Aloha,
So ROTM dev' is on the rail again.
The UI step is near completion. Some screens should be finished when Galactygon merge his work with mine, but others need custom work in order to suit the TC style (the loading screens for example, or the start screen when you choose between SoA or ToB). And others need to be correct, 'cos I'm not very happy about the result
I have tested the ability screen: in ToB, characters have access to high level spell-like ability when they reach "epic" level. You can grant access to those abilities at ANY level. I'm planning to use this to emulate a skill/feat selection.
I always make some research in music, icons and animations for the mod. I am currently importing a World of Warcraft animation to IE format (and it's a pain in the ass - but it's worth the effort I think) and the result is good. So the TC will feature avatars never seen before in any IE games.