![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() ![]() |
![]() |
![]()
Post
#21
|
|
Forum Member Posts: 43 Joined: 10-July 08 ![]() |
QUOTE How did you manage with the Crystal Shard kobolds with that crew? I'm just about to do it. I remember it being extremely difficult in previous runs, but I don't foresee any extra problems with this crew. Bought 30 OoR before wrapping up Ch3. |
|
|
![]()
Post
#22
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
QUOTE For demon fights later on. I still don't understand. Aren't scrolls cast at level 10 always? Potions are level 10. Scrolls I think about the same level as the caster is. At least in my games every single time I've had to rely on wish:rest, mostly because I run out of dispel magic's (or remove magic's), even the scrolls. This time I'll make a conscious effort to buy every single scroll from every single merchant whenever I encounter them. I'll probably need about 50-60 scrolls in order to pull through. Also, with this run our wish:rest capabilities are limited. ( I think. not 100% sure but ...) This post has been edited by pekkae: Jan 12 2022, 11:43 AM |
|
|
![]()
Post
#23
|
|
Forum Member Posts: 43 Joined: 10-July 08 ![]() |
According to this, scrolls are cast at level 10 in BG2
https://baldursgate.fandom.com/wiki/Item_levels If so they might be useless against high level demons, have you tested them yet? |
|
|
![]()
Post
#24
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
According to this, scrolls are cast at level 10 in BG2 https://baldursgate.fandom.com/wiki/Item_levels If so they might be useless against high level demons, have you tested them yet? Thanks! But doesn't it say that the effects from scrolls cast as level 10 for the purposes of dispelling their effects? IIRC correctly, even in the Vanilla TT scrolls were quite hard to come by & super useful for dual classed fighter / thieves with UAI, as you could easily drop your thac0 with it so it took the caster level into account (so after your thief got UAI you could get you thac0 base to 0 with TT) I'm not sure of course, but it would make sense that this specific thing is changed in IA. I've never seen anyone mention that they were dispelling an enemy casters who were using scrolls of AI / PfME / Mantle, even you could do it from quite the low level onwards. And yes, for those demon-fights later on I've had to previously rely on scrolls to some extent, if our wish:rest fails for example. (I double checked and tried a scroll in a fight and yes we can dispel with it) This post has been edited by pekkae: Jan 12 2022, 12:42 PM |
|
|
![]()
Post
#25
|
|
Forum Member Posts: 43 Joined: 10-July 08 ![]() |
Interesting! I might start buying scrolls then, although I won't have as much problems as I'm running a Necro PC.
|
|
|
![]()
Post
#26
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Solamnic Knights
Cleric stronghold part 3 Cleric stronghold part 4 (storm the temple) Ashideena Guardians Guild Contact (so Aran's task #2) Ahh. We've waited for this for quite the time! We prepare to max out vampire bride spawns so we 1st drop the guild contact unconscious and then turn it into a chicken. Then we start to milk the spawns. Vagrant with AoP & IH whacks the first 3, then Jaheira summons the Clan Spirit which we IH, then it casts shield of archons ... and wait...and wait.... and wait... but there's no more spawns :/, all of our preparations wasted (we were planning on milking 20 or so spawns). Anyway the chicken wakes up & immediately activates power attack and goes for DD. it does 2 point of slashing damage per hit. Cool. Temple Ruins Shadows> Anomen walks in & activates "turn undead" and they die. Liches. Liches are terrible. We don't have any weapons against them. Or so we though. Then we find out that an improved hasted clan spirit under PfF is very efficient as lich will focus on it. How nice. So we take care of the rubble, then leave CS whacking the lich while DD uses the throwing axe +2. Once its PfMW's run out, Jaheira Holy Power's, Neera IH's & PfME's her and she draws upon holy might. And moves in to whack. And the lich is gone. Thaxll'ssilyia Summon CS, Swanmay, Anaconda & Minotaur (<= that's op for this). IH on fighters, skins, mirror images + haste on summons. Neera & Nalia take on opposing sides. DD moves in to whack, Anomen moves in to cast righteous magic & then gets the first greater silence (I wish I could greater silence Anomen). We then Secret word x 2 from Nalia, as Neera loses a round for she has to quaff potion of magic shielding to dodge the 