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> Announcing Cursed Items Revision!, A MiniMod for BGT, (Easy)TuTu and BG2
Salk
post Nov 21 2008, 07:07 AM
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Multiclass F/C/M


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From: Sweden




Hello people!

Here I have the pleasure of introducing this tiny Mod of mine.
(downloadable here)

Its scope is extremely limited but I believe it extends and improves Bioware's take on available cursed items in the game.

Since I have no know-how, I didn't code it myself but rather had two dear, kind and skilled people do it for me: one is Nythrun and the other prefers to remain anonymous.

I am not giving away details because it's up to the player to find out what really happens.
There is a readme file in the archive but it won't unveil much more... happy.gif

Just do not expect anything big. I want to repeat again that this Mod has a very minor impact.

It was funny to create Cursed Items Revision and I hope it will a bit funny to play it too.

Thanks!

This post has been edited by Salk: May 11 2009, 04:01 AM
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melkor_morgoth75
post Nov 24 2008, 02:33 PM
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U should add something mate! biggrin.gif

Are the "common" cursed item changed upon identification? It would be cool if u believe they are "something" but then .... u realize it's too late tongue.gif

mm75
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Jarno Mikkola
post Nov 25 2008, 09:16 AM
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QUOTE(melkor_morgoth75 @ Nov 24 2008, 04:33 PM) *
Are the "common" cursed item changed upon identification? It would be cool if u believe they are "something" but then .... u realize it's too late tongue.gif
mm75
Then why don't you try one of the new items... happy.gif biggrin.gif


--------------------
I am the black imp of the online games
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Salk
post Nov 26 2008, 06:21 AM
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There is only one way to check them out and it is just what Jarno said... cool.gif

However, I am planning something different for version 2 (if it's codable).
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Salk
post Apr 9 2009, 10:48 AM
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There should be soon a newer version available that is going to present a rather major structural change.

The next version will be made compatible also with BG2 although the recommended platform is still BGT.

This post has been edited by Salk: Apr 9 2009, 10:48 AM
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Salk
post Apr 30 2009, 05:14 AM
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I have sent for uploading version 2.0.

The changes log:

- Version 2:

Major conceptual change
Fixed a typo in .tp2 code
Added BG2 compatibility
Updated to WeiDU 210
Minor changes to readme file

Enjoy! wink.gif
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Ascension64
post May 1 2009, 10:16 AM
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May I ask what is the 'major conceptual change'?
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Salk
post May 7 2009, 08:15 AM
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It would really spoil it.

But it has nothing to do with compatibility with BGT, if that's what worries you... wub.gif
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melkor_morgoth75
post May 9 2009, 01:28 PM
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Where can we find the v2 version Salk?

mm75
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Salk
post May 10 2009, 03:46 PM
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Version 2 has been uploaded here at The Dragon's Hoard!

This post has been edited by Salk: May 11 2009, 04:02 AM
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Salk
post Jul 17 2009, 04:08 AM
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We are working on version 3 which will sport a new component: The Stone of Recall.

Those who played Neverwinter Night might remember its mechanic. It will be very similar in our case.

I decided to make it an optional component because some people might believe it highly exploitable, despite its drawback.
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Salk
post Aug 12 2009, 07:37 PM
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Cursed Items version 3 is ready!

I have sent the file for hosting and should be available for downloading in the next few days!

Enjoy! cool.gif
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Salk
post Sep 13 2009, 09:11 PM
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Some more in-depth testing has revealed so far a couple of bugs. dry.gif

They will be addressed in version 3.1.
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Salk
post Sep 19 2009, 05:13 AM
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Version3.1 will be out as soon as the french translator is ready.
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Graoumf
post Sep 19 2009, 02:23 PM
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Yep, it will be soon! Sorry for the delay. sad.gif


--------------------
Coordinator of the French Translation Team " Les d'Oghmatiques", with Galathée and Isaya.

Translations' coordination (done): Black Rose Part I:Market Price, Cursed Items Revision, Game Over Only on Party Dead, Herbs & Potions Add-in (BG1), Herbs & Potions Add-in (BG2), Ribald's Genie, The Grey Clan I
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Salk
post Sep 20 2009, 06:02 AM
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No need to say sorry!

You were very quick and I am very grateful!

The file is in the hands of Baronius and will be uploaded soon!

New in 3.1 (from readme):

- Version 3.1: Fixed three bugs in .tp2 code
Updated compatibility section
Minor dialogue tweak

Thanks! thumb.gif

This post has been edited by Salk: Sep 20 2009, 06:03 AM
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Baronius
post Sep 20 2009, 06:43 PM
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The latest version of Cursed Items Revision is now available on the Dragon's Hoard Download Center (DHDC)!


--------------------
Mental harmony dispels the darkness.
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White Agnus
post Oct 24 2009, 02:39 PM
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Hi,
Jarl made a german translation of Cursed Item Revisions. smile.gif
You can download it here: http://whiteagnus.bplaced.net/filemanager/...ursed_items.rar

Regards
White Agnus
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Chaplain
post Oct 25 2009, 02:47 PM
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Heya biggrin.gif

Since the thread appears to not disclose too many spoilers, lemme just use this spoiler tag for this query tongue.gif

SPOILER!
I see that Cursed Items removes the "cursed" flag from many items. If this is conceptually incompatible with the item changes this mod introduces, please forgive me

But the ease of equip-unequipping seemingly "cursed" items with potentially harmful and unwanted modifiers just doesn't click. Not to mention, it makes the "Remove Curse" spell redundant.

I was just wondering if I could just get the cursed effect by just removing the lines LAUNCH_PATCH_MACRO fj_hide_cursed_state from the .tp2 before installing the mod

Besides, one of the item descriptions (from Commander Brage's Cursed 2-Handed Berserker Sword) says,"No sane person would ever want to part from such a charming weapon once it has been wielded". Doesn't that imply cursed-ness??


Thanks,
Lol

(man, the sig kinda gives it away don't it?? tongue.gif)
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Salk
post Nov 12 2009, 08:52 AM
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Chaplain,

I understand your concern for this change I introduced (and thanks for hiding so well the spoiler) but, as you have suspected, reverting back to the former, original situation goes against the vision I have for this mod.

I might tell you more via PM, if you so like.
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