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> Yet another "IA party composition thread!", Come one, come all
Marceror
post Jul 24 2008, 11:56 PM
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Hi all, I’ve not been around for a while, but have wanted to give IA 5.0 a go for sometime now. Between all the economic turmoil going on in the USA, buying my first home for my family, and a few other things going on this year, I’ve barely had time to breath, much less play computer games. It appears that some of that’s going to be slowing down a little, and so I took the opportunity to get BG2 ?#8220; IA 5 installed on my new PC last night.

Half the fun of the game is coming up with that “perfect party” and I think I’ve come up with a pretty good one this time. I’m open to comments and suggested improvements.

--Berserker (Minsc) - Long Sword & Shield
--Vagrant (Protagonist) - Flail & Axe?
--Stalker (Valygar) - Katana & Hammer
--DC Fighter7/Cleric (Anomen) - Flail & Shield
--MC Fighter/Mage/Cleric (Jaheira) - Mace & Shield or Staff
--Thief/Mage (Nalia) - Short Sword & Buckler +3 (I will take the liberty of redistributing her skill points to meet my trap finding and disarming needs.

I really feel like I’ve got it all with this party. Allow me to count the ways:

Warriors -- I have 3 pure warriors, and because one is Valygar and the other is a Vagrant protagonist, I will have access to some powerful items and abilities. Rangers are gods in IA, so I might as well go with it! I love Minsc as a Berserker, and my goal will be to eventually procure the Judgment Day sword for him (though I’m not convinced that I’ll be up for that battle again… I did it in IA 4.2, and it was a bitch). Also, Anomen is an extremely solid primary cleric (especially when he becomes Sir Anomen), and he grows into a very solid warrior in his own right. With those 4, I will have a powerful core of melee and tanking ability, of which you literally can’t have too much in IA.

Healers -- I already talked about Anomen as my primary healer. Next up is Jaheira, who I’m making an exception by allowing a pretty far stretch in changing her classes, making her a triple class fighter/mage/cleric. While she won’t be great at any one thing, with a F/M/C, I gain with one party slot my backup mage, my backup healer, and a passable warrior (did I mention that you can’t have too much warrior power in IA? Oh, that’s right, I did. But it’s worth a second mention. smile.gif). For roleplaying purposes, I will explain that all of her magic is granted by the power of nature, and because she will have so much of it at her disposal, it will show just how dedicated to nature she really is. I will allow her shape changing ability to remain (which I never use anyway) as a nod to her still being somewhat druidic (admittedly, I’m allowing my D&D 3.x mentality to let me be a little more free with such definitions).

Mages -- Lastly, I will have Nalia, who will fill the completely essential role of primary arcane caster, with sufficient thieving ability to get by. Nalia is an arcane casting queen in IA with that fancy upgraded ring and all of the best mage items going to her. She won’t have a ton of hit points, but she will eventually have one of the better AC scores in the party (based on my last run through with her in 4.2), and of course, her spells give her plenty of great defensive capabilities. I’ve already mentioned that I’ll have Jaheira as a backup mage. In this capacity she will be used mostly as a debuffer of enemies and buffer of party members.

Scouts -- Nalia will be my only true rogue type character, and she’s not great at it, but with her skill points redistributed she will do fine at finding and disarming traps. I won’t bother much, if at all, with hiding and laying traps and such. I’ve toyed with the idea of making her a Swashbuckler, and perhaps adding an additional level or two of that class before dualing her to mage, but I’m leaning against the option currently. Of course, I’ll have Valygar to assist with the more slippery tasks, where I need to get by without being seen. Valygar and Nalia ought to make a good team when it comes to getting through deep, dangerous dungeons.

That’s pretty much the line up. The idea here is to create a party that will have a chance to stay alive, and with 3 pure warriors and a cleric who also does pretty well in the role, I will have a solid wall of tanking ability. Neither Jaheira nor Nalia will be particularly frail either, so all in all, it’s a pretty tough 6 man group. Having all the major roles covered, a backup for each, and a fairly hardy party, ought to put me in a pretty good position going in. Of course, I have no illusions that I still won’t be having my ass handed to me regularly, but oh well, it is Improved Anvil, after all!!