3xFoD. Then it's just 2xbreach per round from opposing sides, once a breach hits another side starts a breach. That and whack. And we're good. Maybe 1 heal for dragon or so. Anaconda & minotaur initiate their best application to the "Darwin-awards list" as they run into a death fog and anhilate themselves. It's too much trouble babysitting those two. We find blade of the roses. Great. Now we can have 21 Charisma. *After the fight Anomen starts complaining about how "these pathetic skirmishes of ours aren't worth the time I spend cleaning my weapons" ... Like wtf are you talking about? We just killed a dragon. LIKE JUST A MINUTE AGO?!? Jaheira turns around to try and cast raise dead on the Dragon. We want to see if it could be nice enough to cast greater silence again on Anomen. Unfortunately our raise dead doesn't work on the dragon. We then use the Barad Ding's collar to make everyone else in the party deaf. Peace at least. We can see the lips moving and silently thank Barad Ding for putting together this marvellous item. With our crew & summons Shade Lord is a breeze. Prebuff, enter, summon a swanmay, clan spirit, minotaur & aerial servant. Fighters take our shadow patrick first. Anomen drops regeneration on DD & goes to stand near the shadow altar and activates turn undead (so shadows die in one round). After shadow patrick falls DD goes for a skeleton lord together with the remaining summon in clan spirit. Mages first 2xRRoR shade lord, then secret word & breach, then 4xLR, doom + GM + hold monster and the first one sticks.o. After that we PfME Vagrant who whacks. Fortress shield as a drop, we already had the sentinel so it's not that big of a difference. Summoned to the Harper Hold Jaheira leaves. We go to pick her up. Ranger-Protector part 1 (lord Tombhelten) They attack for we didn't want to to give away the medallion less than 2k gp. We make almost 4k + we have the medallion still. We return it to the container where we found it. Paladin-Stronghold duties, part 1 We'll be running into umar hills any way, in order to do the ranger-quests so we might as well do these while we're at it. Jaheira's quests final battle Ranger-Protector part 2 (Madaulf inna cave one) Paladin-Stronghold duties, part 2 Running the five flagons playhouse part 2. Vagrant levels up. Great. We have about 200k worth of quests we can do before Brynnlaw. Sheesh. Only Bodhi is 60k / per character (IIRC). I'm hoping to fit screaming statue in as well. Paladin-Stronghold duties part 3 Bodhi We are completely OP for this. Clan Spirit has "shield of archons" and so does Anomen. Vagrant can wear AoP. So we have 3 fighters with undispellable NPP and 2 (Korgan + Jaheira) with dispellable. IH on everyone. Storm in. Obliterate. Exactly like we planned. For once we do not milk everything that we can on the Lassal fight. We're too short on NPP's so we cant. ** Status ** Party at 2Mexp Gold at 215k (we forged some boots of speed) 26 Dispel / Remove magic scrolls (Yea!) 0 Barbarian Essences 2 Scrolls of RRoR left. We are actually running out of room to grow, instead of running out of things to do. Well, better this way. ** /Status ** This post has been edited by pekkae: Jan 12 2022, 01:52 PM |
|
|
![]()
Post
#27
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Samia
This fight sort of still gives me the creeps because the last time we had terrible time here and we're not very well optimized for this fight. Max prebuffs, max summons, max prebuffs for summons. SS (we use a scroll here) with emotion x greater malision x hold person. Initiate fight: Emotion gets Kaol. Whack. It's a complete mess. We almost still dont make it, even though e get enormously lucky in hitting Kaol. That's because of bad positioning & overall strategy (we focus on multiple enemies as in Ironblade & Samia with strongest damage dealers, rookie mistake). Nalia blocks the corridor with PfMW's. Just when the skeleton grandlords are done Kaol wakes up. Luckily we can target him, but it looks like we lose 2 scrolls of absolute immunity because of our mistake. Damn it. Also Nalia & Anomen get whacked (PW:K). We make it. It wasn't pretty though. Jaheira raises them. We welcome circlet of the woods dearly as now Jaheira can Iron Skin properly. Yay! No Vecna. Dammit. The we do the King Strohm's guardians (PfF's, IH's & skins, storm in with everyone). Tomb mist causes more problems than Samia's party. *** Our plan of "let's recruit random party memebers in NPC's, do their quests and then drop them has been a complete washout turkey-debacle so far. We're at 2,15Mexp. So