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Jun 16 2008, 07:06 PM
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The Islander ![]() Member of Graphics Dept. Posts: 365 Joined: 31-January 05 From: Queens, NY |
Instead of a nice girl like in tut, got Shaquille O'Neal.
When converted to poly or mesh, tons of vertices appeared (why?), had to edit as a patch. Mesh smooth did not work well either because of it. Is there a way in Max to stop a process, if I know I’ve made a mistake? (Ctrl+Alt+Delete doesn’t work)
HeadTake2.png ( 241.18k )
Number of downloads: 22 |
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HERD Learning 3D Jun 16 2008, 07:06 PM
HERD Oh, IE ...
So jcompton was right, SK is out to get... Nov 16 2008, 11:48 AM
Sir-Kill
what?
no unless you are making a movie like Pixa... Nov 16 2008, 01:57 PM
HERD Couldn't find actual post, but I remember when... Nov 16 2008, 10:23 PM
HERD Making yellow brick road
Dec 17 2008, 02:54 PM
Sir-Kill cool. looks good Dec 17 2008, 11:09 PM
HERD Stucco looks good to use for pumpkins, but wouldn... Jan 6 2009, 04:11 PM
Sir-Kill hmm if my comp worked I could check but iirc stucc... Jan 7 2009, 02:17 AM
HERD about glossiness
When making material for metal pa... Jan 7 2009, 09:23 AM
Sir-Kill self-illumination should only be used if the item ... Jan 7 2009, 02:06 PM
HERD Accidentally discovered “line with smooth points... Jan 8 2009, 08:02 PM
Sir-Kill lines when creating? no (not that I am aware). how... Jan 8 2009, 10:31 PM
Sir-Kill well it took some time to remember what it was to ... Jan 9 2009, 09:27 PM
HERD SK, thanks! After seeing this pic
in the tut... Jan 10 2009, 01:36 AM
Sir-Kill I have a tendency to stay away from too many geome... Jan 10 2009, 02:54 AM
HERD Success!
Bevel tool is a little difficult ... Jan 10 2009, 07:57 PM
Sir-Kill looks good!
yeah splines are nice. when you ma... Jan 11 2009, 01:13 AM
HERD Can't believe it , but it all works! :P
... Jan 11 2009, 10:35 AM
Sir-Kill Sometimes I add moss and mildew to the map/texture... Jan 11 2009, 02:15 PM
HERD Does this mix map look right?
I was going for smt... Jan 12 2009, 03:24 PM
Sir-Kill I cant see the first one very well but the second ... Jan 13 2009, 01:39 AM
HERD Nope, using bad geometry :)
Clone tower----... Jan 13 2009, 02:18 AM
Valiant Nope, using bad geometry :)
Clone tower----... Jan 13 2009, 03:08 PM
Sir-Kill
heh heh as long as it is working for you Jan 13 2009, 11:50 AM
Sir-Kill um sorry that might have sounded mean, I did not m... Jan 13 2009, 12:59 PM
HERD The meaner the better! :P SK, don't worry... Jan 13 2009, 01:37 PM
HERD None taken
Unfortunately my knowledge of tools is ... Jan 13 2009, 04:06 PM
Sir-Kill .tga uses alpha channel. You can add a channel vie... Jan 14 2009, 03:18 AM
Valiant Yep, SK is right, 3ds can make normal maps, too...... Jan 14 2009, 12:00 PM
HERD Didn't have time to do Normal maps, but mix ma... Jan 17 2009, 10:23 AM
Valiant Didn't have time to do Normal maps, but mix ma... Jan 19 2009, 06:18 PM
Sir-Kill um just so there is no confusion Val and I are tal... Jan 17 2009, 03:54 PM
Valiant Great tut, SK... just as I thought...:) Jan 19 2009, 06:17 PM
Sir-Kill thanks hope it made sense.
EDIT: I ordered my com... Jan 20 2009, 02:13 AM
HERD
NIVIDIA plug-in does what I want very well - ... Jan 21 2009, 08:22 AM
Sir-Kill nice
a softer opacity map might help softening the... Jan 21 2009, 01:55 PM
HERD I understand the concept of "pealing the oran... Jan 21 2009, 10:33 PM
Sir-Kill well I could post screen shots but my comp is stil... Jan 21 2009, 11:09 PM
HERD A-ha, now I understand how it assigns texture to w... Jan 22 2009, 12:22 PM
HERD My first unwrap map :D
So, textures should be... Jan 22 2009, 01:52 PM
Sir-Kill very nice,
only one major problem is a AOL search ... Jan 22 2009, 07:04 PM
Sir-Kill Woohoo! I fixed my comp!!! Jan 23 2009, 04:14 AM
HERD Congratulations, SK, don't throw out your note... Jan 25 2009, 11:28 AM
Sir-Kill well my comp is working but this new mobo's so... Jan 25 2009, 01:42 PM
HERD Learning to make rubble with reactor.
