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Feb 25 2026, 03:24 AM
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#362
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Forum Member Posts: 3035 Joined: 10-May 13 |
Thank you everyone for your ideas and suggestions povided throughout the years. Many of them were implemented i one way or another, which you'll hopefully be able to see very soon. The only thing I still have remaining before I publish the new version of the mod is a sensible readme with a list of all the changes, so the mod should be published by the end of this month, as promised.
Here's one final change I'll share as a teaser: QUOTE There will be a component turning Aerie into a Shaman and she'll get a unique armor instead of her standard warhammer:
Armor of the Ascendant Viper +6 The treacherous flaw once hidden within the Armor of the Viper has been purged in the process of creation of this armor. With the Elven Stone of Arcana and the Elven Stone of Holiness set into its lining, Aerie may call upon the lingering spirits of ancient spellcasters, drawing strength from their essence. In addition, all venom that touches the armor is drawn into the stones and unraveled in the spirit world, leaving the wearer untouched. STATISTICS: Equipped Abilities: - Immunity to Poison - Aerie can memorize two additional spells per spell level - Base duration of clerical spells increased by 20% - When casting Natural Restoral, Aerie's aura is cleansed as if she cast a Mend spell Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile) |
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Feb 25 2026, 06:57 PM
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#363
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Forum Member Posts: 41 Joined: 16-January 22 |
Thanks for your hard work with the new changes, perfect timing for a new run.
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Yesterday, 11:09 AM
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#364
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Forum Member Posts: 3035 Joined: 10-May 13 |
The work on IATweaks 1.2 is ongoing. This version will focus mostly on enemy AI improvements, Bard rebalance and a full rework of Traps, which will hopefully make Bounty Hunter into an interesting choice.
New traps will be items that can be placed on the ground and picked up for further use once their duration expires. Here's an example of one such item (values might change during testing) QUOTE Starwheel Mechanism A compact but remarkably dangerous mechanism designed to defend an area rather than hunt a particular target, the Starwheel releases a sudden ring of whirling blades at regular intervals. Once deployed, its internal mechanism propels eight enchanted five-pointed stars outward in every direction, leaving little room for nearby enemies to approach unnoticed. The blades themselves are forged with sufficient magical force to cut through all but the strongest magical defenses. Though the Starwheel Mechanism requires little precision once deployed, a skilled trapmaker can improve the force with which its springs release the blades and extend the duration for which the mechanism remains active. STATISTICS: Creates a Starwheel Mechanism for 10 seconds, after that duration the mechanism can be picked up and used again - THAC0: 1 - Damage: 8-10 (slashing) - Range: 20 feet - Fires enchanted blades +5 - Each blade has a 5% chance to score a critical hit and a 5% chance to critically miss; critical hits cannot be averted by helmets - Only affects hostile creatures Special: Gains +5% bonus to damage for every 5 points of Set Traps above 100 Duration increases by 5% for every 5 points of Find Traps above 100
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Yesterday, 03:56 PM
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#365
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Forum Member Posts: 86 Joined: 10-September 17 |
nice!
i wonder if KI helps with programming nowadays do u used it ? |
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Yesterday, 11:09 PM
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#366
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Forum Member Posts: 3035 Joined: 10-May 13 |
AI helps me with writing some descriptions without grammatical errors and I use it from time to time to write a particularly long Weidu function, or when regular expressions are involved. That's mostly it.
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Lo-Fi Version | Time is now: 1st October 2026 - 06:37 PM |