about 70k short of moving to Brynnlaw. And we still have oodles of stuff to do. How long do I have to wait for Anomen's quest to trigger? (Edit: we did do Nalia's quest though, so that's something) We drop Nalia off at De'Arnise Keep. Pick up money. Then to screaming statue with Hexxat & hope that Hexxat's quest #2 is triggered. But we can't pick up hexxat. Our reputation is too high. Argh. So we go to screaming statue with a group of 5. Maybe we'll pick up Edwin for the engine room, which has about 25k exp per character still left. *** Screaming statue We are quite well protected having 3 capable fighters with undispellable NPP (AoP + Shield of Arcohons x 2). First two waves we summon skeleton warriors, for the last wave we summon the clan spirit & shield of archons for it. We use a protection from level drain scroll here. It humongously easier that way. And we're not expecting to run out of those anytime soon. That's because we don't really need those scrolls. Bodhi should be doable without 'em. Engine Room (the final group of golems) Prebuff, enter, summon clan spirit, swords + swanmay. DD tanks with defensive stance + regen. We dominate. We don't take Edwin along. *** We've finished Nalia's quest and Korgan's quest. Jaheira's is still ongoing & we need to finish it, for we need Jaheira's item pre spellhold. Anomen's is ... nowhere in sight. And Edwin's quest has a lich and I don't want to fight liches, unless I absolutely have to. So we go to copper coronet to re-pickup Hexxat, walk out and luckily hexxat's quest #2 is triggered right outside. *** Hexxat's request part 2. Whack everything. (we pick up stuff as in empty a few temples from Oils of Resurgences that we are going to need & manually lower our reputation as we don't want to do anything nasty) ** Status ** Then we go to woods to sleep, Terminsel appears and we get the harper Pin. Finally. Then we have a look at the bg wiki and find out that we've been dragging Anomen along to do his quest but we won't even get any xp from it. RAAARRRRGGH. So we just drop Anomen and join with Valygar, who we found out can be turned into a riskbreaker with IaTweaks. That's great, so now we don't have to do a custom character. Plus he has a nice personal item that with my plan really well compliments that character. This small change makes enough of a difference so that we end up changing our crew composition for a bit. More on that later on. We sell some stuff in all extra items we're not going to use. We go to Cromwell's to forge, but the sergant Natula thing is triggered on the way. We take care of the enemies in Planar Sphere and we're up so much in exp that we can't take any more or else we'll trigger improved spellhold. When we make it to Cromwell's we forge Nature's gift, water's edge +4, Harper Pin and boots of speed's, ring of djinn summoning, and a ring of protection +2 We drop DD, and pick up our Custom T/M (she's called "Mazzy") together with Yoshimo. We leave a lot of things to do for chapter 6 in fighter stronghold quests, bard stronghold quests, pirates & all of watcher's keep, raksasha in the sewers, Edwin's lich (of we ever do it) & pre-Kangaxx liches, squirreled away we didn't even start and what else. Party at 2,2Mexp Gold at 20k about 30 Dispel / Remove magic scrolls (Yea!) 1 Barbarian Essences RRoR in spellbook! ** / status ** This post has been edited by pekkae: Jan 13 2022, 06:47 PM |
|
|
![]()
Post
#28
|
|
Forum Member Posts: 43 Joined: 10-July 08 ![]() |
QUOTE Screaming statue We are quite well protected having 3 capable fighters with undispellable NPP (AoP + Shield of Arcohons x 2). First two waves we summon skeleton warriors, for the last wave we summon the clan spirit & shield of archons for it. We use a protection from level drain scroll here. It humongously easier that way. And we're not expecting to run out of those anytime soon. That's because we don't really need those scrolls. Bodhi should be doable without 'em. I've found using limited wish to get NPP on all party members makes this encounter almost trivial. I generally save all the scrolls for Orcus. |
|
|
![]()
Post
#29
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
I've found using limited wish to get NPP on all party members makes this encounter almost trivial. I generally save all the scrolls for Orcus. Yup. It's super for this fight. But Neera doesn't have the spell & the only scroll of limited wish we have is needed later. I have a plan for Orcus ![]() |
|
|
![]()
Post
#30
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
To Chapter 4 we go.
