Specific question regarding NeJ2(691) and BGT, BGTv1.04 or v1.01 |
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Specific question regarding NeJ2(691) and BGT, BGTv1.04 or v1.01 |
Oct 25 2007, 12:33 PM
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#1
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
I have asked Ascension64 this question over at Spellhold Studios about the compatibility of BGT v 1.04 with Neverending Journey2 691. The 691 parts are not on his compatibility list and I see from Vlad's install that BGTv1.01 is super stable and I have those extra files (tp2, bgtsongs).
So my specific questions are: 1) Can anyone tell if BGT1.04 is solid stable with NeJ691 and TS611? 2) a. If yes on compatibility, do I still need the above extra files in Vlad's install listing? b. If no on compatibility, there is no longer BGTv1.01 available for download so then I will have to go about getting it? I wanted to do a BGT install in a few weeks with those two great mods and Bdash1.64, but I am a little reluctant to use BGTv1.04 without knowing any details I may need. Thank you all for your time, Hop Addendum: I have seen the BGTNeJ2 mini-mod compatible with BGT1.04 but, those are just the small components. This post has been edited by Hoppy: Oct 25 2007, 12:56 PM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Oct 25 2007, 04:24 PM
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#2
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Mod Developer Posts: 1399 Joined: 19-April 05 |
You can try the following install:
BDash-WeiDU v1.64 + BGT v1.04 + NeJ2 v6.91 + patch v6.93 + BGSongs (optionally) + TS v6.11 (optionally) + dakkon's blade fix (optionally). You may try to install BGTNeJ2 mini-mod between v6.91 and patch v6.93. I think it should be OK, just to be sure that the files are properly updated. Good luck! |
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Oct 25 2007, 05:58 PM
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#3
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Always a big thanks Vlad. That is exactly what I needed as I wasn't sure if I had to manually edit a tp2 or not.
Since the mini-mod has some of the normal NeJ2 components like Boo, and custom Kits for Imoen/Jaheira, should I install those parts with the main install (691) and then install just the special compoonents of the mini-mod? Or should I always select to install every component and let them overwrite? I just didn't want to duplicate components if that will cause problems. Cheers -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Oct 25 2007, 09:41 PM
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#4
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Mod Developer Posts: 1399 Joined: 19-April 05 |
It has some fixes over the v6.91. If you can install it, then it's better to install. Just make a reserve backup of your dialog.tlk and override before installing this mini-mod.
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Oct 28 2007, 02:37 AM
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#5
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
It has some fixes over the v6.91. If you can install it, then it's better to install. Just make a reserve backup of your dialog.tlk and override before installing this mini-mod. Good advice Vlad . Now I have new questions regarding installing Improved Anvil with the lot. Don't get me wrong my friend, your battles are not easy in any way , I saw it mentioned in your install possibilities and wondering if it can be installed without messing up things like dialogs or scripts by overwriting. The BGT version 1.01 is impossible to get now, so I am concerned with using 1.04 if it has not been tested fully with NeJ, TS, the minimod and IA. Or as long as 1.04 works with the NeJ, TS and Bdash then I might add one thing at my own caution. BTW, Dakkon's fix are the BCS files you rewrote for Radagast at SHS right? I have those if that is the right thing. Here is the proposed install: edit-- complete deal: BG1+TotSC+ToTSCpatch(Bioware) then BG2+ToB+patch26498(Bioware) Bdash1.64 Improved Anvil BGT 1.04 BGT tweaks v6 NeJ2-6.91 BGTNeJ2-minimod NeJ2patch6.93 BGsongs (music is a must) Uninstall after BG1 transition to BG2 is complete TS611 Dakkon's fix There are a few extrafiles for BGT1.04 that I should install with the BGT in this list and also the Beregost crash fixer I will have to use too I think, Oh man! This is going to be a lot harder than I thought. This post has been edited by Hoppy: Oct 28 2007, 02:59 AM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Oct 28 2007, 07:02 AM
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#6
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The Tactician Distinguished Developer Posts: 7674 Joined: 1-December 05 |
IA and NEJ2 are not yet fully tested with each other. To have a better chance of compatibility, I would recommend shifting IA two steps forward (in the order of installation) and put it right before NEJ2.
-------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Oct 28 2007, 07:15 AM
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#7
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Mod Developer Posts: 1399 Joined: 19-April 05 |
I'd refrain from installing BGT tweaks at this stage, or at least to install only minimum of its components, which you think are really essential for you. Further, if the installation of BGTNeJ2 fails then just roll back to your previous installation replacing the modified override and dialog.tlk with their reserved copies before installation of BGTNeJ2.
