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> Party of lesser-used classes and kits
crharve1
post Oct 17 2020, 09:00 PM
Post #141





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Hi Critto,
It's the 6.0 version.

Not something to worry about at this point.

Best
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zxcvbnm
post Nov 14 2020, 06:53 PM
Post #142





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Posts: 16
Joined: 7-August 20




Currently playing with an Archer in party.
Added +3 Arrows in Chapter 3.
Piercing arrows price lowered a bit, piercing bonus now bypasses magic resistance, still requires a save.
Added innate ability to lower Missile resistance by 20 points, single target, casting speed of 1, 3 charges for now but I can imagine he will need more later on. The idea is to use one charge per monster.

Party around 1mil XP:
Necro, Sorcerer, B9/C, Cernd, RB and Archer
Surprisingly balanced so far and very fun I might add. Also replaced Cernds Emotion with Holy Power and mastery in Staves, very fun character to play with. Sorcerer is Neera without the Wild Mage kit.







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critto
post Nov 14 2020, 08:35 PM
Post #143



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Neera as a sorcerer does not have a wild mage kit IIRC. She only retains special spells because they are needed in her personal quests.
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zxcvbnm
post Nov 19 2020, 12:02 AM
Post #144





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Posts: 16
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QUOTE(zxcvbnm @ Nov 14 2020, 06:53 PM) *
Currently playing with an Archer in party.
Added +3 Arrows in Chapter 3.
Piercing arrows price lowered a bit, piercing bonus now bypasses magic resistance, still requires a save.
Added innate ability to lower Missile resistance by 20 points, single target, casting speed of 1, 3 charges for now but I can imagine he will need more later on. The idea is to use one charge per monster.

Party around 1mil XP:
Necro, Sorcerer, B9/C, Cernd, RB and Archer
Surprisingly balanced so far and very fun I might add. Also replaced Cernds Emotion with Holy Power and mastery in Staves, very fun character to play with. Sorcerer is Neera without the Wild Mage kit.

Lowered the missile resistance to -10 in the end, 6 charges. Lowered +3 arrow prices as well since they go fast. Seems to work fine so far.
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