Help Ginia & Ason Get Stonefire axe Do the Lady Galvena - quest We whack the mage and leave galvena attacking skinned & mirror imaged Neera. Then we whack all of the guards. They don't stand a chance. Once we know there aren't any more coming we whack Galvena. Mage drops 4 absolute immunities. That's 12k. Nice. Whack Perth the Adept Then we visit spellhold grounds for a casual late night whack (mists, pun intended) Desharik send us to Spellhold ** Status ** Crew at Spellhold maze Our crew is in it's final form. After play testing and tweaking around for a bit, we decided we are going to use Valygar for the Riskbreaker, as mentioned earlier and we'll use our "last slot" for a Kensai. So we drop our initial assumption of needing healing and maximize our H2H capabilities by picking (arguably) the best fighter in the game. So Imoen the (IaTweaked) Kensai, welcome. We know that with our setup we will be in trouble. For our lack of arcane spellcasting capabilities puts us in an enormous hole for a while. But we don't think those troubles will be unsolvable, but it won't be as easy-breezy as possible. We will suffer in a few fights and it will be very tight. But suffering for a while in order to be more powerful later on is perfectly fine for us. It's actually preferable. The whole chapters 4-5 would be humongously easier if we would just switch the crew in Chapter 6 but as mentioned earlier, we are reluctant to do that, as that feels like cheating. Besides, after Spellhold it will start to even out and we can better utilize our strengths quite fast afterwards. Our plan of "milking as much exp as possible" is also problematic in the sense that our group is atm (& in the immediate future) much, much, much better equipped to solving problems with "whack everything within a round", than "survive for a long time to max exp". Actually, we will get our milking superpowers at a much later stage when the majority of our milking possibilities have already been solved. The tradeoff is, that even if we do the milking part in a little bit harder way, we will be extremely well equipped to handle the easily most challenging encounters in the game. And ofc. when we get our milking superpowers, the rest of the milking will be, well, cushy. Voilá our group, for the rest of the game. (With one exception we'll take later on.) Vagrant, Str 18/87, Dex 18, Con 19, Int 9, Wis 12, Cha 19 (he got the charisma tome earlier) Jaheira (Avenger) Neera (Sorcerer) Valygar (Riskbreaker) Imoen (Kensai) Custom T/M (Assassin), Str 15, Dex 18, Con 14, Wis 17, Int 17, Cha 9 PC at 2,33 Mexp. Jaheira is about the same level. We use the tomes we have been dragging this far, so PC gets str + dex, Jaheira gets 3x wis, T/M gets int, Valygar gets con. Vagrant (PC): Level 14, 155 HP, AC -12 Stuff: Frostreaver + fortress shield / harmonium halberd, Shadow Dragon Scale, Helm of Balduran ,2nd sword arm gauntlets, clasp of bron's cloak, destroyer of hills, 2x Rop +2, Cloak +1, Paws of cheetah Jaheira (Avenger): Level 13, 98HP, AC -2, Stuff: Staff of Arundel / Spear of Kuldahar, Orc leather, paws of the furious cat, circlet of the woods, harper's ward, 2x RoP +1, Cloak +1, Paws of Cheetah, elves bane Neera: Level 15, 65HP, AC 8, Stuff: Martial Staff / sling +3, Robe of Invocation, Pearly white ioun stone, AoP, Rop +1, ring of acuity, atoy's belt, cloak +1 Assassin level 18, 92HP, AC -5, Stuff: Martial Staff / Shortbow +1, The night's gift, ln zekk gauntlets, hood of the honorless, wooden horse necklace, 2 x RoP +1, Cloak +1, belt of minor invulnerability, Paws of cheetah Valygar (Riskbreaker) Level 16, 163HP, AC -2, Stuff: Solemn Duty / Kneecapper + Waters Edge +4 (off-hand), pale green ioun stone, black wolf talisman, 2xRop +1, cloak +1, girdle of bluntness, Paws of the cheetah Imoen (Kensai): Level 16, 129HP, AC 2, Stuff: Staff of Rhynn / Peridan + Blade of Roses, Amulet +1, 2xRoP +1, Cloak +1, ** Wares Gold at 44k 30 Dispel & Remove magic scrolls (Yea!) 1 Barbarian Essences 8 scrolls of PfF ** Neera's Spellbook: Lvl1: magic missile, chromatic orb, protection from evil, llarloch's minor drain, nahal's reckless dweller Lvl2: horror, glitter dust, melf's acid arrow, mirror image, resist fear, LVl3: flame arrow, remove magic, hold person, protection from fire, Lvl4: greater malision, emotion, polymorph other, stoneskin, Lvl5: breach, lower resistances, spell immunity, cone of cold Lvl6: improved haste, protection from magic energy, protection from magic weapons Lvl7: mordekainen's sword, RRoR ** / status ** This post has been edited by pekkae: Jan 14 2022, 11:30 AM |
