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> Corona quarantine BG2
critto
post Jun 7 2021, 09:10 PM
Post #161



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Good to know the issue is resolved. I have zero experience with UI mods to be able to diagnose something like that.
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Azoth
post Jun 8 2021, 06:52 PM
Post #162





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Would it be possible to change the Twisted Rune fight in Hard Mode, so that the Greater Twisted Golem and the Twisted Golem spawn a bit earlier? Not necessarily increasing the frequency, but let them spawn when Layene goes invisible directly at the beginning of the fight.
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critto
post Jun 8 2021, 07:14 PM
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Probably, yes, unless there are certain specific conditions for their appearance that are not related to time exclusively (which is the case, IIRC)
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Azoth
post Jun 8 2021, 07:28 PM
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Yes, it looks more complicated wink.gif

Greater Twisted Golem
AR1008.BCS:
CODE
IF
    Global("Iap1hidden","AR1008",1)  // Twisted Rune
    GlobalLT("Iagtwists","AR1008",2)  // Twisted Rune
    !GlobalTimerNotExpired("Iapunish","AR1008")  // Twisted Rune
    Global("Iapcastts","GLOBAL",0)
    Global("Iaexit","AR1008",1)  // Twisted Rune
    InMyArea(Player1)
THEN
    RESPONSE #100
        IncrementGlobal("Iagtwists","AR1008",1)  // Twisted Rune
        SetGlobalTimer("Iapunish","AR1008",THREE_ROUNDS)  // Twisted Rune
        CreateCreatureObjectDoor("S!gtwist",Player1,0,0,0)  // Greater Twisted Golem


S!LAYENE.BCS:
CODE
IF
    !GlobalTimerNotExpired("Iauseitem","LOCALS")
    ActionListEmpty()
    !Detect(Player1)
    InMyArea(Player1)
    Global("Iap1hidden","AR1008",0)  // Twisted Rune
THEN
    RESPONSE #100
        SetGlobal("Iap1hidden","AR1008",1)  // Twisted Rune
END

Twisted Golem
S!LAYENE.BCS:
CODE
IF
    !GlobalTimerNotExpired("Iauseitem","LOCALS")
    !GlobalTimerNotExpired("Iawishcombo","LOCALS")
    Global("Iapcastts","GLOBAL",0)
    !StateCheck(Myself,STATE_HELPLESS)
    Detect(Player1)
    !See(Player1)
    Global("Iamoregolem","LOCALS",0)
THEN
    RESPONSE #100
        SetGlobal("Iamoregolem","LOCALS",1)
        CreateCreatureObjectDoor("S!twist1",Player1,0,0,0)  // Twisted Golem
END


This post has been edited by Azoth: Jun 8 2021, 07:36 PM
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critto
post Jun 9 2021, 05:39 AM
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I have a feeling that you've only scratched the tip of that particular iceberg.

SPOILER!
I haven't checked personally yet, but I remember some of the mechanics being connected to player using stoneskin as a trigger to summon more golems. Feel free to use it if you're not having enough problems with that particular fight :-)
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Azoth
post Jun 9 2021, 11:53 AM
Post #166





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I was just thinking that Layene is going down too quickly, almost immediately after her wish, and almost all the complex scripting and the spawns attached to her are wasted.
Maybe another option would be to force always Time Stop as her Wish result for Hard Mode.
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critto
post Jun 9 2021, 12:56 PM
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I'll make a note to check this out, but no hard promises.
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bulian
post Jun 10 2021, 02:20 AM
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I can’t say I’ve ever fought the battle with the golems.

One note on hardmode tweak - it’s currently only setup for Ch1-3 encounters, so there may be other encounters from Spellhold on that could be “buffed.” Generally adding additional existing summons/mobs to existing encounters is easy, changes to AI is hard. Great to get some new suggestions!

This post has been edited by bulian: Jun 10 2021, 02:21 AM
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Azoth
post Jun 20 2021, 07:38 AM
Post #169





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A little bug again related to IATweaks: Remove traps & locks (i guess):
It is possible to force open the door to the Sealed House in Suldanessar without having the Mirror of the Lakesider.
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critto
post Jun 20 2021, 08:37 AM
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Noted, thanks.
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