This post has been edited by Marceror: Jul 24 2008, 11:59 PM
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Kerkes
post Jul 25 2008, 12:58 AM
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I'm not so experienced in IA, but my advice (if you want it) drop jaheira and take imoen. sorcs are awsome, and with new level progression changes fmc gets hlas very late. You've got 3 pure fighters which is enough + anomen who can also deal a lot of damage with buffs.

This post has been edited by Kerkes: Jul 25 2008, 01:01 AM
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Marceror
post Jul 25 2008, 02:18 AM
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I appreciate the feedback. I do love a good sorcerer in my party, there's no doubt about that. But, if I went with a straight sorcerer I'd be losing my backup healer, and that's not something I want. Particularly in the later part of the game, having 2 party members that can cast greater restoration is going to be huge. I would sooner go to a cleric/mage, which is what I originally was thinking I'd do.

However, I think that I'll be glad to have a tougher character, and everytime I think about running a triple class character, someone eventually talks me out of it. I'd love to run a triple classer for the first time. It remains to be seen if I'll get talked out of it this time!

I appreciate the feedback, and hope for more like it.
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lroumen
post Jul 25 2008, 03:10 PM
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I really needed a second mage to buff or debuff. One was barely enough because s/he tends to get disabled herself with silence, emotion, stun and such, so that's my main suggestion for you. I think the rest should do fine.

A good IA setup is more or less:
- 3-4 tanking characters (could be warriors or characters that soak up the hits whilst being protected (bards, F/Ms, etc).
- 1 main mage and 1 backup mage
- 1-2 healer types... probably more like 1 + 1 support


I intended a similar party setup as to yours except I ended up with two alternatives.
1. I took Cernd instead of Valygar (support healer). I think that I would take Valygar in IAv6 because he would be a good fighter but also a nice healer support.
2. I took Imoen instead of Minsc (second sorceress).
3. I started with a Vagrant but didn't like the playing style, so I restarted with a Riskbreaker, but he was defensively too weak. Then I didn't have enough time for playing anymore.



I'm going to start a new v5 game so I'll share my party setup. There are several things that I would like to see in the game. Firstly the judgement day battle and secondly I would like to try out an evil sidekick using some of the evil stuff in the game (Grandfather of the Assassins, Improved Human Flesh, Blackrazor). I know v6 likely improves the paladin stronghold but that doesn't matter to me so I'll probably take a paladin as main character.

Planned party:
1. Paladin: Fighter and support healing. quarterstaves, two-handed swords, halberds
2. Evil assassin: Second "fighter". clubs, short swords, long swords, basically anything
3. Mazzy: third fighter. short sword, long sword, mace or flail?... I will probably lower her bow proficiencies
4. Imoen: main mage, mostly debuffing and damage spells, staves, darts
5. Jan (T/M), Edwin (M), Nalia (T->M): support debuffer and area disabling spells, cross/bow
6. Anomen: main healer, backline fighter, warhammer, mace, flail
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Raven
post Jul 25 2008, 03:46 PM
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QUOTE(Marceror @ Jul 25 2008, 12:56 AM) *
--Berserker (Minsc) - Long Sword & Shield
--Vagrant (Protagonist) - Flail & Axe?
--Stalker (Valygar) - Katana & Hammer
--DC Fighter7/Cleric (Anomen) - Flail & Shield
--MC Fighter/Mage/Cleric (Jaheira) - Mace & Shield or Staff
--Thief/Mage (Nalia) - Short Sword & Buckler +3 (I will take the liberty of redistributing her skill points to meet my trap finding and disarming needs.


This is a strong party, definitely. The FMC fits into the party quite well; even without this character the party could manage, so it's a good opportunity to play with a triple-class character. Agree with Kerkes that a sorcerer would be potentially stronger, but it doesn't really matter.


@ lroumen

A F/T multi- or dual-class would be more useful than your assassin as a backup fighter. A single class thief could only really fit this role once they get UAI and reach the THAC0 cap.
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lroumen
post Jul 25 2008, 04:04 PM
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That's true. I hadn't thought of that yet.
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Marceror
post Jul 27 2008, 08:05 PM
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Thanks for the comments everyone. I'm a good ways into chapter 3 with this party, and they haven't let me down yet.

