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> Party of lesser-used classes and kits
blastermaster
post Apr 7 2015, 12:32 PM
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I've enjoyed the interesting aspects of this mod relative to vanilla BG2 and other difficulty mods. After a few run-throughs though, using a standard or semi-standard party isn't too much of a challenge. With this mod, a low-level challenge, no-reload challenge, and/or poverty challenge are all out of the question. So the only other challenges I can think of are a "no arcane magic challenge" (which frankly I think is quite do-able thanks to Iron Skins and Greater Restoration and Auramasters), or perhaps a party entirely composed of the types of classes and kits that people tend not to use (at least from what I can see in the journals here).

Some classes I am considering:

Archer
The major issue here is that so many monsters have extra resistance to missiles, relative to other damage types (or outright immunity). So this leaves you with essentially the Bow of Gesen's flat 2 piercing damage, or using Arrows of Piercing whenever you have some. Also, I think Tuigan isn't available until somewhere in Watcher's Keep (unless it's randomized?), which hurts the archer in the early game. The lack of Strength bonus to damage, and the Dexterity bonus to Thac0 actually not scaling like it does with Strength (and, to add insult to injury, it is of course much harder to raise Dexterity in this game as compared to Strength). Called Shot is intriguing, but there are only a few encounters in which you're facing just one enemy hitting you, so the Thac0 penalty from it would just impact one of them. Unfortunately the STR loss per hit is too short-lasting to be relied upon to kill something by getting them down to 0 STR, though perhaps in multiples this is more readily achievable?

Wild Mage
Potentially using high-level spells early in the game is nice, but a Wild Surge on 1 out of 20 spells means you're likely to really get hurt by this in perhaps the majority of battles. I suppose you could reload until at least your pre-buffing goes correctly, and then take fights from there, but that's no fun.

Blade
Can't cast the all-important level 7 Ruby Ray spell, so he's stuck using scrolls for this. Same with Limited Wish for undead protection. No Alacrity, meaning you're just getting one spell per turn out of him. Use Any Item is still pretty nice and you could make quite a tank out of a Blade, but the offensive capability is really lacking. And without the classical fast leveling of a bard, or the usefulness of the HLA traps, it seems like a Figher/Mage multi is almost entirely dominant over this class.

Inquisitor
No higher than Specialization really hurts, especially if you're using two-handed weapons - he will max out at 5 attacks under Improved Haste. Would be a nice tweak if paladins could get grandmastery in 2H swords, given it's their signature weapon style and it is so important in games in which the un-nerfed grandmastery is used.

Swashbuckler
The weapon and armor for this class are underwhelming and very expensive. Lack of Use Any Item hurts a ton, and the HLA of Acrobatic Combat is extremely underwhelming. Still, the possibility for a very low AC could make him a good tank, but why not use a Ranger Cleric for this purpose and get more offensive output and more defensive capabilities?

Thief dualed to a Cleric
Level a thief to 23 to get Use Any Item, then dual him to a Cleric. I believe he can then get 105% physical resistance (40% hardiness from Wish, 25% from Jan's armor, 10% from Defender of Easthaven or Warblade upgrade, 5% from Master of Disciplines, 10% from Armor of Faith, 15% from Scarlet Ioun Stone if PC is a necro). And he could use Scarlet Ninja-to in offhand to get 6 attacks under Improved Haste, and cast spells from scrolls. Not great, but pretty useful. Alternatively, I think you could take a Cleric and dual immediately to thief. Armor of Faith gives you the 10% resistance right from level 1, and likewise the 15 round duration. You lose out on higher-level cleric spells, but it would be an interesting character for sure. Without the Scarlet Ioun Stone, he loses a lot of appeal as a tank, and I think would be forced to aim for low AC route for damage prevention.

Viconia
The 65% magic resistance is very tempting, especially with the Human Flesh armor being available pretty early. But from a weapons perspective, she's just no help in combat with a poor Thac0 and limited weapon selection that maxes out at 4 APR. Still, Greater Restoration is pretty awesome.

Monk
A better Viconia in some ways, ending up with more magic resist in the mid to late game. But maxing out at 5 attacks per round is still a bummer here, not to mention the inability to really do piercing or slashing damage. I am also curious why their Thac0 doesn't get better than 5. If I remember correctly, they used the fighter Thac0 progression in vanilla.

Wizardslayer
Again, intriguing for the magic resist. It appears they use the 1% per level growth up until level 20 or so (as defined by the manual, though in the actual original ToB game it was 2% per level until level 20). At least, unlike every other character here, they can attain the all important grandmastery. But lack of magic rings and cloaks is going to make for some terrible saves when spells do sneak through. There's basically severe penalties to this class throughout the entire first half of the game; 20% magic resist at level 20 means you're still going to get chunked 80% of the time when you fail your saves.

