IA 4.2 Bug thread, Was for IA v4.2 |
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IA 4.2 Bug thread, Was for IA v4.2 |
May 14 2007, 08:47 AM
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#21
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Forum Member Posts: 100 Joined: 25-April 07 |
Alhoon the mindflayer uses the Ogre soundset!
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May 14 2007, 09:03 AM
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#22
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The Tactician Distinguished Developer Posts: 7688 Joined: 1-December 05 |
Alhoon the mindflayer uses the Ogre soundset! It's an original game's issue (not an IA bug). I will fix it though. Thanks. I guess I should create a thread for bugs of the original game as distinct from bugs of IA's content. EDIT: Just created the new thread. This post has been edited by Sikret: May 14 2007, 09:25 AM -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 15 2007, 11:02 PM
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#23
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Forum Member Posts: 100 Joined: 25-April 07 |
I acquired the poison head for the flail in WK. I decided to make my way back to De'Arnise to upgrade(protagonist is not a fighter), however, I noticed I couldn't gain access. There was no area transition cursor for the secret side entrance. Additionally, the drawbridge was raised! My plans to upgrade prior to ToB were foiled!
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May 16 2007, 08:13 AM
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#24
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The Tactician Distinguished Developer Posts: 7688 Joined: 1-December 05 |
I acquired the poison head for the flail in WK. I decided to make my way back to De'Arnise to upgrade(protagonist is not a fighter), however, I noticed I couldn't gain access. There was no area transition cursor for the secret side entrance. Additionally, the drawbridge was raised! My plans to upgrade prior to ToB were foiled! It's not a bug. I never said that I will ensure your access to the forge in D'Arnise keep under every condition. The forge is capabale of forging the +4 flail if you have access to it. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 17 2007, 12:33 PM
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#25
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Forum Member Posts: 13 Joined: 24-April 07 |
Hi
Just 2 things about the Dracolich battle. The first one's a tiny thing, Dracolich says something about humans making it so far and then says "How impressing!" I thought it should be "How impressive!" heh Anyway the other thing was during the battle, valygar got level drained (dropped to lvl 7 from 23) and I'm not sure what I did, (Don't think I did anything), just kept pounding on dl and suddenly valygar's level drain goes off...so he's back to lvl 23. Then his level drops to 15/23 and I get a message that he's levelled up. However, in clicking on the level up button, his HP jumped by about 20 or so (8 levels), gained 6 special abilities etc. So in effect in that one battle, he gained 8 levels that he already had, even though nothing actually happened to allow him to level. anything wrong with that? I don't think I can reproduce anything that happened in the battle though, was tough trying to bring him down as it was ;o) Just wanted to bring that out! |
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May 17 2007, 03:41 PM
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#26
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Forum Member Posts: 61 Joined: 16-April 07 |
Hi
I had Cromwell forge the boots of improved haste, which raised my attacks per round to 9. However when I cast haste on the whole party, my ApR falls to 5. Is this just displaying the number of ApR wrongly or is the haste spell "overruling" the boots of improved haste? By the way, just taken over the planar sphere - great mod so far, an excellent challenge. coaster |
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May 17 2007, 04:15 PM
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#27
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The Tactician Distinguished Developer Posts: 7688 Joined: 1-December 05 |
Hi Just 2 things about the Dracolich battle. The first one's a tiny thing, Dracolich says something about humans making it so far and then says "How impressing!" I thought it should be "How impressive!" heh I'll check and fix the typo. Thanks! QUOTE Anyway the other thing was during the battle, valygar got level drained (dropped to lvl 7 from 23) and I'm not sure what I did, (Don't think I did anything), just kept pounding on dl and suddenly valygar's level drain goes off...so he's back to lvl 23. Then his level drops to 15/23 and I get a message that he's levelled up. However, in clicking on the level up button, his HP jumped by about 20 or so (8 levels), gained 6 special abilities etc. So in effect in that one battle, he gained 8 levels that he already had, even though nothing actually happened to allow him to level. anything wrong with that? No, everything is normal. No bugs. The breath's level drain has a duration which will expire. But you have killed Dracolich and have gained the XP before the duration expires. That's what has happended in your game. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 19 2007, 09:15 AM
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#28
