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Jun 2 2015, 07:26 PM
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#61
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![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
QUOTE Also one other thing I guess, if you're investigating bugs, is that Spell Shield uses the Protection from Magic Energy symbol on one's character portrait. I believe there is an actual Spell Shield symbol that can be used (it's kind of moon-shaped). I haven't found any separate icon. I even assigned a Spell Shield icon specifically to the spell file and it still shows the same one. |
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Jun 2 2015, 07:35 PM
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#62
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Forum Member Posts: 237 Joined: 23-April 13 |
It looks like he does that physical resist lowering *every time* he hits (well, with some probability, I can't quite tell whether it's 100% of the time, 86%, or 14%). I don't see how it would only happen when you're alone with him though. By then however, I expect to be out of potions anyways and just running on PFMW and AI scrolls if they'll last a few rounds. I am not sure I can win this thing but it seems dumb not to try, considering I saved all of these barbarian essence potions and got this far :-) The prince is scripted to immediately remove any Absolute Immunity or PFMW. Doesn't even take him an action to do so. He does it instantaneously. You may look up the other topic, I've shown how you can entrap the prince. He cannot move and you can reach him with a polearm. Strangely enough, Hammer of Thor (but it has to be mainhand) can also reach him. |
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Jun 2 2015, 08:15 PM
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#63
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Forum Member Posts: 117 Joined: 7-April 15 |
I haven't found any separate icon. I even assigned a Spell Shield icon specifically to the spell file and it still shows the same one. Sorry I can't help with associating the icon (maybe there's multiple "spell shield" spells, and you added the icon to version A but not version B?) But the icon itself can be seen here, 4th portrait from the top: http://s935.photobucket.com/user/polytope/...irexII.jpg.html It might be packaged with SCS or Tactics, but I swore I saw it historically in IA too... |
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Jun 3 2015, 02:04 AM
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#64
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Forum Member Posts: 117 Joined: 7-April 15 |
EDE is looking pretty difficult. I am able to kill one Ultra Golem, I usually decide it will be the northwest one. Summons and Pasha take care of the Supreme and other Ultra and Prince while I am doing this.
At that point, I look to kill the other Ultra Golem, but am eventually overwhelmed by ADHW from all of the Rakshasas who spawn. I had also tried pursuing the Supreme Elemental Golem first, leaving summons to the northwest Ultra and Pasha to the southeast Ultra (my usual full-party strategy), but the lowered elemental resistance from the Supreme Golem makes this impossible. Maybe if I had enough Gem and Coin Golems hitting me, but unfortunately (!!) they take too long to spawn in great number. Oddly enough, I actually think that a Vagrant-type solo might have a better chance at this. The magic damage resistance (innate and from equipment) would be enormously helpful, as would the ability of the Swanmays to hold off the other big golems. Boots of Improved Haste would be helpful too. There is virtually no point to being a high-level mage in this final battle, at least as a solo character. |
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Jun 3 2015, 04:32 AM
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#65
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Forum Member Posts: 61 Joined: 1-April 15 |
Your FN can make it——in theory.
