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The Black Wyrm's Lair Terms of Use |
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#281
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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
This looks nice. Who's Der_Wollschwein? Any particular place where they state this is a free-to-use resource?
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#282
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Forum Member Posts: 12 Joined: 12-February 21 ![]() |
I'm guessing Der_Wollschwein is another name for one of the people working on Improved Anvil. I pulled the dracolich from NWN and animated it for use within the Infinity Engine. I am giving you, the makers of Improved Anvil, permission to use this animation that I generated. As far as origination, it came from NWN EE which is also owned by Beamdog.
EDIT: Anyone else is also welcome to use this animation for use within IE games. This post has been edited by morpheus562: May 11 2025, 12:27 PM |
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#283
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![]() Forum Member Posts: 2878 Joined: 10-May 13 ![]() |
Hey, der_wollschwein is actually my second nickname on the internet
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#284
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Forum Member Posts: 70 Joined: 4-January 25 ![]() |
I have been in contact with Der_Wollschwein, and here is a working dracolich animation for you all to use. https://www.dropbox.com/scl/fi/djsjpx0gnzdy...93mayx&dl=0 Looks pretty good, thanks. I was thinking about importing some IWD animations recently. ![]() ![]() ![]() |
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#285
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![]() Forum Member Posts: 2878 Joined: 10-May 13 ![]() |
The middle one is already present in Demogorgon fight and the Worg animation (withot a Goblin Rider) is present in v7.0, mostly during Druid Stronghold quest.
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#286
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![]() Forum Member Posts: 2878 Joined: 10-May 13 ![]() |
Viconia will have a new unique kit assigned. Unsurprisingly to many, she'll become a Priestess of Shar and her stats will be slightly improved, though tjey will still be far from perfect, as she has 65% Magic Resistance.
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#287
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Forum Member Posts: 70 Joined: 4-January 25 ![]() |
The Soul Reaver +4 sword is very overpowered. I lowered the duration to 4 rounds initially but that was still too much, and inconsistent as well because of the 20% chance, it would sometimes lower thac0 by over 10 which is too much and would cause even powerful enemies to miss every attack.
I currently have it set at -1 increment, 100% chance, but only a 4 second duration, which lowers thac0 by about 5 max from a 6 APR Fighter. This is more balanced however I'm not sure how it would look like under GWW, might have to go down to a 3 second duration. The Gorgon plate is also pretty overpowered on a Cleric especially if combined with a Golden Girdle belt. It will cause even Grandlords to miss. Some restrictions would be in order for Clerics. Could easily be abused without the player even realizing it otherwise. The Avenger could also get away with a +2 or +3 Armor Class bonus only from Perform Ritual. He get's a bit too low in AC. The Arvoreen Champion goes a bit too low in AC as well. I set the prayer bonuses a level below so max is now +30HP/+3AC/1HPs. This kit could get away with only a +1 or +2 DEX bonus instead of +3 as well. |
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#288
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Forum Member Posts: 72 Joined: 15-August 21 ![]() |
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#289
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![]() Forum Member Posts: 2878 Joined: 10-May 13 ![]() |
QUOTE Hey mate, how goes the playthrough/play testing with the new changes on IATweaks ? Changes, fixes and new elements are added almost daily. The project is very ambitious and there's still a lot to do, especially since I'm reworking some aspects of enemy AI to make them more dangerous in combat, which requires individual approach to each creature and character. My party is out of the Underdark, which means that there are many encounters that we can tackle before moving forward with the plot ![]() Here's a new spell for Cleric kits that both players and enemies will use. If you remember Guardian Angel spell from v6.6_BETA, this new spell evolved from that one and I think can be used more strategically: QUOTE Life Link