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Forum Member Posts: 100 Joined: 25-April 07 |
Kaligun's Amulet of Magic Resistance
Amulet of 5% Magic Resistance Two Amulets of Protection Periapt of Proof Against Poison 20,000 gp -> Talisman of greater protection Armor Class Bonus: +2 Saving Throw Bonus: +2 Magic Resistance Bonus: +15% Immunity to poison Not Usable By: Wizard Slayer Can't seem to forge this one. I have all the necessary ingredients and 20467 gold. Are these Amulets of Protection +1? Edit: After accumulating 70k, I was able to forge the amulet. This post has been edited by luan: May 19 2007, 09:59 AM |
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May 19 2007, 09:53 AM
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#29
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The Tactician Distinguished Developer Posts: 7688 Joined: 1-December 05 |
Kaligun's Amulet of Magic Resistance Amulet of 5% Magic Resistance Two Amulets of Protection Periapt of Proof Against Poison 20,000 gp -> Talisman of greater protection Armor Class Bonus: +2 Saving Throw Bonus: +2 Magic Resistance Bonus: +15% Immunity to poison Not Usable By: Wizard Slayer Can't seem to forge this one. I have all the necessary ingredients and 20467 gold. Are these Amulets of Protection +1? Yes, they are +1 amulets. It's a bug. Just fixed. Thanks for the report. (But even now, you can forge the if you also have a Permanency Scroll with yourself. I assume you don't have one. Cromwell doesn't ask for it but looks for it before forging the item. If you have one of those scrolls, he will forge the amulet for you and will not even consume your scroll. This was a bug because he should not look for the scroll at all. It's fixed for v4.3). -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 25 2007, 03:18 PM
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#30
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Forum Member Posts: 99 Joined: 14-October 06 |
Using a Permanency Scroll on the combination of two pairs of Boots of Speed and two Scrolls of Improved Haste, these boots grant permanent Improved Haste to their wielder.
I believe you 'wear' rather then 'wield' boots |
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May 26 2007, 07:28 PM
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#31
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Forum Member Posts: 13 Joined: 24-April 07 |
Hi all!
Sikret : Many thanks again for the great mod. Real tough, some of the battles...I've reloaded so many times I think there ought to be a reload quick key But anyway, just a teeny thing at Cromwell's. When forging the improved helmet of charm prot he says "..I can improved you helmet..." Thought that should have been "I can improve your helmet..." PS Any chance of resisting command/greater command as well? Thanks!!! |
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May 26 2007, 07:40 PM
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#32
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Forum Member Posts: 46 Joined: 20-February 07 From: Moscow, Russia |
Hi all! Sikret : Many thanks again for the great mod. Real tough, some of the battles...I've reloaded so many times I think there ought to be a reload quick key Options - game play - assign keys. Then choose 'quick load' from miscellaneous and assign to key you want |
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May 30 2007, 02:08 AM
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#33
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Forum Member Posts: 4 Joined: 30-May 07 |
Hi there,
Just posting here because I don't think this merits a new thread. No custom kits including the Vagrant kit are working, I can select them in the create character screen but when I get to selecting the alignment they are all greyed out and I can't select any. I have done your recommended installation. The Fixpack, the 5 Ease of Use mods, Other Compatible Mods and then Improved Anvil. The other Mods I installed are Sheena NPC and Expanded Spell Progression for Rangers and Paladins. I uninstalled IA and then Sheena and Expanded Spell Progression and even the Ease of Use Mods. Then I installed the Knight kit from PoF Kits and tried to using that and I had the same problem. Before I have never installed the BG2ThroneOfBhallFixPack112 and custom kits like the Knight kit worked fine. Just wondering if the fixpack is doing this because I love rangers and want to play the Vagrant. Thanks, Dean |
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May 30 2007, 05:40 AM
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#34
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The Tactician Distinguished Developer Posts: 7688 Joined: 1-December 05 |
Welcome to BWL, Janduin!
I suggest installing the whole game afresh, then the official patch and the Baldurdash. Then Ease-of-Use and IA (no other mods for now because you are testing). I'm pretty sure that your problem with Vagrant kit will be sloved. Once you verify this, uninstall IA, install your other mods (but don't install the expanded spell progression for rangers and paladins) and then test it again. Let me know the result. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 30 2007, 06:40 AM
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#35
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Forum Member Posts: 4 Joined: 30-May 07 |
Thanks for the welcome and quick response.