Stage 1: Drink 3 potions of barbarian essence,cast SI:Evocation Improved Haste and Hardness. Cast Farsight in NW,NE,SE of the main battle field.Put three summons,one in NW,one in SE,one in middle(Djinni),when Prince appear,Djinni attract him to NE,other two tank the Ultra Golems.You character and Pasha go for Supreme Golem. The supreme golem have 400 HP and 95% resistance,you need 9-10 rounds to kill him(Critical Strike!).During this time,you have to keep operating the summons,make sure they`re not been killed by Ultra Golems or the Prince. After Supreme Golem died,go for Ultra Golem,then another one.Make sure the summons who tank the prince in the Farsight area and alive. After 3 super golems died,go into a trial ground,save. Stage 2: Go for the prince,the first wave Rakashas appear,summons attract the prince away,kill Rakashas.Then go for the prince again and again. After all Rakashas killed,go into a trial ground,save. Stage 3: Now there is only the prince left.All you need is 12 potions of barbarian essence(drink 6 potions first,it will last 95 rounds,after the duration expired,drink 6 potions again),SI:Evocation,Improved Haste,Dragon Lord and Poseidon,several summons,go for the prince. The prince have 400 HP,75% resistance and 30HP regeneration per round. Use Hammer of Thor as main-hand,Foebane as off-hand to attack,you can deal 9-11 damage per hit.SI:Evocation can block his Field of Repulsor,Dragon Lord and Poseidon can block his Dragon breath and ADHW.Make sure SI:E and improved haste buffed after he cast RM or Purge Magic. Each time you make him use AI,go into the trial ground and save. Do it again and again,until the Prince surrender. You need a lot of RVE rest and wish rest between each save.RVE rest can be used only once,but wish rest can be used many times.There is no punishment in the first wish rest,25% chance to meet a Planetar and an Elemental Golem in the second wish rest,after that,each time you wish rest,you have 100% chance to meet them.However,the planetar and elemental golem are easy to deal with(your character have 125% resistance).Don`t know if they will follow you,I guess not.So your summon can attract them away,and after the summon died,they stay where they are. That is the tactic I planned,you may need a lot of luck,save/load and a lot of time on it,but in theory you can eventually make it. |
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Jun 3 2015, 05:43 AM
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#66
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Forum Member Posts: 237 Joined: 23-April 13 |
Stage 3 seems impossible though. I am at a far better position currently than blastermaster, having not only defeated the Prince's minions but also rested (the normal way) after trapping him.
However, without Grandmastery, Hammer of Thor and Foebane do only an average of 80 damage per round which theoretically should be enough, if there weren't some misses. My character has both hands THAC0 reduced to -21 (Helm of Balduran, Foreknowledge, Bardic ring from "The Four" mod, gloves, Montolio's cloak) and even polymorphed to Spider (which gives him 2 more APR) yet with STR 25 (Giant str) cannot harm the prince effectivelly in between two Purges. Managed to bring him twice to Injured but that's all. However blastermaster is looking at far worse THAC0 (which will give him a lot of misses). Tried Black Blade of Disaster. Now this looks promising, but there are two problems with it: First, don't allow a Remove Magic to hit you, second, if the prince attacks your PC then he dispels both SI:Evocation and Protection from Magical Energy, leaving you vulnerable to his Field of Repulse. @ blastermaster - now is the time for the two halberds to shine, but you have to distract the Prince with a summon while taking care of his minion Rakshasas, thats for sure. |
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Jun 3 2015, 08:05 AM
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#67
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![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 |
QUOTE But the icon itself can be seen here, 4th portrait from the top: You're right, there's something weird going on, but I don't understand what exactly, right now. I'll see if I can figure it out. |
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Jun 3 2015, 08:42 AM
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#68
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Forum Member Posts: 61 Joined: 1-April 15 |
QUOTE if the prince attacks your PC then he dispels both SI:Evocation and Protection from Magical Energy, leaving you vulnerable to his Field of Repulse. Oh no···Didn`t know his attack dispels SI:E effect··· The normal rest will refresh the prince`s AI and minions(only Rakashasas will be refreshed),wish rest won`t.But if the battle last for 8 hours,it will.Can you wish for rest,if you can`t···well,I have no idea···I doubt you haven`t enough skills and spell slots to kill him···You can make him use AI twice,maybe three times,but can`t hurt him anymore.(make him nearly death once need 400/(80-30)=8 rounds,and you have to use at least 8 CS,2 IA,2 SI:E and 2 IH,too costly···) I don`t know how much magical energy resistance do you have,if you have 50%,drink potion of magic shielding instead of SI:E will be OK,but it can`t last long··· If you have about 50% or more magical energy resistance,I have a method to save CS,IH,SI and potions:Wearing a speed boot,so your APR is 5,stack your saves as lower as possible,use tenser`s transformation,summon a planetar to heal you while you attack···Hope you can make him use the first two AI by this way··· |
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Jun 3 2015, 09:10 AM
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#69
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Forum Member Posts: 237 Joined: 23-April 13 |
Already got the prince to waste 4 Absolute Immunities, slowly but steadily am finding the right no-reload strategy.
