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> Extracting sounds
Moongaze
post Aug 11 2008, 07:25 AM
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Say, I want to bring back an NPC from BG1 as joinable NPC for BG2.
How can one extract its complete soundset from BG1 (and possibly BG2, if the character has new sounds in that game such as Branwen) to use in a mod for BG2?

This post has been edited by Moongaze: Aug 11 2008, 08:25 AM


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Echon
post Aug 11 2008, 09:46 AM
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The WAVs match the NPC's name, so you extract BRANW[01-41].WAV and copy them to your BG2 override. Having a look at BRANWE.CRE in NI will tell you where each entry goes. You will need to associate the sounds with new TLK entries upon installation, of course.


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Daulmakan
post Aug 11 2008, 11:03 AM
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Sorcerer's Place has some.

This post has been edited by Daulmakan: Aug 11 2008, 11:04 AM


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Moongaze
post Aug 11 2008, 01:10 PM
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QUOTE(Echon @ Aug 11 2008, 11:46 AM) *
The WAVs match the NPC's name, so you extract BRANW[01-41].WAV and copy them to your BG2 override. Having a look at BRANWE.CRE in NI will tell you where each entry goes. You will need to associate the sounds with new TLK entries upon installation, of course.


Which program do I use to extract the sounds from the game? NearInfinity?


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Echon
post Aug 11 2008, 06:30 PM
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Near Infinity, DLTCEP or whatever else you might prefer.


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Baronius
post Aug 11 2008, 07:28 PM
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Additionally, here is some slightly more detailed explanation written by me:

http://www.sorcerers.net/forums/showthread.php?t=46493

http://www.sorcerers.net/forums/showthread.php?t=20383



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Moongaze
post Aug 12 2008, 06:42 AM
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Ah, I see.
ACM2WAV is what I was missing. Got it now. happy.gif
Thank you!
I'll give it a shot.

This post has been edited by Moongaze: Aug 12 2008, 06:42 AM


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