I'm still having the same problem . I reinstalled SoA and ToB, then installed the Official Patch, Baldurdash fixpack(non-weidu), 5 Ease of Use Mods and Improved Anvil (nothing else, they are the only mods installed). I started up BG2 and went to create my character, selected Vagrant and now i'm on the Alignment screen and the nine alignments are all greyed out. I cannot select one so I can't click on done :S. Thanks for your help, if it is possible to fix that would be great but if not thanks for replying to my message. BTW - All of the original BG2 kits work just fine. Thanks, Dean |
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May 30 2007, 08:18 AM
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#36
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The Tactician Distinguished Developer Posts: 7688 Joined: 1-December 05 |
A few questions:
1- Are you perchance using a Mac system? 2- What are those 5 Ease-of-Use components you installed? Uninstall them and see if it helps. 3- Try downloading the mod afresh from the download center and unzip it again (in case you might have a bad download the first time.) If all these fail, play the mod with a different PC. IA v4.3 will be released soon and players who are in the middle of playing a vagrant ranger will need to start a new game anyway (other won't need to do so), because the kit is revised in v4.3 -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 30 2007, 08:42 AM
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#37
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Forum Member Posts: 4 Joined: 30-May 07 |
The Five Ease of Use Mods are the ones you recommended.
- True Grand Mastery - Wear Magical Armor AND Magic Rings - Un-Nerfed THAC0 Tables, Saving Throws etc. - XP Cap Remover - Bonus Merchants But I think I found the problem, it's the fixpack. I reinstalled SoA and ToB again, installed the ToB Official Patch but not the Baldurdash Fixpack. Then I installed the Knight Kit and it worked. On character creation I could select my alignment as is normal. Right now I'm thinking of deleting the Knight kit, installing Ease of Use Mods and then Improved Anvil. But will it work fine without the Baldurdash Fixpack? Or is there another alternative to the 112 non-weidu version? Edit: Sorry I forgot your other questions. 1. No, i'm using Windows Vista, my PC is HP brand . 2. Answer above 3. I can't download it again, my DL limit is almost up! Have to wait a few days. This post has been edited by Janduin: May 30 2007, 08:48 AM |
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May 30 2007, 10:14 AM
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#38
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The Tactician Distinguished Developer Posts: 7688 Joined: 1-December 05 |
But will it work fine without the Baldurdash Fixpack? No, it won't work as intended without the fixpack. But Baldurdash TOB Fixpack doesn't normally cause any such problem. There is something wrong in your game. Do you completely delete the content of your main BG2 folder before installing the game? You need to do so, because it is possible that some corrupted file is there in that folder which remains even after every clean installation. -------------------- Improved Anvil
Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 30 2007, 10:54 AM
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#39
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Forum Member Posts: 4 Joined: 30-May 07 |
Yes I always delete the files remaining manuelly after uninstalling. One time my PC wouldnt read disc2 because of the remaining "compatibility files" which include the baldur.ini. So I learnt to delete everything on a re-install. When I found a notepad file that said something like ToBFixpack in there I knew there must be a problem with it.
Yeah, I realise this is a very weird situation, so thanks for replying yet again. Thanks for making this mod also, I have been looking forward to playing it for a while only to find out I can't use the Vagrant class. Perhaps I will just use a Stalker. Also, just before I installed Improved Anvil without the Fixpack and the Vagrant class works fine, I had no trouble on the Alignment screen. Just waiting to see if you think IA won't work properly before I actually play it. This is the Fixpack I downloaded FixPack v1.12 (2001 - Sept. - 27) from http://www.baldurdash.org/ToB/Fixes/TOBfixes.html . Am wondering if another fixpack will work with your mod? Thanks, Dean |
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Jun 4 2007, 05:15 PM
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#40
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Forum Member Posts: 13 Joined: 24-April 07 |
Hi 2 tiny things
1. Making the improved dragon helm. Item description is "saving thorws" rather than throws. 2. Boots of Agility. AC +7 bonuc as opposed to bonus. Tks! |
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