|
|
![]()
Post
#31
|
|
Forum Member Posts: 43 Joined: 10-July 08 ![]() |
You definitely have a lot of melee power, but how good is Jaheira? I want to try Avenger someday but it looks like a worse priest and an even worse melee fighter.
Also, are you dualing the assassin at 21? I've never dualed that late, isn't it horrible to have to babysit for 5M xp? Although I guess the T/M starts becoming useful as soon as they get lvl 6 spells. |
|
|
![]()
Post
#32
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
You definitely have a lot of melee power, but how good is Jaheira? I want to try Avenger someday but it looks like a worse priest and an even worse melee fighter. Also, are you dualing the assassin at 21? I've never dualed that late, isn't it horrible to have to babysit for 5M xp? Although I guess the T/M starts becoming useful as soon as they get lvl 6 spells. She's like an ordinary druid, but with super powers. The Clan Spirit was the best fighter we had almost through chapters 2-3. She's like a turbocharged version of an ordinary fighter early in the game, because of skins + holy power + paws of the furious cat. Getting 6 APR with 2H weapons in Chapter 3 is really, really good. Assasin duals at 23, when we get UAI. And yes, it's horrible having to babysit that character. But, I'm hoping, that in the end it will be worth it ![]() |
|
|
![]()
Post
#33
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
***
Portal Room Prebuffs, summon a couple of swords + Swanmay, CS. Jaheira runs to golems & uses the horn of blasting to interrupt Rukh conjurer. Then we draw the golems out to the courtyard, where we materialized in the first place. Full on attack from everyone, make sure that 2 golems take a sword. Neera & Jaheira take aggros, finish bone as fast as possible (for we have awful saves). It takes a few tries, mostly because hideous laughter gets us all the time / something else, like Jaheira accidentally blasts herself and gets whacked by the golems. Assassin is completely useless. Will put a separate note when Assassin can actually accomplish ... anything. Spider ambush Max prebuffs, max summons, dodge web & anhilate starting with whisperer spider(s). Crystal Shard Kobolds. We suffer. Oh boy we do we suffer. It's so difficult it's super annoying. Our group is comprehensively ill-equipped to handle this encounter. And it comes down to optimizing positions & equipment and everything. Completely opposite to our mantra of "enter, obliterate, repeat" Anyway, we PfL + PfC + IH + Everything else we have. Dodge improved chain lightnings with summons. Jaheira tanks an amber (#3), but doesn't attack. Neera tanks one (#2) while starting to turn the amber #3 into a chicken (skins, lr, lr (interrupted), skins, lr (interrupted), lr, skins, and so on). Summons go for the amber #1 Fighters take out guardians, then witch doctor. Jaheira interrupts doctor's greater malision with horn of blasting. After witch doctor is dead they go fo amber that is surrounded by summons, so the amber #1. We full assault it (completely opposite to how this is the easiest), then withdraw to heal when hp's are down. Vagrant quaffs 4 oils of resurgerence. We manage to whack the amber #1. Then for Neera's amber (#2). Vagrant, who now is healing about 30 hp's per round takes the lead. Others quaff healing potions and follow. Whack, when near death, retreat, heal. With help from the clan spirit, who is target of aggro, we manage to whack it. Valygar is at 10hp's, Imoen is at 4 hp's :/. Neera has gotten 4 LR's away to amber #4. Vagrant goes to stand near the amber to offer a target for aggro (he's still regenrating very