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> some notes on inquisitors & Keldorn Firecam
Shadan
post Nov 4 2008, 01:56 PM
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I can understand all of your arguments... I can see the reason behind them. However I agree with Kerkes, inquisitors are among the weaker classes in IA. There are many stronger classes, and they are few weaker ones. Bards will be among the weakest classes in v6 I think, but LZJ has right, we should wait till final release and make a decision based by that.
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Sikret
post Nov 7 2008, 06:29 AM
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Kerkes started this topic to give suggestions for v6, which didn't convince me, but despite my notification that his suggestions should take the v6 changes into consideration, he continued to comment about v5. This made the entire topic fruitless for the mod development purposes.

Inquisitors:

1- Inquisitors are very useful characters for those who know how to play them well and have developed the required playing style for the accurate targeting and refreshing their buffs in the right time (clerics and druids can also refresh your buffs quickly if you know how to play them effectively, Kerkes!). This is true even in v5.

2- I even gave certain examples in which an inquisitor can shine in the game. Kerkes denied them and disagreed, but it can only mean that he didn't play his inquisitor well in his game. This doesn't mean that Kerkes is a bad or weak player; it only means that he lacks the required style to play an inquisitor effectively. He may be a very good player with other classes or kits.

3- I repeat that I can understand that some players won't be willing to play inquisitors, because of the required micro-management and because of their playing styles, but this doesn't mean that the kit is useless. It's all about your playing style whether you pick an inquisitor or not.

As I said, there are also players who don't pick auramasters; while, there are other players who love playing auramasters. The same applies to inquisitors as well.

Bards:

1- Bards level progression table is revised, but they don't progress more slowly than mages. However, upon reaching certain high levels, bard's level progression will noticeably slow down to make sure that a bard can't cast absurdly powerful remove magic spells.

2- Bard will still remain a playable class, but only because of the abilitites a bard should have. Some players are fond of bards, not because they really like to play a bard as per the class' definition and description, but because of the cheesy, unintended and unreasonable abilitites a bard can gain in the vanilla game. This will be hopefully fixed in v6 by removing the unreasonable features of the bard class and replacing them with new and reasonable abilities which fit much better with the class description.


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matti
post Nov 7 2008, 10:40 AM
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I think Kerkes knows very well how to play Inqisitor. His statement was imo not that inq. is weak and useless by itself but rather in comparison to other class - his is weak dispeller compared to sorc, wiz, not to mention bard tongue.gif and he is not so good fighter compared to ranger, barbarian and, of course, fighter. And that's why there is no point to take him in party in IA5.
I don't think that further nerfing bard will encourage players to pick inq. instead.

Auramaster is very useful in IA5, inq. is not, and it doesn't matter much if player know or don't how to play them both effectively. Imagine that there is a player who don't know how to play both auramaster and inq and when he learns how to play them, imo auramaster will be useful for his party, far far more useful than inq. Simple fact. ;D Inq in IA5 is useful only for testing your thumbs and knuckles. grinteeth.gif

btw. Auramaster is very interesting kit, perfectly suited to the mod, only vagrant is better. thumb.gif

Inq. on the other hand is really good in dispelling your own protections and he can do silly things when facing high level enemy clerics, which may be fun to watch hehehheh
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Kerkes
post Nov 7 2008, 10:52 AM
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@ Sikret

This topic was not made to "suggest tweaks for IA6". Those are my experiences with inquisitors. In IA5. Druids (Auramasters) can refresh your buffs quickly, of course. Clerics can not, I'm affraid, since they lack Alcatry (and if I have an Inq, cleric stands ready with Greater Restoration usually)
You mentioned for example, Dracolich. As I said, Inq is no good here, regardless of "tactical skill required".
Auramaster is far more useful than an Inq for me, but I'd still take a sorcerer any day over them both.
You mentioned "the class has advantages and disadvantages". There are far more disadvantages than advantages for Inqs, IMO. Not balanced, just too weak, in the late-game even more so, practically useless (Sendai, Abazigal, EDE, Draconis, Ancient Wyrm.... no good).
May I ask, just what good bards will be?!
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Sikret
post Nov 7 2008, 11:05 AM
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I pass. There is no point in continuing this discussion. Read my previous posts again.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Kerkes
post Nov 7 2008, 11:12 AM
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QUOTE(Sikret @ Nov 7 2008, 12:05 PM) *
I pass. There is no point in continuing this discussion. Read my previous posts again.



Same here.
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Arkain
post Nov 9 2008, 12:41 AM
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So... you're basically comparing a warrior type class with dispelling abilities to full time (or half time for bards, if you want) spellcasters?
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Sikret
post Nov 9 2008, 06:40 AM
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QUOTE(Arkain @ Nov 9 2008, 05:11 AM) *
So... you're basically comparing a warrior type class with dispelling abilities to full time (or half time for bards, if you want) spellcasters?


This is a good point. I, too, agree that comparing the inquisitor with the sorcerer doesn't make sense at all. As I said before, it's all about playing styles. If a player is more comfortable with certain classes and kits compared to other classes and kits (because of his playing style), it doesn't mean that the ones he is not comfortable with are useless. Other players who have different styles may feel and think quite the opposite.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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