain condition under which Ancient Dragon doesn't drop one of his items. The item should be dropped if the protagonist qualifies the conditions to use it, but sometimes (not always) he just doesn't drop it even if he should.

Here is a quick fix:

1- Uninstall the mod
2- Download the attached file and rename it to S!fsdrag.baf (the underline has to be renamed to exclamation mark), then put the renamed file into "scripts" folder ("scripts" folder is inside "ImprovedAnvil" folder in your main BG2 folder).
3- Install the mod again.

This fix will work as long as you have not met Ancient Dragon in your game. If you have already met him, send me a PM with the list of items he dropped and I will tell you if you need this fix for your current game or not. It's recommended that those players who have not met him yet in the game do install the fix as soon as possible.
Attached File(s)
Attached File  S_fsdrag.baf ( 45.16k ) Number of downloads: 189
 


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Sikret
post Jan 25 2008, 10:30 AM
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Just forgot to thank Clown for reporting the possible glitch when Ancient Dragon doesn't drop a certain item under one possible condition (in my previous post). Thanks, Clown!


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Sikret
post Jan 26 2008, 02:30 PM
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Here are some more recommended files to install. They fix some minor glitches. Installing them is not mandatory but recommended:

1- Uninstall the mod
2- Dowload the attached files.
3- Go inside the "ImprovedAnvil" folder and:
3-1) Put the two baf files into "BAF" folder.
3-2) Put the spl file into "spl" folder.
4- Install the mod again.

What do these files do:

The two baf files will prevent an unintended disappearance of an item in Cromwell's shop and/or in pokcetplane. The disappearance doesn't happen always but only in some rare cases depending on your protagonist's class. Installing the files will prevent it from happening even in those rare cases that it might happen.

The spl file is the version of Spell Shield dragons and demons use in IA. Installing the file will make them exactly identical with the version mages use in respect to being fully dispelled by the 9th level spell: SpellStrike.

The difference was that the version mages use is the perfect one, it doesn't block spellstrike and always gets removed by spellstrike; whereas the version dragons used to use didn't block spellstrike (which was correct) but it would still remain active even after spellstrike. Installing this file will make it identical with the version mages use (which is the better and the intended version).

This post has been edited by Sikret: Mar 16 2010, 07:35 PM
Attached File(s)
Attached File  spwii01.rar ( 252bytes ) Number of downloads: 9
Attached File  AR0334.baf ( 4k ) Number of downloads: 184
Attached File  AR4500.BAF ( 10.28k ) Number of downloads: 190
Attached File  spwii01.spl ( 394bytes ) Number of downloads: 314
 


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Mongerman
post Jan 28 2008, 03:07 PM
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So there is no need to manually delete the IA folder like when we do a update from a older version, just run the IA uninstallation, copy the files, and run installation again?
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Sikret
post Jan 28 2008, 10:31 PM
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QUOTE(Mongerman @ Jan 28 2008, 07:37 PM) *
So there is no need to manually delete the IA folder like when we do a update from a older version, just run the IA uninstallation, copy the files, and run installation again?


Yes, you shouldn't manually delete anything. While pasting the files in the appropriate folders, it will ask whether you want to replace and you should reply 'yes'.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Ryel ril Ers
post Jan 31 2008, 03:02 PM
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What does the rod of gods doing in IA 5? I used it on the unseeing eye but he not effected to it. (He remained uninjured).


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Sikret
post Jan 31 2008, 03:37 PM
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QUOTE(Ryel ril Ers @ Jan 31 2008, 07:32 PM) *
What does the rod of gods doing in IA 5? I used it on the unseeing eye but he not effected to it. (He remained uninjured).


If you mean the Rift Device, the item works seamlessly on the Unseeing Eye, but it doesn't hurt any other creature. See the readme again.

If it didn't work properly in your game, that must be because you have cheated. The item's functionality has been tested repeatedly and it works fine if the player does not cheat.


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Ryel ril Ers
post Jan 31 2008, 04:06 PM
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I setup the debug mode for my game because i wondered how strong my multiplayer will be, but i loaded my game. I also also change my party in multiplayer mode once because i installed the ease of use multiplayer npc part what is incompatible with IA (i found that line too late sad.gif). Possible that is the source of the problem?
This is no problem in that case i deafet that thing in brute force once. What is possible source of the problem?