If the prince is trapped, he cannot retaliate provided you attack him with a polearm or Hammer of Thor main-hand. I guess for the tactic to be perfect, I need the Sunlight helmet from "The Four"mod. It adds 4 to THAC0. Then I will miss only on Critical. Another option will be unlocking multiclass grandmastery and making PC grandmaster with warhammers. Supposedly I can do both of these in a future no-reload run, so I will cheat those in now and try the tactic with them. Improved Haste may be refreshed indefinitely via Amulet of Cheetah Speed for example, which leaves me all of the 6th level slots to be Giant Strength or PFME or something else if need be. Edit: QUOTE The normal rest will refresh the prince`s AI and minions(only Rakashasas will be refreshed),wish rest won`t.But if the battle last for 8 hours,it will.Can you wish for rest,if you can`t···well,I have no idea···I doubt you haven`t enough skills and spell slots to kill him···You can make him use AI twice,maybe three times,but can`t hurt him anymore.(make him nearly death once need 400/(80-30)=8 rounds,and you have to use at least 8 CS,2 IA,2 SI:E and 2 IH,too costly···) A multiclass F/M/T cannot Wish for Rest. I had hoarded all of the PFME and Improved Haste scrolls and items however. PFME scrolls can be also gained indefinitely if one has the patience. After each rest, the trapped Prince unleashes four new Noble Rakshasas, which can be harvested for PFME scrolls without any limited resources wasted in the process. Rinse, repeat, until you have a gazillion of PFME scrolls, and those are important.QUOTE I don`t know how much magical energy resistance do you have,if you have 50%,drink potion of magic shielding instead of SI:E will be OK,but it can`t last long·· I can make magical damage resistance up to 50, but sadly this doesn't help since on Insane even that 50% damage reduction is insnificant. In addition, if I drink a potion of Magic Shielding, that triggers enemy to respond with remove magic, and I have only 17 potions of Magic Shielding. QUOTE If you have about 50% or more magical energy resistance,I have a method to save CS,IH,SI and potions:Wearing a speed boot,so your APR is 5,stack your saves as lower as possible,use tenser`s transformation,summon a planetar to heal you while you attack···Hope you can make him use the first two AI by this way··· Nothing less than an average of 75 damage per round will make him waste the first two AI. As you pointed out the prince has 30 hp/regeneration rate per round. Unfortunately you're missing the fact that under Improved Haste (and the prince has it permanent) this is actually doubled. So in fact his regeneration rate is 60 hp per round. I wasn't able to Injure the Prince with multiple criticals and 8 APR, although my math tells me I should be able to. So 5 APR is a no-no. The Planetar-Heal might work on Core. Unfortunately not on Insane. The damage level is just too different. But even if it works, with 5 APR PC just won't do anything except scratch or tickle the Prince. Edit: One rakshasa prince down,one no-reload tactic ensured. This post has been edited by Krell: Jun 3 2015, 11:18 AM |
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Jun 3 2015, 12:21 PM
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#70
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Forum Member Posts: 117 Joined: 7-April 15 |
Your FN can make it——in theory. Stage 1: Drink 3 potions of barbarian essence,cast SI:Evocation Improved Haste and Hardness. Cast Farsight in NW,NE,SE of the main battle field.Put three summons,one in NW,one in SE,one in middle(Djinni),when Prince appear,Djinni attract him to NE,other two tank the Ultra Golems.You character and Pasha go for Supreme Golem. I am intrigued by the idea of Pasha helping me with the Supreme Golem. But, how long do you expect the summons to live against the Ultra Golems and Prince? The prince rips apart Noble Djinni, even if his PFMW is not dispelled he will last barely more than 4 rounds. SI:Evocation stops Elemental Backlash thing? If so, this would be an enormous help. I don't have Hardiness, but plenty of barbarian potions to drink beforehand instead. I could let Pasha take the melee hits from the Supreme Elemental, due to my slightly larger distance away with Crom Faeyr (er, hammer of thor). I'll give this a shot tonight. Krell, I'm not going to abuse a bug to refresh the Cheetah amulet, nor trap the prince. |
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Jun 3 2015, 12:32 PM
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#71
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Forum Member Posts: 61 Joined: 1-April 15 |
So you use gem bag bug to get infinite Improved Haste···Well,I checked my game(someone remix IA v6,EoU,tower of deception,widerscreen mod to BG and shared to me),this bug has been fixed···
