| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
![]() ![]() |
Dec 23 2020, 09:53 PM
Post
#141
|
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
IA 6.52: Dragon Blade +3 (BDSW2H01.ITM) is not consumed when forging Sword of the Rashemi +5
|
|
|
|
Dec 24 2020, 04:23 PM
Post
#142
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
Yes, there are typos in the dialogue scripts. I'll fix it in v7.
|
|
|
|
Dec 28 2020, 05:01 PM
Post
#143
|
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
Regarding the Ancient Mage:
SPOILER! The fight in Troll Hill (AR1904.are) against the Ancient Mage (S!weagua.cre) would be more interesting if the two Elemental Golems (S!elego1.cre) move towards the player.
I guess that the condition of this block in their script S!elego1.bcs is preventing that: CODE IF !See([PC]) !See([GOODCUTOFF]) InMyArea(Player1) Global("partyCame","AR0412",1) // Sphere: Ice and Fire Room THEN RESPONSE #100 MoveToObject(Player1) END Maybe it is intended that the EGs attack only if they see the player? Another option would be to change their spawning coordinates... This post has been edited by Azoth: Dec 28 2020, 05:01 PM |
|
|
|
Dec 28 2020, 07:22 PM
Post
#144
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
I'll check and fix it, thanks.
|
|
|
|
Dec 30 2020, 10:54 AM
Post
#145
|
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
I'll check and fix it, thanks. Thanks critto! A question to the quest "The Mystery of the Jewel Casket" SPOILER! I can see three ways of dealing with Sir Fredinand Albatross and Lady Mollymawk: 1. Give the Jewel Casket to Albatross -> Mollymawk is gone -> Get Rep+1 and some XP 2. Keep the Casket and hide it on the ground -> Accuse Mollymawk of being a demon's minion -> She is teleporting away and i keep the casket 3. Give the Casket to Mollymawk -> Fight against the Noble Marilith Are there any consequences depending on the chosen path? And a note to "The mystery of the Shimmering Light": SPOILER! The "Knight of the Order" is saying after defeating the Elite Doppelganger and exonerating Roshan: "We don't know his exact location either, but we have half of a cyphered note which we have collected from one of their high ranked agents. If you already have the other half of it, you can decode it to find his location." I was a bit confused by "If you already have...". Wouldn't it make more sense that he is saying you need to find the other half? |
|
|
|
Dec 30 2020, 03:06 PM
Post
#146
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
QUOTE A question to the quest "The Mystery of the Jewel Casket" I'll need to check the flow of the quest, but I'm ~80% sure it does not affect what happens next.QUOTE And a note to "The mystery of the Shimmering Light": Theoretically, it should be possible to find the other half prior to get the first one from him, no? Once again, I don't remember these by heart and therefore not sure when the notes spawn. |
|
|
|
Dec 30 2020, 03:25 PM
Post
#147
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
QUOTE A question to the quest "The Mystery of the Jewel Casket" I don't see any difference in the jewel casket quest except that you get an extra fight. You either way arrive at the same outcome.QUOTE And a note to "The mystery of the Shimmering Light": Judging by the files they should be both discoverable at the same stage independently. |
|
|
|
Jan 3 2021, 12:21 AM
Post
#148
|
|
|
Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
I use v6.4 due to an ingoing game so I did not update yet, but I will when v7 comes out.
I noticed when I tried to create my own avenger I could not put any proficiency points into dagger (should be max 2) and sword and shield style (should be max 1). I will manage by modding it in myself, but I have the intention to go dualwielding druid in v7 once my run finishes. This post has been edited by lroumen: Jan 3 2021, 12:25 AM |
|
|
|
Jan 3 2021, 05:26 AM
Post
#149
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
I don't think daggers are allowed to druids due to domain restrictions, but could be changed, of course. S&S is probably a bug.
|
|
|
|
Jan 3 2021, 07:30 AM
Post
#150
|
|
|
Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
Vanilla druids and their kits can use daggers.
You are thinking of clerics and their restrictions on pointy and edgy weapons. |
|
|
|
Jan 3 2021, 07:46 AM
Post
#151
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
Noted. I'll re-check this before v7 is out.
|
|
|
|
Jan 4 2021, 09:38 AM
Post
#152
|
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
Happy new year to all!
I don't see any difference in the jewel casket quest except that you get an extra fight. You either way arrive at the same outcome. Ok, thanks. Decided for the fight, because it offers more coins as reward.QUOTE Judging by the files they should be both discoverable at the same stage independently True.Some minor cosmetic things: - Wizard's Energy Blades is using Black Blade of Disaster icon. Was it always like this? - A formatting error in the Archmages dialogue (OldOne). See screenshot.
