To keep the interest in this mod here, I put together a spellpack of 12 altered/new priest spells in a nice WeiDU-format. They are either new spells brought from other games (and converted to their proper PnP incarnations, if possible), spells modified to fit their PnP incarnations, or new PnP spells.
http://galactygon.blackwyrmlair.net/SpellPack_9-14-04.zip (13MB download)
To install, simply unzip the .zip file, and run the Setup-SpellPack.exe. Make sure when you run it, you have the following three files/folders in your BG2 directory:
- SpellPack_9-14-04_Files
- Setup-SpellPack.exe
- Setup-SpellPack.tp2
Here is a list of components:
- Required Files (this component is required to be installed to install the other ones)
- Entropy Shield (new lvl 6 spell; overrides TDD version)
- Entangle (modified lvl 1 spell)
- Alicorn Lance (new lvl 2 spell; overrides TDD heat metal)
- Chant (new lvl 6 spell; overrides TDD version)
- Call Lightning (modified lvl 3 spell)
- Static Charge (new lvl 4 spell; overrides TDD version)
- Storm Shell (new lvl 3 spell; overrides TDD version)
- Thorn Spray (new lvl 6 spell; overrides TDD air pocket)
- Prayer (new lvl 3 spell; overrides TDD version)
- Flamestrike (modified lvl 5 spell)
- Elysium's Tears (new lvl 3 spell available to good-aligned priests)
- Sunscorch (new lvl 1 spell; overrides TDD version)
NOTE: You must install this *before* Refinements, or else you will have several Refinements HLAs that go awry...
NOTE #2: It is important to have brightening enabled. This will make spell effects blend in nicely with the background. To enable mid/high-level brighten, go to BGConfig.exe, go to 'Gameplay -> Visual', and enable the appropriate checkboxes.
Otherwise, the spells will not let you down if you compare them with the screenshots I posted.
The only disclaimers I know of is the new spells' icons will not match the old ones. They are full 256-coloured ones, while the old ones are red/white/blue. Also, I am the only person who tested these spells, so there might be an occasional bug or two I didn't catch (but then again, my mods never have any bugs; they are just random, undocumented features).
-Galactygon