You will have to delete the following files from your override folder:
SPICESTM.bam, [Ice Storm graphics]
SPLIGHTB.bam [Lightning Bolt graphics]
Note that deleting SPICESTM.bam will cause the falling debris graphic to look like the old Icestorm graphic. This is played when Earthquake is cast indoors.
This will not take care of fireball, because it is embedded at your installation, so you will have to go into Setup-SpellPackB5.tp2, and add a block of code right before
CODE
///////////////////////////////////////////
// IWD Style Casting Graphics and Sounds //
///////////////////////////////////////////
and
CODE
///////////////////////////////////////////
// Larloch's Minor Drain, Vampiric Touch //
///////////////////////////////////////////
Here is the block of code.
CODE
// I simply reversed the block of code that restores the old fireball graphics.
COPY_EXISTING_REGEXP GLOB ~^.+\.spl$~ ~override~
PATCH_IF (SOURCE_SIZE > 0x71) BEGIN //Protects against invalid files
READ_LONG 0x64 oa //Abilities offset
READ_SHORT 0x68 na //Abilities count
FOR ( lp = (oa + ((na -1) * 0x28)); lp > (oa - 1); lp -= 0x28) BEGIN
READ_SHORT (lp + 0x26) pj //Projectile
PATCH_IF (pj = 38) BEGIN //If projectile set to old fireball
WRITE_SHORT (lp + 0x26) 234 //Set projectile to new fireball
END
END
END
BUT_ONLY_IF_IT_CHANGES
By the way, who prefers the old BG1 lightning bolt animation over the new IWD one? I am starting like the old one more and more.
-Galactygon