3.)
You really can not install SpellPack at the beginning or at the end of a megamod. There are some compatibility issues you should hold in mind. Including SpellPack in a megamod is not easy and I think Leonardo had much to do with this mod, to get it in the BWP. For better understanding, I'll list the content of the informations about SpellPack from our guide, which we have mostly from the SpellPack readme.
- It is strongly recommended to install trap adding mods (usually quest mods) before SpellPack, so then SpellPack can patch their trap scripts.
- It is also advised (for maximum effect) to install Cleric Remix after Spell Pack.
- Because Sword Coast Stratagames II makes duplicates of existing spells for the AI, it is recommended you install it after SpellPack.
- Because both SpellPack and SpellRevisions aim for conceptually different fixes, installing both will cause one to override the other.
And here you see, that Leonardo must find a way to get the components installed together and that is the order you should install the components for a megamod:
Install Component 0 [Spell Pack (Core Files and Graphics)]? [I]nstall
Install Component [Casting sounds change]? [I]nstall
1 1] IWD Style Casting Graphics
21 2] Improved BGII Casting Sounds [2]
22 3] BGI Casting Sounds
Install Component 2 [Entangle, Magical Stone, Sanctuary, Sunscorch]? [I]nstall
Install Component 23 [Battlefate, Call Upon Faith, Faerie Fire]? [I]nstall
Install Component 3 [Chant, Flame Blade, Spiritual Hammer, Alicorn Lance, Beast Claw, Produce Flame, Moon Motes]? [I]nstall
Install Component 24 [Moment, Seeking]? [I]nstall
Install Component 4 [Call Lightning, Invisibility Purge, Miscast Magic, Spike Growth, Random Casualty, Prayer, Moonblade, Stormshell, Elysium's Tears]? [I]nstall
Install Component 25 [Circle of Bones, Holy Smite, Mold Touch, Unholy Blight]? [I]nstall
Install Component 5 [Thorn Spray, Recitation, Cloud of Pestilence, Static Charge, Adamantite Mace]? [I]nstall
Install Component 6 [Produce Fire (replaces Poison!)]? [N]ot Install
Install Component 26 [Blood Rage, Mental Domination]? [I]nstall
Install Component 7 [Flame Strike, Undead Ward, Animal Rage, Produce Ice, Spike Stones]?
Install Component 27 [Insect Plague, Iron Skins, Smashing Wave (replaces Greater Command!), Wall Of Fire]? [I]nstall
Install Component 8 [Entropy Shield, Whirlwind]? [I]nstall
Install Component 28 [Blade Barrier, Hammer of Retribution, Seclusion, Sol's Searing Orb]? [I]nstall
Install Component 29 [Earthquake, Fire Storm, Mist of Eldath, Spacewarp]? [I]nstall
Install Component 9 [Implosion]? [I]nstall
Install Component 10 [Charm Person]? [I]nstall
Install Component 30 [Armour, Burning Hands, Color Spray, Friends, Spook]? [I]nstall
Install Component 31 [Agannazar's Scorcher, Detect Invisibility, Glitterdust, Hypnotic Pattern, Stinking Cloud, Melf's Acid Arrow, Vocalize, Web]? [I]nstall
Install Component 32 [Fireball, Ghost Armour, Invisibility 10-foot radius, Lightning Bolt, Wraithform]? [I]nstall
Install Component 33 [Larloch's Minor Drain, Vampiric Touch]? [I]nstall
Install Component 34 [Confusion (priest and wizard)]? [I]nstall
Install Component 11 [Dimension Door (replaces Teleport Field!)]? [I]nstall
Install Component 12 [Flame Arrow, Ice Storm, Improved Invisibility, Otiluke's Resilient Sphere, Wizard Eye]? [I]nstall
Install Component 35 [Finger of Death, Animate Dead (wizard and priest for both spells)]? [I]nstall
Install Component 13 [Cloudkill, Cone of Cold, Shadow Door, Domination, Chaos, Invulnerability to Normal Weapons, Lower Resistance]? [I]nstall
Install Component 14 [Shroud of Flame (replaces Oracle!)]? [N]ot Install
Not together with the Sword Coast Strategems II's Smarter Mages componentInstall Component 15 [Death Spell, Mislead, Invulnerability to Magical Weapons, Death Fog, Disintegrate]? [I]nstall
Install Component 16 [Chain Lightning]? [I]nstall
Install Component 17 [Prismatic Spray, Mordenkainen's Sword, Mass Invisibility]? [I]nstall
Install Component 36 [Charm Plants (replaces Sphere of Chaos), Guardian Mantle (replaces Mantle), Persistence (replaces Spell Sequencer)]? [N]ot Install
Not advised together with the Sword Coast Strategems II's Smarter Mages componentInstall Component 18 [Deathbolt (replaces Simulacrum!]? [N]ot Install
Not together with Sword Coast Strategems II and AscensionInstall Component 19 [Abi-Dalzim's Horrid Wilting, Incendiary Cloud]? [N]ot Install
This can lead to AI problems in the Chosen of Cyric encounter component of Rogue RebalancingInstall Component 20 [Black Blade of Disaster, Power Word Kill]? [I]nstall
Install Component 37 [Meteor Swarm, Time Stop, Wail of the Banshee]? [I]nstall
Successfully installed Press ENTER to exit
QUOTE
I tried both. Whenn you install Spellpack only, the it sais at one point something like "patching 2500 files". The installations dures more or less 5 minutes. When you install Spellpack at the very End of a megamod however, it sais at the same point "Patching 8400 files" and the installation dures much more, like 20 min or so.
I don't know, what is happening here. Perhaps someone else could give you an answer.
2.)
QUOTE
Where else in the game could Spellpack cause problems?
That is a question we can't answered, because it depends on gamer reports like you have done with "Wild Mage Additions". If we want to know more about incompatibilities, we must test it for our own. Everytime an CTD occurs one must find out, which mod could be causing this or which spell component of SpellPack. If we get reports about it, then is the possibility given to try to fix this.
1.)
QUOTE
Is Spellpack totally incompatible with wildmage addiions or is it just the Rihalto guy or even just this one spell?
Thanks, that you have tested it. But you could test it a little bit more. If you suggest it could be the spell, then try do install Wild Mage Additions with SpellPack, but without the component which changes this spell.
I hope someone can answers your questions better as my little advises, but like you see, if you want to use SpellPack in a hugh megamod, you could be a great help of trying and testing it. And with your reports we all can try to solve the issues with SpellPack and the other mods.
But hold in mind, that not everytime SpellPack is the culprit. e.g., if SpellPack is fine working with your mentioned spell in the whole megamod, but not with Wild Mage Additions, then could causes Wild Mage Additions that (or the combination of the both), we'll advice then, not to install SpellPack's spell component with Wild Mage together, until Wild Mage or SpellPack get fixed or another arrangement of the installation order could solve the problem...
By the way, have you tried to install Wild Mage Additions before SpellPack, too?
Galactygon, I hope this discussion of SpellPack in a megamod is fine for you. If not, please let us know and we use the megamod forum for that.
Greetings Leomar