Baldr021.jpg ( 26.05k )
Number of downloads: 14 |
|
|
|
Jan 5 2021, 05:52 AM
Post
#153
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
QUOTE - A formatting error in the Archmages dialogue (OldOne). See screenshot. Yes, there's a problematic symbol, will be fixed in v7.QUOTE - Wizard's Energy Blades is using Black Blade of Disaster icon. Was it always like this? Probably, yes. I'll check and fix it as well. Don't know what's this motivation behind this one. |
|
|
|
Jan 5 2021, 07:53 AM
Post
#154
|
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
Probably, yes. I'll check and fix it as well. Don't know what's this motivation behind this one. Ok, the icons are not exactly the same:
Baldr022.jpg ( 15.86k )
Number of downloads: 15Another one: I can load lvl9 spells in my Chain Contingency. Most probably it is not related to IA6.52, but to one of my UI mods: - DRAGONSPEAR_UI++ - Bubb's Spell Menu Extended |
|
|
|
Jan 5 2021, 08:27 AM
Post
#155
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
Well, the max spell level available for contingency is determined by the #234 effect opcode. It is set to 8 by IA. Does the UI mod change this? It shouldn't be possible to put 9th level spells into it otherwise.
|
|
|
|
Jan 5 2021, 08:48 AM
Post
#156
|
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
SPWI908.SPL looks ok:
CClvl9.jpg ( 80.74k )
Number of downloads: 12I will dig a bit in my installed mods. Weidu.log CODE // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.1 ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.1 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3341 // Increase party movement speed outside combat -> By 100 percent: v9 ~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil: v6.52 ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v4.0.1 ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.1 ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.1 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #100 // NPCs will not complain about reputation and leave: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #102 // Simplified economy: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #103 // Disable hardened spellhold: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #104 // Remove traps & locks: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #202 // Custom kit: Minsc -> Berserker: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #204 // Custom kit: Valygar -> Vagrant: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #212 // Custom kit: Korgan -> Dwarven Defender: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #213 // Custom kit: Keldorn -> Undead Hunter: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #214 // Custom kit: Anomen -> Ranger->Cleric: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #300 // The Gypsy questline and the Limak encounter are available for non-mage protagonists: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #301 // The Shimmering Light and The Good, the Bad and the Ugly quest lines are available for non-ranger protagonists: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #302 // Non-essential class- and kit-based drops are available to all protagonists: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #303 // Mage- and ranger-specific rewards and crafted items are available for all protagonists: v1.02 ~IATWEAKS/SETUP-IATWEAKS.TP2~ #0 #304 // Enable the hardest versions of XP-based encounters in Chapters 2&3: v1.02 ~EEEX/EEEX.TP2~ #0 #0 // EEex: 0.8.6 ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01 ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: v2.41 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #2 // Add Transparent Tooltip Background: v2.41 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: v2.41 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: v2.41 ~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: v2.41 ~BUBB_SPELL_MENU_EXTENDED/SETUP-BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: 3.5 |
|
|
|
Jan 5 2021, 09:08 AM
Post
#157
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
you can run weidu --change-log SPWI908.SPL to find mods that affect the resource.
|
|
|
|
Jan 5 2021, 09:18 AM
Post
#158
|
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
CODE [C:\Program Files\BG2_EE\weidu.exe] WeiDU version 24600 [.\chitin.key] 190 BIFFs, 62286 resources [.\lang\en_us\dialog.tlk] 106479 string entries [ImprovedAnvil/lang/English/setup.tra] has 1127 translation strings [ImprovedAnvil/lang/English/thefour.tra] has 27 translation strings Mods affecting SPWI908.SPL: 00000: /* created or unbiffed */ ~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ 0 0 // Improved Anvilv6.52 My bet is EEEx being the culprit. It changes hardcoded stuff like TOBEx was doing for the Non-EE game. |
|
|
|
Jan 5 2021, 09:34 AM
Post
#159
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
Probably, yes. I've never tried it personally since I'm on mac.
|
|
|
|
Jun 6 2021, 07:00 PM
Post
#160
|
|
|
Forum Member Posts: 226 Joined: 26-May 15 |
Well, the max spell level available for contingency is determined by the #234 effect opcode. It is set to 8 by IA. Does the UI mod change this? It shouldn't be possible to put 9th level spells into it otherwise. Just to let you know. Bubb in Beamdog's forum found out why i can load lvl 9 spells in a Chain Contingency: "I just tested it - the culprit is Dragonspear UI++. Open UI.MENU and replace all instances of: maxMagePage >= 8 with maxMagePage > 8" https://forums.beamdog.com/discussion/comme...Comment_1170657 |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 8th February 2026 - 02:17 AM |