QUOTE Nothing less than an average of 75 damage per round will make him waste the first two AI. As you pointed out the prince has 30 hp/regeneration rate per round. Unfortunately you're missing the fact that under Improved Haste (and the prince has it permanent) this is actually doubled. So in fact his regeneration rate is 60 hp per round. I wasn't able to Injure the Prince with multiple criticals and 8 APR, although my math tells me I should be able to. So 5 APR is a no-no. I saw the infomation about his regeneration from someone`s thread,so I`m not sure if the 30 hp/regeneration rate is under IH or not···But I test it,the first round his hp regenerated from 222 to 262,the next round is 262 to 302,so it is 40 hp per round. |
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Jun 3 2015, 12:40 PM
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#72
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Forum Member Posts: 61 Joined: 1-April 15 |
QUOTE I am intrigued by the idea of Pasha helping me with the Supreme Golem. But, how long do you expect the summons to live against the Ultra Golems and Prince? The prince rips apart Noble Djinni, even if his PFMW is not dispelled he will last barely more than 4 rounds. Control you summons run and aviod been hit with the help of Farsight···You need to control at least 3 summons and your character at the same time···Another method is:you can use Limited Wish to summon rabbits,it will take Ultra Golem a lot of time to kill them,but the duration of rabbits is not long.QUOTE SI:Evocation stops Elemental Backlash thing? Yes,it can also block Field of Repulse of the Prince,but I forgot that the Prince can dispel it with a succesful hit··· |
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Jun 3 2015, 12:44 PM
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#73
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Forum Member Posts: 117 Joined: 7-April 15 |
I see his weapon giving him 5HP per second, so 30 per round. I see him having Haste enabled, but not Improved Haste (but possible I missed it; his items give him spells and immunity to spells for about 300 different things all in all). If he has improved haste, it should be 60 HP per round. Easiest way to check this is to CTRL-Q to add him to your party and look for the icon and the attacks per round.
40 is a very strange number of HP to regenerate per round. Since Regeneration is applied in terms of "regenerates N hitpoints per second" or "regenerates 1 HP per N seconds", the round total should be a multiple of 6 since there are 6 seconds in a round. |
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Jun 3 2015, 12:57 PM
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#74
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Forum Member Posts: 117 Joined: 7-April 15 |
Control you summons run and aviod been hit with the help of Farsight···You need to control at least 3 summons and your character at the same time···Another method is:you can use Limited Wish to summon rabbits,it will take Ultra Golem a lot of time to kill them,but the duration of rabbits is not long. I see. I am not sure I really have time to be casting Limited Wish for those rabbits, unless I do before the battle begins. Very interesting, and it would be amazing if rabbits were the key to this battle... I have used them to great effect in the past when I have non-PFMW/Stoneskin characters to protect). Maybe I will try this with Pasha still on one Ultra Golem and my summons on the other and the Prince. SI:Evocation protecting me from the Supreme Golem may be what I need to concentrate an assault on him. |
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Jun 3 2015, 01:37 PM
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#75
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Forum Member Posts: 237 Joined: 23-April 13 |
I am intrigued by the idea of Pasha helping me with the Supreme Golem. But, how long do you expect the summons to live against the Ultra Golems and Prince? The prince rips apart Noble Djinni, even if his PFMW is not dispelled he will last barely more than 4 rounds. SI:Evocation stops Elemental Backlash thing? If so, this would be an enormous help. I don't have Hardiness, but plenty of barbarian potions to drink beforehand instead. I could let Pasha take the melee hits from the Supreme Elemental, due to my slightly larger distance away with Crom Faeyr (er, hammer of thor). I'll give this a shot tonight. Krell, I'm not going to abuse a bug to refresh the Cheetah amulet, nor trap the prince. As chaser already proposed, you can successfully have a summon engage the Prince. It should be something