QUOTE BG1+TotSC+ToTSCpatch(Bioware) then
BG2+ToB+patch26498(Bioware) Bdash1.64 BGT 1.04 ------------------------> critical Backup 1 of your override and dialog.tlk Improved Anvil NeJ2-6.91 ------------------------> critical Backup 2 of your override and dialog.tlk BGTNeJ2-minimod NeJ2patch6.93 BGsongs (music is a must) Uninstall after BG1 transition to BG2 is complete TS611 Dakkon's fix ------------------------> download here in the pinned topic This post has been edited by Vlad: Oct 28 2007, 07:21 AM |
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Oct 29 2007, 05:24 AM
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#8
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
This looks promising. I hope that it works! Thanks again Vlad and Sikret. It looks like I won't need old BG2ToBbaldurdashfix112 which is mentioned as crucial in the v4.2 IA readme. I assume Bdash1.6.4 supplements the old one.
Re:BGT tweaks- I could probably leave it out, but I will compare its components with the rest of the mods to see if there is anything I really need. 1. Any idea where the restored Textmusic version 5 for BGT prologue should go if I need it? Its readme only states after BGT 1.04, so it sounds important. Txtmusicv5 readme 2. Does the BGsongs do the same thing or should I use both? Maybe I will install the textmusic right after BGT instead of the tweaks and BGsongs where it is illustrated above. Thanks again for your patience -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Oct 29 2007, 10:08 AM
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#9
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Mod Developer Posts: 1399 Joined: 19-April 05 |
QUOTE Any idea where the restored Textmusic version 5 for BGT prologue should go if I need it? Its readme only states after BGT 1.04, so it sounds important. I have no idea. Well, it's better to install before NeJ2, for sure.QUOTE Does the BGsongs do the same thing or should I use both? From what I see and read, it doesn't. But may be I am wrong. I resored the original songs, which you hear in areas, during battles etc. Otherwise, if you don't install the component BGTSongs, then you'll hear the songs that I like, which replace the original ones. Anyway, you'll have to remove this component before moving to BG2 because if you don't, then you'll listen the BG songs instead of the music of NeJ2. |
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Oct 29 2007, 04:08 PM
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#10
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
The restored textscreen music for the narrations looks like will go right after BGT then the critical backup. It was a pretty good size download and seems like without it, things might be a little silly with the narrations. BGTsongs by you, I will like just to keep the music fresh throughout. Sheesh...probably by the time I get to installing this in a couple weeks, BGT1.05 will be packaged and shipped into cyberland.
BG1+TotSC+ToTSCpatch(Bioware) then BG2+ToB+patch26498(Bioware) Bdash1.64 BGT 1.04 Restored textcreen music ------------------------> critical Backup 1 of your override and dialog.tlk Improved Anvil NeJ2-6.91 ------------------------> critical Backup 2 of your override and dialog.tlk BGTNeJ2-minimod NeJ2patch6.93 BGsongs (music is a must) Uninstall after BG1 transition to BG2 is complete TS611 Dakkon's fix ------------------------> download here in the pinned topic -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Oct 30 2007, 07:57 AM
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#11
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Contributor Posts: 44 Joined: 17-September 05 |
QUOTE The restored textscreen music...seems like without it, things might be a little silly with the narrations What do you mean by this? Without Restored Textscreen Music, the narrations will be fine, just no music during the narrations. Unless you mean that narrations are silly when there isn't music in the background... O.o
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Oct 30 2007, 03:35 PM
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#12
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
@Ascension64 That is sort of what I meant because I wouldn't like all of the narrations to have missing sounds/music for the whole of BG1. Once in a while for a mod or something I don't mind, just thinking about all of the original narrations. I was mainly looking at what it said in your readme for the component. QUOTE Effort has been made to ensure the narration follows the text, so that the narrator does not narrate too far ahead of what the text shows. If it is a little out of syncronisation, no big deal. That is what I thought would be silly if the narrator finishes reading a whole 2 paragraphs of text before I even read the second line because of the scrolling speed. So if I install it, should it go right after the BGT install or can it go at the end of the installation list? -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Nov 4 2007, 12:10 AM
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#13
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Made one change to this list:
BG1+TotSC+ToTSCpatch(Bioware) then BG2+ToB+patch26498(Bioware) Bdash1.64 Improved Anvil BGT 1.05 NeJ2-6.91 BGTNeJ2-minimod NeJ2patch6.93 BGsongs (music is a must) Uninstall after BG1 transition to BG2 is complete TS611 Dakkon's fix -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Nov 4 2007, 12:38 AM
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#14
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The Tactician Distinguished Developer Posts: 7674 Joined: 1-December 05 |
Made one change to this list: BG1+TotSC+ToTSCpatch(Bioware) then BG2+ToB+patch26498(Bioware) Bdash1.64 Improved Anvil BGT 1.05 NeJ2-6.91 BGTNeJ2-minimod NeJ2patch6.93 BGsongs (music is a must) Uninstall after BG1 transition to BG2 is complete TS611 Dakkon's fix As mentioned before, I recommend to shift IA one step forward in the order of installation and put it right before NEJ2 to have a better chance of compatibility. IA normally requires to be the last mod you install. Vlad has said that TS and NEJ2 are exceptions; even that much is very risky, don't install anything else after IA. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Nov 5 2007, 11:38 AM
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#15
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Contributor Posts: 44 Joined: 17-September 05 |
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Nov 6 2007, 03:47 AM
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#16
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Woops, sorry Sikret, I meant to copy the list as Vlad and you instructed, not my original. My apologies for any confusion. I haven't installed yet, as not much time to play or uninstall my current modded game. As soon as the snow starts falling in a few days here, that will be optimal conditions to sit back and be cozy with some heavy Baldur's Gate
QUOTE BG1+TotSC+ToTSCpatch(Bioware) then BG2+ToB+patch26498(Bioware) Bdash1.64 BGT 1.05a ------------update Textscreen Music v.6 (not crucial where this goes as per Ascension64 in above post)-----update ------------------------> critical Backup 1 of your override and dialog.tlk Improved Anvil NeJ2-6.91 ------------------------> critical Backup 2 of your override and dialog.tlk BGTNeJ2-minimod NeJ2patch6.93 BGsongs (music is a must) Uninstall after BG1 transition to BG2 is complete TS611 Dakkon's fix ------------------------> download here in the pinned topic This post has been edited by Hoppy: Nov 6 2007, 03:51 AM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Nov 19 2007, 05:51 AM
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#17
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Update and installed
YAY!!! Everything installed perfectly with no errors...except for Vlad's BGT songs. It choked right at the installation start (no files changed) I installed the music component for BGT when I installed BGT 1.05 so BGTsongs probably didn't see what it was looking for. No big deal, either one or the other. BG1 music plays fine and I get the NeJ2 song by the Cardigans (?) at the Game select/intro screen. GUI is cool Dialogs are cool so far. Charming Rogue Imoen-check Priest of Sylvannus Jaheira (dual class)-check I was scared for a second because her profs were 2-staff 2-sling and I remember she qualified in crossbows with the new kit. (First time playing BGT with NeJ2 or anything for that matter) I will wait to see after a few level ups to add crossbow slots. She can wield and buy them so I am not too worried. Oh yeah, the minimod (BGTNeJ2) installed fine right where you suggested Vlad. Game play movement and combat is fast and stable--A bit slow only in menu/inventory screens mainly equipping things or changing options. (Very minor) Thanks again rock stars: Vlad, Sikret and Ascension64 for the install tips. I won't object if you close this topic now. I can start another one for a bug report later (with weidu log) if it comes to that point. Thanks all! This post has been edited by Hoppy: Nov 19 2007, 05:58 AM -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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Nov 21 2007, 08:15 PM
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#18
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Gold Member Posts: 402 Joined: 24-May 07 From: New York, USA |
Ok, I will post this minor issue with Xan's moonblade and BGT105(a) with the installation that the above topic describes. It seems to be a BGT confirmed bug.
Here is another topic about it and some fixing possibilities at SHS: LINK FYI, Shadowkeeper can be used to remove the unmovable sword from inventory and then place in weapon slot again with Shadowkeeper, but the weapon will not show in his hand (still fists instead). Solution will be to edit with Near Infinity or DLTCEP. At the link, Ascension64 gives a solution via Near Infinity and I posted a solution via DLTCEP, so whichever one prefers. Neither fixes cause issue with crashing or slowdowns. That's the only one in Chapters 1-4 in my game. -------------------- “May God defend me from my friends; I can defend myself from my enemies.” - Voltaire
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