The trouble is, that:
CODE
AddKit(I:Kit*KIT)
only adds the specified kit to the creature running the script. I want my tutor to add the kit to the pc during a dialogue, where he checks for different conditions. The dialogue and the conditions are allready in place and apparantly working just fine. I just need to figure out how to add the kit.
I believe I have to make him add a script to the PC, that uses the AddKit, but I can't find a way to do that either..
Can anyone help me out? Have anyone tried doing something like this?
EDIT: SConrad and jastey both helped me on SHS and G3 respectively, both pointing me at:
CODE
ActionOverride(Player1,AddKit(I:Kit*KIT))
Now the class-name and the kit description is both missing..
Sincerelly
St_Vitruvius