QUOTE(lroumen @ Jul 25 2008, 08:10 AM) *
I really needed a second mage to buff or debuff. One was barely enough because s/he tends to get disabled herself with silence, emotion, stun and such, so that's my main suggestion for you. I think the rest should do fine.


Actually I do have a backup mage (that was a main reason I was so pleased with this party; I have a backup everything). In this case, it's Jaheira as a fighter/mage/cleric. I'm guessing you saw that I had Jaheira, and didn't notice that I had performed some "surgery" on her. Serves me right for writing such long winded posts. No one in their right mind would actually bother to read the full content! tongue.gif

This post has been edited by Marceror: Jul 27 2008, 08:06 PM
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lroumen
post Jul 28 2008, 08:47 AM
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Doh! I did read the whole thing, but when I replied my browser crashed and when I started it up again I was under the assumption that you wanted the FMC to be yourself but took a vagrant instead. My bad, my bad...

In any case, a FMC should work okay, but keep in mind that the leveling (and thus acquiring of the necessary high level debuffing spells) may be a bit slow. You'll soon get secret word and breach though.
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Vuki
post Jul 28 2008, 09:37 AM
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I have never played with an F/M/C but currently I am playing with a C/M. She just levelled up to 14/13 while my sorcerer is on level 17, my blade is 21 and my dual Ranger/Cleric is 8/17. So, the advancement should be very slow and you cannot really use such a character effectively for a very long time. Even later his bluff spells can be easily dispelled.


--------------------
History of my party in IA can be seen here!
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Kerkes
post Aug 6 2008, 10:52 PM
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I finished IA with this: Vagrant, custom : berserker, barbarian, berserker-cler dual, cler/mag multi and Imoen. For even more power, drop ber-cler and take Valy. It will make the game harder in the beginning, but will make final battle (EDE) easier.
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LZJ
post Aug 10 2008, 02:30 PM
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I have finished 4 runs of IA thus far:

1.
Vagrant protaganist, Valygar, Jaheira, Anomen, Nalia, Imoen.
Personally, I think this is one of the easiest party combinations for IA newbies.

2.
Necromancer protaganist, Valygar, Anomen, Keldorn, Haer'Dalis, Cernd

3. (Custom party, multi-player game)
Vagrant, Ranger-cleric, FMC (rather bad choice btw... quite weak), Berserker, Jan, Imoen

4. (Custom party, multi-player game)
FMC protaganist, FMT.
Yes, completed IA with only 2 party members without cheesy tactics or cheats. It IS possible.

However, I am almost 100% certain that soloing IA is impossible without the use of cheesy tactics.
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Shadan
post Aug 11 2008, 07:13 AM
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Personally, I would be curious about 2man party. I would be happy to read a longer article about this. What items did you use, what tactics, how did you deafet hard battles like EDE, Orcus, Twisted Rune, Yaga Shura, Oasis etc. If you want to write this, and Sikret thinks it is not right on public forum, I would be happy with a pm.
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lroumen
post Aug 11 2008, 08:14 AM
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My first run through IA (V2) was with a 4-man party (T/M, Haer'Dalis, Viconia, Korgan), but since then I've only seen battles becoming more difficult, so I'm not going to try a few-man party for IA v5.

However, if you are planning to go for it, skip the early tough fights as much as possible (Den of 7 veils, Sewers, Guardded Compound). Forego the fights that are definately not necessary for you to continue the storyline (Twisted Rune, Oasis) and go back for them later if you're strong enough and have level 7/8/9 spells. I've gotten a decent way into IAv5 chapter 2 quests with a solo F/M/T, but I got stuck in quite a few challenges where I would have to use cheap tactics (hide/retreat/wait) to progress, so I quit. It is doable to an extent though.
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Shadan
post Aug 11 2008, 08:19 AM
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Thanks Iroumen. I don't want to play smaller party than 6. I am just curoius and I would like to read LZJ's experiences.
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lroumen
post Aug 11 2008, 08:48 AM
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Yes, I'm very curious about it too.
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Sikret
post Aug 11 2008, 09:30 AM
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After reading LZJ's comment about being able to complete IA with a 2-men party, my curiosity was intrigued as well. So, I asked LZJ to send me his WeiDu.log file so that I can check it (if he wanted to) and he was kind enough to send it. Looking at the log file I saw a suspicious mod (actually the only mod he had in addition to the recommended ones) which might have corrupted one of the game's most important resource files in LZJ's game. I have asked LZJ to do some tests for me to see whether this guess will be falsified or confirmed.

