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The Black Wyrm's Lair - Forums > Mod development resources & discussion > The Gathering Hall
Sir-Kill
I have D/Led some animations in GIF form but unlike bg animations that go s,sw,w,nw,w, then the mirror frames for ne and se. this goes S,W,N,E,SW,NW,NE,SE. does this matter? I do not want the cre. to be facing the wrong way in combat.

also how are the bam files with the E ending created?
DLTCEP says when I click on the 'create miror frames' it tells me to read the manual, heh I was not aware that DLTCEP came with one.

I think that they might be IWD2 animations but there are some D2 also but the one I am talking about is the goblin worgrider
Seifer
I've already looked at this.

The entries that we can tag onto the animate ids have a different convention from the BGII ones, they take the IWD convention.

Igi and I added to this:-

http://iesdp.gibberlings3.net/appendices/avatarnaming.htm

NB – These observations are for traditional BAM’s under 241 x 241 and DO NOT include such creatures as Dragon’s or any of the larger avatars. As a general rule of thumb, each in-game action such as an attack, walking and so forth will have two bams attached to it. The second one often has the same name but with an additional e after it (but before the file extension). It normally often contains some null sequences.

QUOTE

Attack 1
This has two BAM files to it. XXXat1.bam & XXXat1e.bam

At1 structure
Sequence Direction
0 South
1 Southwest
2 West
3 Northwest
4 North

At1e structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast


Attack 2
This has two BAM files attached to it. XXXat2.bam & XXXat2e.bam

At2 structure
Sequence Direction
0 South
1 Southwest
2 West
3 Northwest
4 North
5 Northeast

At2e structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast


Spell Release
This has two BAM files attached to it. XXXca.bam and XXXcae.bam.

XXXca structure
Sequence Direction
0 South
1 Southwest
2 West
3 Northwest
4 North
5 Northeast

XXXcae structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast


Death (as in death animation, not the resulting corpse)
This has two BAM files attached to it. XXXde.bam & XXXdee.bam

XXXde structure
Sequence Direction
0 Southwest
1 West
2 Northwest
3 North
4 Northeast

XXXdee structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast

Get Hit
This has two files attached to it. XXXgh.bam & XXXghe.bam

XXXgh structure
Sequence Direction
0 Southwest
1 West
2 Northwest
3 North
4 Northeast

XXXghe structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast

Get Up
This animation has two files attached to it. XXXgu.bam and XXXgue.bam.

XXXgu structure
Sequence Direction
0 Southwest
1 West
2 Northwest
3 North
4 Northeast

XXXgue structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast


Standing (for combat)
This animation consists of XXXsc.bam and XXXsce.bam

XXXsc structure
Sequence Direction
0 Southwest
1 West
2 Northwest
3 North
4 Northeast

XXXsce structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 North
6 Northeast
7 East


NB – This appears not to follow the Northeast, East, Southeast pattern that the reverse BAM’s tend to follow. In this set we appear to be missing the Southeast animation I’m going to test this later and see if it works.

Stand down (non combat stand)
This has two animations to it. XXXsd.Bam & XXXsde.BAM

XXXsd structure
Sequence Direction
0 South
1 Southwest
2 West
3 Northwest
4 North


XXXsde structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast


Sleeping
This animation has two files attached to it. XXXsl.bam & XXXsle.bam

XXXsl.bam structure
Sequence Direction
0 South
1 Southwest
2 West
3 Northwest
4 North


XXXsle.bam structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast

Spell-build up
This animation has two BAM files associated with it. XXXsp.bam & XXXspe.bam.

XXXsp.bam structure
Sequence Direction
0 Southwest
1 West
2 Northwest
3 North
4 Northeast

XXXspe.bam structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast

NB – There doesn’t appear to be a south facing animation here either although I will be testing this as well by altering the file format to the usual format.

Corpse/twitch
Please note that this isn’t an animation but still follows the 2BAM pattern established in all other animations. These are XXXtw.bam & XXXtwe.bam.

XXXtw.bam structure
Sequence Direction
0 North
1 Northeast
2 East
3 Southeast
4 South

XXXtw.bam structure
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Southwest
6 West
7 Northwest


Walk
This animation consists of two BAM files. These are XXXwk.bam & XXXwke.bam

XXXwk.bam
Sequence Direction
0 South
1 Southwest
2 West
3 Northwest
4 North


XXXwke.bam
Sequence Direction
0 Empty
1 Empty
2 Empty
3 Empty
4 Empty
5 Northeast
6 East
7 Southeast
Sir-Kill
Hmm not good news. it does not make conversion any easier but thanks for the info, at least they will be accurate.
Seifer
It doesn't really impact conversion that much. If you're in possession of a multi-directional animated gif you'd still need to extract the sequences for importing (DLTCEP or BWII) and pallette editing.
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