Beastmaster
Clubs and Quarterstaves are pretty good in this mod, so the weapon restrictions aren't as bad as they'd be in a typical BG2 difficulty mod. And the extra HP from Find Familiar would be pretty nice. Relative to most of the above kits, this actually wouldn't be too bad. But it feels a lot like a subpar ranger, rather than an entirely new kit or class decision.

Any cool strategy ideas for the characters above that I am missing? Curious to hear people's thoughts.

This post has been edited by blastermaster: Apr 7 2015, 12:34 PM
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Posts in this topic
blastermaster   Party of lesser-used classes and kits   Apr 7 2015, 12:32 PM
chaser   To utilize AI weakness——I mean some behaviors ...   May 22 2015, 10:12 AM
Krell   Actually the ADHW tactic seems fine for the balors...   May 22 2015, 10:17 AM
critto   There's no way to fix it via scripts anyway, ...   May 22 2015, 11:16 AM
blastermaster   Nicoper, it's a ton of fun. Solo games are in...   May 22 2015, 12:24 PM
nicoper   If you want to turn your necro into a fighter mage...   May 22 2015, 01:43 PM
Krell   @ nicoper: I myself think that the bag of holding ...   May 22 2015, 12:47 PM
chaser   Except the link I metioned above,there are some mo...   May 22 2015, 12:51 PM
blastermaster   If the Balors were all in synch, you could "r...   May 22 2015, 03:59 PM
blastermaster   Ilasera, easy. Gromnir, not too bad. Fire temple...   May 23 2015, 12:56 AM
blastermaster   Supreme Leader is looking very difficult. It appe...   May 23 2015, 01:52 AM
critto   This is speculation. By the game designers' d...   May 23 2015, 01:01 PM
Krell   This is speculation. By the game designers' d...   May 23 2015, 04:35 PM
chaser   Does an no arcane party include bards or an UAI th...   May 24 2015, 04:15 AM
Krell   I see your point, chaser, ok, let's everyone p...   May 24 2015, 10:02 PM
blastermaster   I see your point, chaser, ok, let's everyone p...   May 25 2015, 10:25 AM
blastermaster   Summoning a Noble Djinni every round is like weari...   May 25 2015, 01:08 AM
Krell   Summoning a Noble Djinni every round is like weari...   May 25 2015, 05:50 AM
blastermaster   Tried Supreme Leader with 5 barbarian essence poti...   May 25 2015, 02:55 AM
Krell   A bit more info about the Mithril golem from my ow...   May 27 2015, 01:15 PM
Krell   Orcus tests with a 40/40/40 lvl F/M/T. First of a...   May 30 2015, 12:30 PM
Krell   The Supreme Leader is a walk in the park with the ...   May 30 2015, 02:56 PM
Krell   Couldn't find a way to beat Saladrex consisten...   May 30 2015, 06:48 PM
critto   Either Saladrex, Firkraag or Black Dragon might ha...   May 30 2015, 07:54 PM
Krell   Either Saladrex, Firkraag or Black Dragon might ha...   May 30 2015, 08:11 PM
Krell   Regrettably, the Ancient Dragon cannot be killed o...   May 31 2015, 09:43 AM
Krell   All of ToB's enemies didn't require any ge...   Jun 1 2015, 05:38 PM
chaser   Here are some tips: Lack of damage output and an a...   Jun 1 2015, 11:20 PM
Krell   Tnx for the Purge Magic input, so I'm looking ...   Jun 2 2015, 07:55 AM
chaser   Oh,it's my fault,didn't notice that mages...   Jun 2 2015, 09:45 AM
Krell   Killed the three golems, the four Noble Rakshasas ...   Jun 2 2015, 02:32 PM
critto   It's neither of those. He has AC of -22, do th...   Jun 2 2015, 03:03 PM
Krell   It's neither of those. He has AC of -22, do th...   Jun 2 2015, 03:06 PM
critto   Yes, I miscalculated, thac0 werids me out sometime...   Jun 2 2015, 03:15 PM
Krell   Sorry, false alarm. Seems like I was just fighting...   Jun 2 2015, 03:21 PM
chaser   Well,I'm still interested in a 3 vagrants part...   Jun 15 2015, 12:11 AM
nicoper   Well,I'm still interested in a 3 vagrants part...   Jun 15 2015, 06:22 AM
chaser   Thanks for your suggestion~I decide to spend thr...   Jun 15 2015, 12:01 PM
crharve1   Trying two new parties with mixed results: Party ...   Oct 9 2020, 09:07 PM
critto   Hi crharve1. Thanks for the feedback. You should...   Oct 10 2020, 03:57 AM
crharve1   Hi Critto, It's the 6.0 version. Not somethi...   Oct 17 2020, 09:00 PM
zxcvbnm   Currently playing with an Archer in party. Added ...   Nov 14 2020, 06:53 PM
zxcvbnm   Currently playing with an Archer in party. Added ...   Nov 19 2020, 12:02 AM
critto   Neera as a sorcerer does not have a wild mage kit ...   Nov 14 2020, 08:35 PM
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