fast), Neera starts GM and Jaheira iron skins. It's the last one she has. Clan Spirit comes to help (we skinned & wonderous recalled a few skins before for CS) and attacks. Amber goes for clan spirit. Great. Greater Malision hits. Jaheira Dooms. Neera PO's & the first PO hits. YES! We win. With the slightest of margins. ( For A LOT easier time, we could have used a scroll of spell sequencer (3xPO) and a scroll of spell trigger (3xLR) which we both have. But as I don't remember where the next ones of those scrolls will be, we are very reluctant to do that ) Tomes Neera conveniently levels up before this fight & we get a level 8 spell. We take Ms8. Ofc. For coin we summon a sword. (it takes the aggro, while everyone else whacks). For gem Neera goes to hug the golem while the rest of the crew whacks (we use 1 stoneskin on this). We are actually highly appreciative of gem golems for they bring us many a magical gifts later on <3. For Ghost Spider we summon a djinn & kitthix. Vagrant takes improved web with potion of freedom. Kensai is improved hastes & Valygar uses innate IH. Then for the actual fight. How to milk as many spawns as possible from the Elemental, with a crew of 5 with terrible tanking capabilities and no Cernd. We try a few different approaches but come back to the same conclusion. It's Jaheira's job to tank the elemental, it's probably the best way. There's no way Vagrant can take it - he's still too weak. Neera could, but she seems to run out of skins way faster than Jaheira. Also Neera doesn't have acid resistance, only through potions, so she would take a lot of damage even while skinned up (+50% through potions but that's it). The fight is very tricky. We lose it once after we've milked 4 golems out of it. We could whack it before it gets a single spawn away, but we lack the "endurance-skills" to properly do this as in getting all 6 spawns out. We have to tank it with skinned character (under PfF, PfC, PfL + acid resistance from spells / potions). So we play it around to 3 spawns (Jaheira can easily tank till about here) and then drop the golem. When we drop it we have a swanmay, 2 swords & joolon we could still summon + Neera has 6 skins. Maybe we should have continued but ... oh well. We use maybe 8 potions of extra healing, 1 potion of acid resistance + 2 potions of regeneration for the fight. Mithril Golem Valygar conveniently levels up before this, so we get chain breaker stance. It will go to great use immediately. So we have 2 regenerations to use on whoever will take the Aggro. If my calculation is correct, we have ... 5 APR from Vagrant 6 APR from Jaheira 9 APR from Valygar 5 APR from Imoen 6 APR from Clan Spirit ---- 31 APR with Fighter Thac0's. That's better than if we had a party of 6 Barbarians with 2H weapons. + attacks from all of ur summons (Swanmay, Noble Trolls + Swords) against the Mithril Golem. Somehow I don't see a problem here. Plus we can chain breaker stance with Riskbreaker. ** Well, it isn't as easy as I thought. Vagrant is a dreadful tank at this point. However, Vagrant quaffs 5 potions of rejuvenation pre fight, then we enter with swanmay, clan spirit & noble troll. Everyone fully buffed ofc. Jaheira follows and drops 2xregen on Vagrant. After that he's regenerating about 70-90hp/round. It's enough to take down the golem. Riskbreaker helps quite a lot with chain breaker stance. No barbarian essences required. ** Irenicus Well, we're really glad we didn't use that spell sequencer scroll earlier. We use it now to GM+Emotion+Hold person. We also limited wish CC for 3xSwords. With that setup it's easily doable. Max Prebuff's (so IH,s skins, SI:Abjuration for Neera, PfF's, Vagrant takes minor globe (from the belt), giant strength for Imoen, potions of invulnerability for Valygar + Imoen) 1st rd Jaheira casts regen on Valygar, who chain breaker stances. Sequencer takes down most of the clones and conveniently makes them immobile. Jaheira then Creeping dooms nearest immobile/unconscious clone from Irenicus and it hits Irenicus as well. Great. Then we single out the scouts, swords work as detractions & whack. For once, we don't summon the Clan Spirit. After the launching the trigger Neera joins H2H. She has instant skins so she's safe. Sort of. Well. Neera gets PW:K'ed, as she gets hit with meteros & immediately drops below 60 hp. Jaheira raises her soon. Then T/M gets PW:K as well, with similar treatment. We raise her after the fight is done. We pick up Yoshimos's heart. We'll need it later. ** |