If the guess is confirmed and that resource file was proven to be corrupted in LZJ's game, it will mean that IA's scripts have been broken in his game and enemies didn't fight optimally, which can explain the success of the 2-men party.

If the guess is falsified and it is confirmed that that extra mod had not done anything wrong in his game, then LZJ has indeed done a great job.

Of course, LZJ has already proven his high level of tactical skills to me. So, even if one of his games (the one with 2-men party) was corrupted by the extra unrecommended mod, it won't harm LZJ's high reputation as a tactician.

QUOTE(LZJ @ Aug 10 2008, 07:00 PM) *
However, I am almost 100% certain that soloing IA is impossible without the use of cheesy tactics.


Quite true! IA is not soloable. Even using cheesy methods will not help. Using plain cheat is the only way to play IA with a solo character. I strongly recommend not to waste time attempting to solo IA.


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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LZJ
post Aug 13 2008, 09:17 AM
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Alas, Sikret's guess was not falsified and my 2-man party's success should be invalidated. However, I would state here my belief that my games before that were valid, as those games were played without that mod installed. What happened was that I obtained a new computer and installed the game anew... except that this time I wanted to see how well the key feature in that mod would fare in IA.

I will be attempting a 2-man party again, after reinstalling everything, including the vanilla game and clearing the override folder. Further, per Sikret's wishes and the rules of this forum, I will not be posting my experiences with this attempt as the discussion here is supposed to be limited to 5 or 6 person parties. This 2-man party is purely for my personal enjoyment. smile.gif The most I would do at the end of my attempt(s) is merely to state whether I have managed to complete IA with it and no more. Needless to say, I will not use any cheesy methods, including certain other methods which I have mentioned to Sikret.

@shadan & Iroumen: Hi again! I've been away for a long time. Since the both of you are veteran IA players, I'd be happy to update you with PMs if you're interested in my experiences with a 2-man team. I won't guarantee anything on how frequent I'll update you though. biggrin.gif

This post has been edited by LZJ: Aug 13 2008, 09:19 AM
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Shadan
post Aug 13 2008, 10:04 AM
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QUOTE(LZJ @ Aug 13 2008, 09:17 AM) *
@shadan & Iroumen: Hi again! I've been away for a long time. Since the both of you are veteran IA players, I'd be happy to update you with PMs if you're interested in my experiences with a 2-man team. I won't guarantee anything on how frequent I'll update you though. biggrin.gif


Tha would be great, and I would thank it. I promise, I will read all of your PM, and will answer to all. smile.gif It is a good short break in my work, when I can read these kind of PMs or posts.
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lroumen
post Aug 13 2008, 10:08 AM
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QUOTE(LZJ @ Aug 13 2008, 09:17 AM) *
@shadan & Iroumen: Hi again! I've been away for a long time. Since the both of you are veteran IA players, I'd be happy to update you with PMs if you're interested in my experiences with a 2-man team. I won't guarantee anything on how frequent I'll update you though. biggrin.gif
Yes, I would be very interested in your adventures. If you get stuck somewhere, don't hesitate to tell us. Perhaps we have some tips for you. Have you thought about your party composition?
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LZJ
post Aug 13 2008, 10:26 AM
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Hi to shadan & Iroumen! I will certainly PM the both of you, and this time I plan to use a lawful good F/M/C and chaotic neutral F/M/T. Both of them have excellent stats which I just managed to roll for, and I will PM you the details of my party composition and their skills, as well as my rationale for choosing these 2 classes.

From now on I guess I think it's best to keep our communications via PM, so as not to clog up this thread. smile.gif Please await my 1st PM to the both of you.
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