powerful like a Greater Djinni. Keep him on the move constantly or it will be slowed by the prince and killed fast afterwards. I agree that refreshing certain items is kinda iffy way of winning, however still legit by the game engine. I understand your sentiments on this one completely however. Still, if I had the Wish:Rest or RVE:Rest options I'd probably not resort to this particular weakness in the game engine. However, I personally think that trapping the Prince is a completely legitimate tactic. Basically using the terrain against him. Whether this tactic relies on certain other weaknesses in the game engine is a pure question of debate. Again, I am devoid of Wish:Rest options, and personally am not fond of relying on Wish:Rest + reloads as my sole option to win a hard battle. The tactic I developed may be further polished to be still a no-reload insane tactic, but not to utilize the bag-recharge item exploit. However trapping the Prince is essential for it to work, and I'm really glad I thought how it could actually be done. As chaser already pointed out, regular Rest does little except refreshing the spellbook and limited charge items. Since the Prince gets his 4 Noble Rakshasas and his 6 Absolute Immunities back. You also lose Barbarian Essences used in the first round and all of your still alive summons. Wish:Rest is insanely better. Basically from what I've gathered so far, there are several ways to deal with the golems and the minor rakshasas, so this is basically the prelude. The real combat begins when your resources are depleted and you're one-on-one with the Prince. I wish you best of luck in your fight, but do not rely on Pasha against the Prince himself. Pasha has not so good saves and will be pushed away very often by the Field of Repulse. |
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Jun 3 2015, 02:39 PM
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#76
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Forum Member Posts: 117 Joined: 7-April 15 |
I agree that refreshing certain items is kinda iffy way of winning, however still legit by the game engine. I understand your sentiments on this one completely however. Still, if I had the Wish:Rest or RVE:Rest options I'd probably not resort to this particular weakness in the game engine. I do not care. I started this thread to avoid this type of discussion. However, I personally think that trapping the Prince is a completely legitimate tactic. He's a demi-god who found his way into your pocket plane. But yeah, maybe he would get stuck behind a rock and be unable to figure out how to walk around it. do not rely on Pasha against the Prince himself. Pasha has not so good saves and will be pushed away very often by the Field of Repulse. I would be thrilled if I could keep Pasha alive to this point. Any little bit helps! But it seems unlikely. Will spend a couple more nights playing around with this, but I'm fairly satisfied with getting to this point (while only using barbarian essences in one battle to this point). I'm starting to get excited thinking about my next run already. |
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Jun 3 2015, 02:48 PM
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#77
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Forum Member Posts: 237 Joined: 23-April 13 |
QUOTE I would be thrilled if I could keep Pasha alive to this point. Any little bit helps! But it seems unlikely. Will spend a couple more nights playing around with this, but I'm fairly satisfied with getting to this point (while only using barbarian essences in one battle to this point). I'm starting to get excited thinking about my next run already. There is another who may be recruited in your forces. Cernd is the only one NPC (if you called him in your Pocket plane, that is) which isn't wiped from existence the moment that the Prince appears. You can put a mindflayer collar on Cernd and he's yours for the next 6 hours. He can cast Farsights to better control your summons and refresh Farsights via Wondrous recall. Also, he can summon up to 3 Anacondas if you give him the Nymph ring (costs only 5k gold). And last but not least, he can summon Shambling Mounds if you give him the Staff of the Woodlands. You could also make Cernd a tank of sorts if you're willing to spend Barbarian essence potions on him. |
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Jun 3 2015, 04:55 PM
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#78
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Forum Member Posts: 117 Joined: 7-April 15 |
Oh funny - Sarevok was moping around in the southeast and I was hoping he'd soak up a couple of hits for Pasha (would have been appropriate!), but never saw a body.