|
|
![]()
Post
#34
|
|
Forum Member Posts: 28 Joined: 16-January 22 ![]() |
Nice run so far, been a fun read
![]() Do you have an item pack installed? or am I crazy few items I don't recognize, if it is which one is it? Also where do you get the staff of rynn from in IE I assume its not on Ribald (Been awhile since I've played IE) |
|
|
![]()
Post
#35
|
|
Forum Member Posts: 43 Joined: 10-July 08 ![]() |
QUOTE Also where do you get the staff of rynn from in IE I assume its not on Ribald (Been awhile since I've played IE) It's part of the item randomization. If you're lucky it's accessible somewhere in ch3. |
|
|
![]()
Post
#36
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Nice run so far, been a fun read ![]() Do you have an item pack installed? or am I crazy few items I don't recognize, if it is which one is it? Also where do you get the staff of rynn from in IE I assume its not on Ribald (Been awhile since I've played IE) Thanks. I'm happy you like my journal ![]() Yes, I have 2 item packs. I added the description to the first post of the journal, where they probably should have been from the start. The Staff of Rhynn was with founder of trademeet. But as Nominar pointed out as well, it's part of the randomizer program so there's a few possible locations for it. |
|
|
![]()
Post
#37
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
**
Back to Brynnlaw and we whack Desharik (or what's his name, he's worth 15k or so) and let Saemon guide us to the sea. When Saemon departs, or tries to, Assasin backstabs him. He's worth some 18k or so. Great. ** Prince Vinyardi Our H2H too great, our summons (waay) too powerful. I mean waaaaaaaayyy. 1st drow ambush CC's for anyone without a mind shield. Summon troll, sword, Swanmay + Clan Spiri. IH's, skins. PC takes improved web with potion of free action. Very smooth and quick. Our H2H capabilities are too much. Rescue the Svirneblin child No rewards necessary + backstab the other nasties. Western tunnels We clear this part. Prebuff wih skins, ih's and an occasional barskin for Kensai. Kua'Toan wizards & priests are taken down with insect plague / creeping doom + 3x cone of cold trigger from Neera. The 3 xCoC trigger actually almost kills the wizards & priests. Together with insect plague & creeping doom they are defenseless. Ditto for the prince fight, summons move in first, while our frontline takes out the royal guards. Jaheira creeping doom's & insect plagues, neera chain lightnings (from scrolls & debuffs). Assasin summons fodder thru items. 2nd drow ambush We summon our help in Swanmays, Clan Spirit & trolls, Valygar takes the western side. PC takes improved web and manages to direct it to the small enclave in the rock near the ambush (with potion of free action ofc.). Our summons move in for H2H, while our characters stay back, buff and then move in to whack. Valygar goes chain breaker stance. We manage after a few tries. Ust'Natha We blow through this. Assassinate Jarlaxle, more exp that way. We whack the whole city and everything in it on our way out. We return silver's egg's & whack the drow near the entrance and come back to Underdark. We would like to take this opportunity to highlight that even though we just killed an entire city full of sentient beings, and even all the evidence "au contraire", we are actually pacifists in our group and we don't think violence is a viable option for solving problems ** Status ** We do mage's proposal and Assassin levels up to 23. Great. We take UAI and immediately dual class her to a mage. Then we finish "mage's proposal" and she gets 20k of exp. She then sips nature's gift (*hölökynkölökyn* as we say here in Härmä) giving her 270k of exp to start with and even some