When i used it on the Eye the animation appaered but his hp didn't change.


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Sikret
post Jan 31 2008, 04:23 PM
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QUOTE(Ryel ril Ers @ Jan 31 2008, 08:36 PM) *
I setup the debug mode for my game because i wondered how strong my multiplayer will be, but i loaded my game. I also also change my party in multiplayer mode once because i installed the ease of use multiplayer npc part what is incompatible with IA (i found that line too late sad.gif ). Possible that is the source of the problem?


No.

QUOTE
What is possible source of the problem?

When i used it on the Eye the animation appaered but his hp didn't change.


How did you gain the rift device? If you gain the item without cheat and use it on the creature when it appears for the battle (no matter when during the battle), it will work properly. As I said, it's been tested.

You didn't install anything after IA, did you?


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Ryel ril Ers
post Jan 31 2008, 05:19 PM
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I see my Weidu log:

CODE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~WIDESCREEN\WIDESCREEN.TP2~ #0 #0 // ?????? ->
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #5 // Faster Chapter 1&2 Cut-Scenes and Dreams (Karzak, Blucher) (SEE WARNINGS)
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #15 // Bonus Merchants (Baldurdash)
~SETUP-EASE.TP2~ #0 #17 // No Drow Avatars On Party In Underdark
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-EASE.TP2~ #0 #21 // Romance: Bug Fixes (required for later components).
~SETUP-EASE.TP2~ #0 #26 // Low Reputation Store Discount (Sabre)
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.4
~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB


I speak with Gaal and after the blind man near the lich. I go down the underground city and i defeated the deamon with a cure light wounds bhaal power. He gave the first part of the device. I return to gaal and entered the pit and after i defeated the ghoul lord i purified the beholder lair. When i pick up the second half of the defice my journal updated and the whole device appaered in my inventory. The Eye come to kill me but i didn't fear because i had the device, but it didn't work. I will load my previous saves and try to explore the source of the bug.


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Sikret
post Jan 31 2008, 05:27 PM
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Are you sure that it hasn't worked? Perhaps, you paused the game too quickly after using the item to check the creature's health status. Use the item, give it one or two seconds (after the animation) to do its job and then check whether the creature is uninjured or Near Death.

You haven't installed any mod after IA and I'm 100% sure that the item works seamlessly in my own game; so it should work fine in your game too. Test again and let me know the result.

This post has been edited by Sikret: Jan 31 2008, 05:31 PM


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Raven
post Jan 31 2008, 05:41 PM
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QUOTE(Ryel ril Ers @ Jan 31 2008, 05:19 PM) *
...He gave the first part of the device. I return to gaal and entered the pit...


Did you actually talk to Gaal after getting the first part of the rod?
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Sikret
post Jan 31 2008, 05:45 PM
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QUOTE(Raven @ Jan 31 2008, 10:11 PM) *
QUOTE(Ryel ril Ers @ Jan 31 2008, 05:19 PM) *
...He gave the first part of the device. I return to gaal and entered the pit...


Did you actually talk to Gaal after getting the first part of the rod?


Gaal or Tad?


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Raven
post Jan 31 2008, 06:17 PM
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QUOTE(Sikret @ Jan 31 2008, 05:45 PM) *
QUOTE(Raven @ Jan 31 2008, 10:11 PM) *
QUOTE(Ryel ril Ers @ Jan 31 2008, 05:19 PM) *
...He gave the first part of the device. I return to gaal and entered the pit...


Did you actually talk to Gaal after getting the first part of the rod?


Gaal or Tad?


I meant Gaal; I was thinking something weird could have happened if Ryel had talked to Gaal after Tad but before going down into the pit. I vaguely remember in the past that I've been able to get the Unseeing Eye to actually spawn twice, once in the beholder lair area and once in the cult domain by doing this (maybe this is fixed in IA I don't recall). I thought maybe Ryel had accidentally caused something like this to happen, which may have screwed up the rod's effects.

I think Ryel probably meant to say he'd talked to Tad, but I wanted to check anyway.

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