[Topic title edited by Galactygon @ 10-22-07]
I have started working on the actual implementation of a new polymorph system that I intend to introduce: disguises.
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I think I mentioned this system a few times in the Mod/Web Updates thread (correct me if I am wrong), but I will go over it again.
About disguises, there should be certain conditions, where enemies will not notice you. Here is what I have in mind:
- When you polymorph, you do so out of all enemies' line of sight. Unless they are blinded, stunned, or disabled in any manner. Held creatures would still count, since they are aware of their surroundings
- Polymorphing into something that fits the surroundings. In other words, it is believable that you are a local. (depending on how hard it is, I might/might not implement this)
- The creatures you are trying to trick have a low int score, wheras you have a high enough int score that you do not look suspicious.
- Doing things you wouldn't normally do in a specific form, such as an ettercap casting a spell. And yes, you may now cast spells in shapeshifted forms, provided they have at least 2 arms.
- You do not attack the creatures outright.
Although these might seem hard to implement (not that they aren't), I have thought up ways to bypass many of the obstacles. Most of them do not involve even a single line of script, and only involve .spl, .pro, and .eff files.
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Aside from that, I am merging Polymorph Self and Polymorph Other into a single spell: Polymorph. The main reason behind this is the shortage of space in the spellbook (you cannot have more than 24 spells inscribed if you want all spells to show). If the spell is cast on the caster, it works exactly like Polymorph: Self, while casting the spell on some other target would make the spell work like Polymorph: Other.
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Of course, you might be wondering why I am starting a new thread rather than posting in the Mod/Web updates. Here is why:
I am short on 32x32 icons for shapeshifted creatures. I already have a few (black bear, arctic wolf, elementals) that I extracted from IWDII. I am looking for icons that match IWDII's style (realistic looking, using a cool colour tone).
Since I intend to allow shapeshifting into any BGII creature (excluding bosses and dragons), I would like 32x32 icons for all BGII (and IWDII, since I will use Bestial Animations) creatures. Icons for creatures like Mindflayers, Ogres, Genies, Rakshasa, Vampires, Beholders, Will 'o Wisps, and such...
I do not need icons for PST creatures, since I can use images from the journal.
Since any image file format would do (including the less common ones such as .tiff files), those who have little modding experience could be of help.
Also, I am looking for inventory avatars of the appropriate creatures, so when you shapeshift, there is something displayed in the inventory.
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In this attatchment, I have a sample of how the IWDII icons look like, and what style I am looking for. My e-mail is galactygon@baraban.com, but I don't check it very often, and I don't recieve all messages due to some bug. So it is better to PM me instead.
-Galactygon