Maybe I'll let Cernd take a couple hits for the team, but I won't Collar him - that seems like it violates the spirit of a solo attempt. The Adamantite Golem from limited wish though... if only I could get him to drink a few potions! |
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Jun 3 2015, 05:19 PM
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#79
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Forum Member Posts: 237 Joined: 23-April 13 |
Oh funny - Sarevok was moping around in the southeast and I was hoping he'd soak up a couple of hits for Pasha (would have been appropriate!), but never saw a body. Maybe I'll let Cernd take a couple hits for the team, but I won't Collar him - that seems like it violates the spirit of a solo attempt. The Adamantite Golem from limited wish though... if only I could get him to drink a few potions! You cannot let Cernd take hits for the team unless you join him Cernd can also improve your THAC0 if only a bit by casting Bless. Even if the Adamantite Golem was able to drink a few potions, it still would die to Dragon Breath after taking a couple of hits from the Prince. Or to ADHW. Prince's melee attack has a chance to lower all resistasnces - physical, elemental, magical damage, magic. Once that golem has few than 100% MR it will die. DB ignores MR altogether. The two smaller golems (Sand and Juggernaut) are a better choice (if hasted) for charming, because they can run around faster Seriously, the best common summon that can distract the Prince (if constantly moved) is the Salamander Noble (MS V). With innate fire resistance of 100% he won't be caught so easily in the Dragon Breath. ADHW won't kill him either most of the time, and he's under permanent Haste. However, I personally think that trapping the Prince is a completely legitimate tactic. He's a demi-god who found his way into your pocket plane. But yeah, maybe he would get stuck behind a rock and be unable to figure out how to walk around it. The prince is a demi-god. So is PC, in a way, having reached that far and having his own pocket plane. Yet PC is still unable to do lot of stuff, like teleporting freely around. Obviously, neither can the Prince. First of all, the Prince just used up most of his divine essence to create three powerful golems. If you talked to Helm's supreme golem in Watcher's Keep, he says that creating a Supreme Golem is a feat that few gods undertake since they're not willing to waste the resources needed to create one. So we may as well conclude that creating not only a Supreme golem, but also two Ultra Golems has drained the Prince quite a lot. And that he obviously chose to retain the remaining of his divine powers for self-defense (enormous regeneration rate, low AC, numerous immunities, etc, etc.). Even gods can be tricked and trapped by mortals sometimes (seen in different mythologies), so why cannot a demi-god who obviously lacks too many believers (like the Rakshasa Prince) be tricked and trapped as well? As I said, it is a discussion that has a lot of cons and pros, however, the fact remains, the prince can be tricked and trapped with legitimate in-game tricks and spells. Probably he can leave to his own plane, but it's doubtful that he could return after wasting so much of his divine essence in this fight. As he leaves defeated he states he cannot return for another 100 years. Being tricked and trapped, and forced to leave in the middle of the fight counts as defeat. Do not forget that the prince is not the only one god or demigod on Faerun watching over the conflict between Mel and PC. If he takes some drastic measures like coming to your pocket plane immune to everything or being able to teleport freely around then it's conceivable that real gods will intervene and blast him away into oblivion or something. Even Cyric states that he cannot engage you personally due to Ao, the Overfather's personal order. Same goes for the Prince. |
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Jun 4 2015, 01:47 AM
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#80
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Forum Member Posts: 117 Joined: 7-April 15 |
I am really quite bored of this character and playthrough, but the more I test this, the more it seems feasible.
SI:Evocation is a big help. PFMW keeps the Elemental Golem from lowering my resistances. The key is for the Noble Djinni on the prince to last long enough to keep the prince away until the supreme golem is dead. (The prince insta-dispels PFMW, which then causes you to get your resistance lowered by the elemental golem, which causes dragon breaths to really hurt). I think I am going to try sending both noble djinni after the prince to ensure he stays occupied long enough. This would allow the NW golem, who has the remainder of my summons, to come get me somewhat sooner, but he can't really reach me by that point anyways since I'm so surrounded. Ideally I can insulate myself from the prince too, since his on-hit status effects are painful. |
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