The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

9 Pages V  « < 6 7 8 9 >  
Reply to this topicStart new topic
> Corona quarantine BG2
Azoth
post Dec 23 2020, 09:53 PM
Post #141





Forum Member
Posts: 226
Joined: 26-May 15




IA 6.52: Dragon Blade +3 (BDSW2H01.ITM) is not consumed when forging Sword of the Rashemi +5
Go to the top of the page
 
Quote Post
critto
post Dec 24 2020, 04:23 PM
Post #142



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




Yes, there are typos in the dialogue scripts. I'll fix it in v7.
Go to the top of the page
 
Quote Post
Azoth
post Dec 28 2020, 05:01 PM
Post #143





Forum Member
Posts: 226
Joined: 26-May 15




Regarding the Ancient Mage:

SPOILER!
The fight in Troll Hill (AR1904.are) against the Ancient Mage (S!weagua.cre) would be more interesting if the two Elemental Golems (S!elego1.cre) move towards the player.
I guess that the condition of this block in their script S!elego1.bcs is preventing that:
CODE
IF
    !See([PC])
    !See([GOODCUTOFF])
    InMyArea(Player1)
    Global("partyCame","AR0412",1)  // Sphere: Ice and Fire Room
THEN
    RESPONSE #100
        MoveToObject(Player1)
END

Maybe it is intended that the EGs attack only if they see the player?
Another option would be to change their spawning coordinates...


This post has been edited by Azoth: Dec 28 2020, 05:01 PM
Go to the top of the page
 
Quote Post
critto
post Dec 28 2020, 07:22 PM
Post #144



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




I'll check and fix it, thanks.
Go to the top of the page
 
Quote Post
Azoth
post Dec 30 2020, 10:54 AM
Post #145





Forum Member
Posts: 226
Joined: 26-May 15




QUOTE(critto @ Dec 28 2020, 08:22 PM) *
I'll check and fix it, thanks.

Thanks critto!

A question to the quest "The Mystery of the Jewel Casket"
SPOILER!
I can see three ways of dealing with Sir Fredinand Albatross and Lady Mollymawk:
1. Give the Jewel Casket to Albatross -> Mollymawk is gone -> Get Rep+1 and some XP
2. Keep the Casket and hide it on the ground -> Accuse Mollymawk of being a demon's minion -> She is teleporting away and i keep the casket
3. Give the Casket to Mollymawk -> Fight against the Noble Marilith
Are there any consequences depending on the chosen path?

And a note to "The mystery of the Shimmering Light":
SPOILER!
The "Knight of the Order" is saying after defeating the Elite Doppelganger and exonerating Roshan:
"We don't know his exact location either, but we have half of a cyphered note which we have collected from one of their high ranked agents. If you already have the other half of it, you can decode it to find his location."
I was a bit confused by "If you already have...". Wouldn't it make more sense that he is saying you need to find the other half?


Go to the top of the page
 
Quote Post
critto
post Dec 30 2020, 03:06 PM
Post #146



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




QUOTE
A question to the quest "The Mystery of the Jewel Casket"
I'll need to check the flow of the quest, but I'm ~80% sure it does not affect what happens next.

QUOTE
And a note to "The mystery of the Shimmering Light":

Theoretically, it should be possible to find the other half prior to get the first one from him, no? Once again, I don't remember these by heart and therefore not sure when the notes spawn.
Go to the top of the page
 
Quote Post
critto
post Dec 30 2020, 03:25 PM
Post #147



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




QUOTE
A question to the quest "The Mystery of the Jewel Casket"
I don't see any difference in the jewel casket quest except that you get an extra fight. You either way arrive at the same outcome.

QUOTE
And a note to "The mystery of the Shimmering Light":

Judging by the files they should be both discoverable at the same stage independently.
Go to the top of the page
 
Quote Post
lroumen
post Jan 3 2021, 12:21 AM
Post #148





Forum Member
Posts: 524
Joined: 12-April 06
From: Netherlands




I use v6.4 due to an ingoing game so I did not update yet, but I will when v7 comes out.
I noticed when I tried to create my own avenger I could not put any proficiency points into dagger (should be max 2) and sword and shield style (should be max 1).

I will manage by modding it in myself, but I have the intention to go dualwielding druid in v7 once my run finishes.

This post has been edited by lroumen: Jan 3 2021, 12:25 AM
Go to the top of the page
 
Quote Post
critto
post Jan 3 2021, 05:26 AM
Post #149



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




I don't think daggers are allowed to druids due to domain restrictions, but could be changed, of course. S&S is probably a bug.
Go to the top of the page
 
Quote Post
lroumen
post Jan 3 2021, 07:30 AM
Post #150





Forum Member
Posts: 524
Joined: 12-April 06
From: Netherlands




Vanilla druids and their kits can use daggers.
You are thinking of clerics and their restrictions on pointy and edgy weapons.
Go to the top of the page
 
Quote Post
critto
post Jan 3 2021, 07:46 AM
Post #151



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




Noted. I'll re-check this before v7 is out.
Go to the top of the page
 
Quote Post
Azoth
post Jan 4 2021, 09:38 AM
Post #152





Forum Member
Posts: 226
Joined: 26-May 15




Happy new year to all!

QUOTE(critto @ Dec 30 2020, 04:25 PM) *
I don't see any difference in the jewel casket quest except that you get an extra fight. You either way arrive at the same outcome.
Ok, thanks. Decided for the fight, because it offers more coins as reward.
QUOTE
Judging by the files they should be both discoverable at the same stage independently
True.

