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The Black Wyrm's Lair Terms of Use |
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#21
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Give a list of your other paty members so that people can give their opinion with a more accurate information at hand. Your latest party composition included a thief(7)-->mage. Perhaps you have changed your mind.
The F/T is generally considered better than the F/M/T because the latter's level progression is too slow. Your other good options are to either pick Nalia or to make a human Swashbuckler dualled (at level 10) to either cleric or mage or fighter (depending on your other party members' classes). This is for v5, of course. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#22
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Forum Member Posts: 2 Joined: 13-February 09 ![]() |
Having only played through the SoA part of IA, i vote for f/m/t since the things you get from from that far outweigh what you loose.
The only real concern is that i think that triple multiclasses get high level abilities rather late but i think that having stoneskin, pfmw, SI and other spellcasting goodies are a much better bonus then earlier high level abilities. ![]() |
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#23
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
vagrant has two very good quests in IA, not only tactic-wise but also role-playing wise and the final battle in one of this quests is just too cool for words. This is true. Improved Anvil adds as much new content to the game role-playing-wise as it does tactics-wise. In v5, vagrant rangers have access to the maximum number of new quests compared to other classes, single class mages stand second. In v6, vagrants have access to one more new big quest, but necromancers and druids will also have access to a lot more new quests. There is also one new big quest in v6 which is available to all three classes (single class mages, single class druids and single class rangers). These are all listed in the first post of the progress report for IA v6 topic. So, yes, matti is right; if you are looking for more new quests, vagrant is the best choise for your first IA v5 run-through. In v6, it will be harder to say which one will be the best to try first, because all three (vagrant, necromancer and druid) will have access to a lot of new content. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#24
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Forum Member Posts: 57 Joined: 19-February 09 ![]() |
Don't double and triple multiclasses all start getting HLAs at 5,100,000XP?
That means when you hit 14/14/16 you instantly get two HLAs, one for mage and one for warrior. F/T also gets HLA at 5.1mil xp so you'll start at around 16F/20T. Since you're going to get around 12.2 million xp throughout the game, you will end up with around the same number of HLA's by the final exam, EDE. However, F/M/T wastes less levels in thief, in exchange for mage spells and abilities, and you are only a slightly weaker fighter 21/19/24 vs 27/31. Fighters gain no extra combat bonuses past 22 anyways. Sure your remove magic will only consistently work at 1%, but you get an extra set of those precious level 6 buffs. Also, you wont need to wait so long to be able to use scrolls. Finally, FT is dwarf, while FMT is halfelf, and you've decided not to use short races anyways, so your best choice is clearly FMT. |
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#25
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Forum Member Posts: 112 Joined: 16-August 08 ![]() |
F/M/T is a waste in IA. You may have F/T and for exemple Sorcerer or Blade instead of him. F/M/T in IA (with 6 or 5 person pary) is, imo, mediocre fighter, crappy mage and mediocre thief. Not worth at all, imo, even with HLA's. Heh, and when will he start recieving his HLA's? In Abaz lair?
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#26
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
F/M/T is a waste in IA. You may have F/T and for exemple Sorcerer or Blade instead of him. F/M/T in IA (with 6 or 5 person pary) is, imo, mediocre fighter, crappy mage and mediocre thief. Not worth at all, imo, even with HLA's. Heh, and when will he start recieving his HLA's? In Abaz lair? ![]() In IA v5, multi-class characters start to gain HLAs in a more realistic way than the vanilla game. While single (and dual) class characters start to gain HLAs at (about) 3,400,000 xp, multi-class characters start gaining HLAs at (about) 5,100,000 xp. In v6, this has changed to be even more realistic by differentiating between double-class characters and triple-class characters. Quote from the "Progress Report for IA v6" topic: QUOTE - More realsitic points to start gaining HLAs: - Single (and dual) class characters start gaining HLAs (approximately) at 3,400,000 xp (not new; it was such in v5 too). - Double-class characters start gaining HLAs (approximately) at 5,100,000 xp (not new; it was such in v5 too). - Triple-Class characters start gaining HLAs (approximately) at 6,800,000 xp (this one is new in v6) Thus, in v5, an F/T and an F/M/T still start to gain HLAs almost at the same time, but this has been fixed and changed in v6. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#27
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![]() Forum Member Posts: 161 Joined: 4-June 09 From: Bosnia ![]() |
Take Valygar NPC as an example.
End game - Immune to: Fear, Charm, Confusion by equipment (+ some extra resistances) Immune to Imprisonment in a blink (lasts longer then Enrage. And heals you!!!) Heal - as - hit weapon In IA he has some new feature, as i know he didn't get that, what i am missing??? |
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#28
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
Take Valygar NPC as an example. End game - Immune to: Fear, Charm, Confusion by equipment (+ some extra resistances) Immune to Imprisonment in a blink (lasts longer then Enrage. And heals you!!!) Heal - as - hit weapon In IA he has some new feature, as i know he didn't get that, what i am missing??? The first few immunities come from Valygar's upgraded armour. The immunity to Imprisonment comes from activating the IA ranger HLA 'Contact with Nature', which any ranger can select once as a HLA choice (replaces Tracking). Valygar's upgraded weapon has the ability to heal him a few hp when he scores a hit. EDIT: Actually the immunity to Fear is from the weapon as well, not the armour. This post has been edited by Raven: Jun 5 2009, 11:30 PM |
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#29
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![]() Forum Member Posts: 161 Joined: 4-June 09 From: Bosnia ![]() |
I have two question about IA
1. I got Hear'dalis but in his char sheet doesn't have any rasistance, are those removed by IA or something else? 2. Search engine doesnt work properly for me when i type one word work but two or more always got no result any idea. Thanks p.s. sorry for bad eng |
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#30
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
In IA he has some new feature, as i know he didn't get that, what i am missing??? Perhaps you have confused between Valygar in v6 and Valygar in v5, eh? I have two question about IA 1. I got Hear'dalis but in his char sheet doesn't have any rasistance, are those removed by IA or something else? 2. Search engine doesnt work properly for me when i type one word work but two or more always got no result any idea. 1- Yes, naturally. 2- If you are asking about the forum's search engine, when you type two words, it probably search for both or even perhaps for both word exactly in the order you have typed them. Baronius may be able to give a better answer. This is not a question about IA though. ![]() -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#31
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![]() Forum Member Posts: 161 Joined: 4-June 09 From: Bosnia ![]() |
QUOTE 1- Yes, naturally. But in game without mods he gets some resistances to crushing, slashing ... am i wrong?? p.s maybe would be double post so let delete mod that one before this one, thanks. |
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