IF
IsOverMe(Player2)
THEN
RESPONSE #100
StartCutScene("RemProt")
END
The following block removes Protagonist (kills him/her instantly) and replaces him/her with Player 2, for example Imoen. Then you'll have an empty spot for the sixth NPC. Just a note, if you have some romances, don't try this.
![wink.gif](http://forums.blackwyrmlair.net/style_emoticons/default/wink.gif)
RemProt.bcs:
IF
Global("VP_Kill_Protagonist","GLOBAL",0)
THEN
RESPONSE #100
CutSceneId(Player2)
SetGlobal("VP_Kill_Protagonist","GLOBAL",1)
ActionOverride(Player1,PlayDead(0))
FadeToColor([20.0],0)
ForceSpell(Player1,SKIN_DANCER_RESTORE)
ActionOverride("TR...01",DestroySelf())
FadeFromColor([20.0],0)
EndCutSceneMode()
END
"TR...01" - is a death variable of the Skin Dancer creature who reveals himself in Trademeet. I don't rememebr by heart, but you can find it in NI.