(Necromancy) Level: 6 Sphere: Healing Range: 30 ft. Duration: 10 rounds Casting Time: 7 Area of Effect: targetted creature Saving Throw: None By casting this spell, the priest links his or her own life force with that of an ally. Each time that ally is dealt damage that would not result in his death, a check is made. If the target's HP is lower than the caster's, then their HP values are immediately swapped. Swapped HP can not exceed the character's max HP value, so it is highly advised to use this spell on a target that has higher max HP than the caster. When more clerics from the same party use this spell, their life threads can become entangled, leading to unforeseen results. From level 16 each time the target of this spell is hurt, the cleric regenerates 1d4 HP one second later, this value is increased to 1d8 at level 20. |
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#290
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Forum Member Posts: 70 Joined: 4-January 25 ![]() |
QUOTE Hey mate, how goes the playthrough/play testing with the new changes on IATweaks ? Changes, fixes and new elements are added almost daily. The project is very ambitious and there's still a lot to do, especially since I'm reworking some aspects of enemy AI to make them more dangerous in combat, which requires individual approach to each creature and character. My party is out of the Underdark, which means that there are many encounters that we can tackle before moving forward with the plot ![]() Here's a new spell for Cleric kits that both players and enemies will use. If you remember Guardian Angel spell from v6.6_BETA, this new spell evolved from that one and I think can be used more strategically: QUOTE Life Link (Necromancy) Level: 6 Sphere: Healing Range: 30 ft. Duration: 10 rounds Casting Time: 7 Area of Effect: targetted creature Saving Throw: None By casting this spell, the priest links his or her own life force with that of an ally. Each time that ally is dealt damage that would not result in his death, a check is made. If the target's HP is lower than the caster's, then their HP values are immediately swapped. Swapped HP can not exceed the character's max HP value, so it is highly advised to use this spell on a target that has higher max HP than the caster. When more clerics from the same party use this spell, their life threads can become entangled, leading to unforeseen results. From level 16 each time the target of this spell is hurt, the cleric regenerates 1d4 HP one second later, this value is increased to 1d8 at level 20. What if the damage was shared between the cleric and the linked character. Split in half and both share the damage at the same time? |
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#291
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![]() Forum Member Posts: 2878 Joined: 10-May 13 ![]() |
QUOTE What if the damage was shared between the cleric and the linked character. Split in half and both share the damage at the same time? That's not possible, at least not without EEex and I don't want to use it, as it's supported only on Windows. |
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#292
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Forum Member Posts: 72 Joined: 15-August 21 ![]() |
Nice man, can't wait to try the new changes.
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#293
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Forum Member Posts: 70 Joined: 4-January 25 ![]() |
I wanted to throw out a suggestion regarding Dragons' wing buffet spell as the current/vanilla version is bugged. Currently if the wing buffet opcode is attached to a spell that starts with "sp", as wing buffet does (spin695.spl), and it is cast on a creature with positive magic resistance, then the whole wing buffet spell doesn't work. To correct, you can have the vanilla spell cast a subspell that starts with something other than "sp", or you can create a new wing buffet spell that doesn't start with "sp" and your scripts will cast. This worked indeed thanks, the engine has quite a few quirks. |
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#294
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Forum Member Posts: 19 Joined: 4-January 25 ![]() |
How's work on the new patch comming?
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#295
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![]() Forum Member Posts: 2878 Joined: 10-May 13 ![]() |
The progress is much slower now. I'm mostly finished with skills spells and abilities, at least those that players can get. I'll probably add some more items, as a few will be needed, especially for those that install contoversial_changes component (which I'll highly recommend, as I'm mostly making changes with that component in mind). And of course there are still many fights to rework, which take way too much time to my liking, even if I don't test them thoroughly... Right now I'm working on a reworked Dracolich fight. It will have some environmental effects and a cutscene or two, which are things new to me and require many adjustments to work properly.
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#296
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Forum Member Posts: 19 Joined: 4-January 25 ![]() |
Good to hear it's still in the making tho. Fingers crossed!
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Lo-Fi Version | Time is now: 17th August 2025 - 12:03 AM |