Some minor cosmetic things:
- Wizard's Energy Blades is using Black Blade of Disaster icon. Was it always like this?
- A formatting error in the Archmages dialogue (OldOne). See screenshot.
Attached File  Baldr021.jpg ( 26.05k ) Number of downloads: 14
Go to the top of the page
 
Quote Post
critto
post Jan 5 2021, 05:52 AM
Post #153



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




QUOTE
- A formatting error in the Archmages dialogue (OldOne). See screenshot.
Yes, there's a problematic symbol, will be fixed in v7.

QUOTE
- Wizard's Energy Blades is using Black Blade of Disaster icon. Was it always like this?

Probably, yes. I'll check and fix it as well. Don't know what's this motivation behind this one.
Go to the top of the page
 
Quote Post
Azoth
post Jan 5 2021, 07:53 AM
Post #154





Forum Member
Posts: 226
Joined: 26-May 15




QUOTE(critto @ Jan 5 2021, 06:52 AM) *
Probably, yes. I'll check and fix it as well. Don't know what's this motivation behind this one.

Ok, the icons are not exactly the same:
Attached File  Baldr022.jpg ( 15.86k ) Number of downloads: 15


Another one:
I can load lvl9 spells in my Chain Contingency. Most probably it is not related to IA6.52, but to one of my UI mods:
- DRAGONSPEAR_UI++
- Bubb's Spell Menu Extended
Go to the top of the page
 
Quote Post
critto
post Jan 5 2021, 08:27 AM
Post #155



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




Well, the max spell level available for contingency is determined by the #234 effect opcode. It is set to 8 by IA. Does the UI mod change this? It shouldn't be possible to put 9th level spells into it otherwise.
Go to the top of the page
 
Quote Post
Azoth
post Jan 5 2021, 08:48 AM
Post #156





Forum Member
Posts: 226
Joined: 26-May 15




SPWI908.SPL looks ok:
Attached File  CClvl9.jpg ( 80.74k ) Number of downloads: 12


I will dig a bit in my installed mods.
Weidu.log
CODE
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.1
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3341 // Increase party movement speed outside combat -> By 100 percent: v9
~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil: v6.52
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v4.0.1
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.1
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.1
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #100 // NPCs will not complain about reputation and leave: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #102 // Simplified economy: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #103 // Disable hardened spellhold: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #104 // Remove traps & locks: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #202 // Custom kit: Minsc -> Berserker: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #204 // Custom kit: Valygar -> Vagrant: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #212 // Custom kit: Korgan -> Dwarven Defender: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #213 // Custom kit: Keldorn -> Undead Hunter: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #214 // Custom kit: Anomen -> Ranger->Cleric: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #300 // The Gypsy questline and the Limak encounter are available for non-mage protagonists: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #301 // The Shimmering Light and The Good, the Bad and the Ugly quest lines are available for non-ranger protagonists: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #302 // Non-essential class- and kit-based drops are available to all protagonists: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #303 // Mage- and ranger-specific rewards and crafted items are available for all protagonists: v1.02
~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #304 // Enable the hardest versions of XP-based encounters in Chapters 2&3: v1.02
~EEEX/EEEX.TP2~ #0 #0 // EEex: 0.8.6
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: v2.41
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #2 // Add Transparent Tooltip Background: v2.41
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: v2.41
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: v2.41
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: v2.41
~BUBB_SPELL_MENU_EXTENDED/SETUP-BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: 3.5


Go to the top of the page
 
Quote Post
critto
post Jan 5 2021, 09:08 AM
Post #157



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




you can run weidu --change-log SPWI908.SPL to find mods that affect the resource.
Go to the top of the page
 
Quote Post
Azoth
post Jan 5 2021, 09:18 AM
Post #158





Forum Member
Posts: 226
Joined: 26-May 15




CODE
[C:\Program Files\BG2_EE\weidu.exe] WeiDU version 24600
[.\chitin.key] 190 BIFFs, 62286 resources
[.\lang\en_us\dialog.tlk] 106479 string entries
[ImprovedAnvil/lang/English/setup.tra] has 1127 translation strings
[ImprovedAnvil/lang/English/thefour.tra] has 27 translation strings

Mods affecting SPWI908.SPL:
00000: /* created or unbiffed */ ~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ 0 0 // Improved Anvilv6.52

My bet is EEEx being the culprit. It changes hardcoded stuff like TOBEx was doing for the Non-EE game.
Go to the top of the page
 
Quote Post
critto
post Jan 5 2021, 09:34 AM
Post #159



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6273
Joined: 23-February 08




Probably, yes. I've never tried it personally since I'm on mac.
Go to the top of the page
 
Quote Post
Azoth
post Jun 6 2021, 07:00 PM
Post #160





Forum Member
Posts: 226
Joined: 26-May 15




QUOTE(critto @ Jan 5 2021, 08:27 AM) *
Well, the max spell level available for contingency is determined by the #234 effect opcode. It is set to 8 by IA. Does the UI mod change this? It shouldn't be possible to put 9th level spells into it otherwise.

Just to let you know. Bubb in Beamdog's forum found out why i can load lvl 9 spells in a Chain Contingency:
"I just tested it - the culprit is Dragonspear UI++. Open UI.MENU and replace all instances of:
maxMagePage >= 8
with
maxMagePage > 8"
https://forums.beamdog.com/discussion/comme...Comment_1170657
Go to the top of the page
 
Quote Post

9 Pages V  « < 6 7 8 9 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 8th February 2026 - 02:17 AM