usefulness in combat, as now she can be a decoy. Now we can use her for something at least, instead of just dragging her along. We give her fire tooth for now. So yea... Neera levels up, takes RvE + IA. ofc. There's a stark contrast with usefulness of our arcane spellcasters ![]() ** /Status ** Demon Knights hmh. I don't think this has has ever been so easy. We prebuff with PfF's, IH's & PfMW's (on frontline, but no IH on Jaheira - she's tanking). Summon a few Swanmays & clan spirit & kitthix (Kitthix goes to the altar). T/M also casts SI:Abjuration. Initiate. Swanmays each take 1 demon knight, clan spirit takes one. jaheira takes one. Valygar, Imoen + PC take one (it lasts for half a round). Neera IA. Fighters then move on to the 2nd one, who is pestered by CS (didn't haste it this time as we're short on level6 spells). It gets horror away, luckily Neera just resist fear's (x3). Valygar runs around to the bottom part of the screen where the 2 bottom ones are pestered with Swanmays. Neera 3xRRoR + Breach on a demon knight and then SI:Necromancy. Valygar goes for one near him at the bottom and activates power attack and what do you know, the demon knights can be stunned. So Valygar stuns 1 knight and then moves on to the 2nd knight, leaving the helpless knight to Swanmay. Jaheira gets breached a few times but she immediately just skins up again. Our frontline just takes the knights out one by one, they don't even get a remove magic away. After the fight PC is down 18 hit points and Jaheira is down 26 hit points. Demon Knights obliterated. (Edit: Haha. We actually forgot to reset our difficulty setting, as we lowered it to "easy" because we were learning spells. So that's why it was so easy. Naturally our self esteem takes immediately an enormous hit and we'll try not to brag about our accomplishments later on in this journal. We play it again on core. Much more challenging this way. They get a dispel magic off but still Valygar stuns 2 demon knights (or at least one, the other one dies so fast we don't bother to check) and I think Imoen stuns one. Ive never used power attack before. Well anyway, this was much fun still even though we are not nearly as dominant as we thought. Now we will fetch our "jackass" - hat and go sit in the corner and be ashamed ) This post has been edited by pekkae: Jan 17 2022, 07:43 PM |
|
|
![]()
Post
#38
|
|
Forum Member Posts: 28 Joined: 16-January 22 ![]() |
Nice run so far, been a fun read ![]() Do you have an item pack installed? or am I crazy few items I don't recognize, if it is which one is it? Also where do you get the staff of rynn from in IE I assume its not on Ribald (Been awhile since I've played IE) Thanks. I'm happy you like my journal ![]() Yes, I have 2 item packs. I added the description to the first post of the journal, where they probably should have been from the start. The Staff of Rhynn was with founder of trademeet. But as Nominar pointed out as well, it's part of the randomizer program so there's a few possible locations for it. Ok, I seem to recall there being a list of items and potentially where they could be (I only remember the Robe of Vecna locations) is there something like this floating around in the wildnerness ?? I read your edit about putting it on easy accidentally, happens to the best of us ![]() |
|
|
![]()
Post
#39
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
QUOTE Ok, I seem to recall there being a list of items and potentially where they could be (I only remember the Robe of Vecna locations) is there something like this floating around in the wildnerness ?? I read your edit about putting it on easy accidentally, happens to the best of us ![]() Pretty much all of the powerful items are randomized throughout the game. Nothing is floating in the wilderness, the stuffs are with powerful enemies. Yup ![]() |
|
|
![]()
Post
#40
|
|
Forum Member Posts: 607 Joined: 20-November 09 ![]() |
It’s curious that you can kill Saemon when you did. I’ll be interested to hear whether he self resurrects in TOB.
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 15th August 2025 - 09:25 PM |