Need help ... Mar 17 2009, 06:49 PM
Sir-Kill Never tried reactor
check here Mar 17 2009, 09:47 PM
HERD
Looks like I don't have it in max 7, maybe o... Mar 17 2009, 10:59 PM
Sir-Kill you are not looking at the rollout menu. every tim... Mar 18 2009, 04:57 AM
HERD Found it. Thanks!
On the same site there is a ... Mar 18 2009, 11:28 AM
Sir-Kill yeah it is nothing out of the norm just pfow. Mar 18 2009, 11:46 AM
Sir-Kill yeah it is nothing out of the norm just pfow.
pflo... Mar 18 2009, 11:48 AM
Sir-Kill Also...
On that site he has some nice tuts I looke... Mar 18 2009, 12:05 PM
HERD No, I just had some problems with scatter (mostly ... Mar 18 2009, 12:58 PM
Sir-Kill
heh you are not alone. it is a huge program Mar 18 2009, 08:48 PM
HERD SK, if you had time to try the reactor... I wonder... Mar 19 2009, 11:31 AM
Sir-Kill merging would not effect the lighting or shadows a... Mar 19 2009, 12:39 PM
HERD Checked, this is not it, will investigate further.... Mar 22 2009, 05:46 PM
Sir-Kill are you using opacity (alpha) maps because that wi... Mar 22 2009, 07:54 PM
HERD
Right, forgot about array, it will work best :th... Mar 22 2009, 08:26 PM
HERD
I want it to be invisible to be able to see throu... Mar 22 2009, 08:33 PM
Sir-Kill yep just dial down the opacity from 100 to 0 in th... Mar 22 2009, 08:58 PM
HERD Some new tuts
http://www.bauervision.com/L_Animati... Apr 11 2009, 10:58 PM
Sir-Kill you/we should get a new topic for good tutorials o... Apr 13 2009, 12:59 PM
HERD My first rig!
Apr 14 2009, 10:25 PM
Sir-Kill well cool, but my mobo died again! so I cant c... Apr 14 2009, 10:50 PM
HERD
This is how the spine moves
By this tutorial.
Wh... Apr 15 2009, 09:17 AM
Sir-Kill ah. so can it walk?
mobo= mother board
asus is goi... Apr 15 2009, 11:01 AM
HERD
Sure it can, (ugly), but :) beautifully!
I ... Apr 15 2009, 11:45 AM
HERD Trying indoor areas
May 27 2009, 01:03 PM
Valiant Trying indoor areas
HERD, very good work, but t... May 28 2009, 12:41 PM
Sir-Kill Hey cool, looks good. Has a working mirror too ;) ... May 27 2009, 01:54 PM
HERD
Yes, but chair and bed are from files Leahnkain g... May 27 2009, 02:42 PM
HERD Lighting never tried to change or create evar...
W... May 27 2009, 02:47 PM
Sir-Kill No, but I made a torch/sconce using 2 lights one c... May 27 2009, 04:53 PM
HERD Yes, please May 27 2009, 09:41 PM
Sir-Kill I just made a new scene with a general light and a... May 28 2009, 08:32 AM
HERD Yes, it all will be fixed , hopefully :P
Thank y... May 28 2009, 03:09 PM
Sir-Kill you can tell that they are fake since the windows ... May 28 2009, 03:55 PM
HERD
And I said "Let there be light", and t... May 29 2009, 01:29 PM
Sir-Kill you dont really have to worry about near. (short a... May 29 2009, 04:41 PM
HERD Guilty, but I use turbosmooth only for speed, beca... May 29 2009, 05:58 PM
Sir-Kill I never used smoothing groups I jsut put in a chec... May 29 2009, 06:44 PM
HERD I thouhgt of making a fireplace. May 29 2009, 09:12 PM
Sir-Kill ahh, then something like that would be needed :)
t... May 29 2009, 10:44 PM
HERD
What kind of light supposed to be used for firep... Jun 2 2009, 05:44 PM
Sir-Kill I am mostly going to defer this one to Val. I plac... Jun 2 2009, 07:25 PM
HERD
Fire with particle flow (little problem with siz... Jun 2 2009, 07:32 PM
Sir-Kill nice :) Jun 2 2009, 08:09 PM
Valiant For grills, fireplaces etc. I used to use colored ... Jun 3 2009, 07:40 PM
HERD Ok, thanks, will try.
My progress so far
Jun 3 2009, 09:09 PM
Valiant good stuff :) Jun 3 2009, 10:07 PM
Sir-Kill I took another look at the last 3ds file you poste... Jun 3 2009, 10:08 PM
HERD Yes, textures are pretty bad, gotta get used to th... Jun 4 2009, 11:47 AM
Valiant Use Shadow Map as shadow type for the fastest rend... Jun 4 2009, 12:52 PM
HERD Wow! Thanks, now I know what to aspire to :th... Jun 4 2009, 01:09 PM
Sir-Kill I thought your texturing was nice.
using bmp, larg... Jun 4 2009, 01:17 PM
Valiant Thanks :) Jun 5 2009, 05:45 PM
Sir-Kill found a better use than a 2 light system.
you can ... Jun 6 2009, 04:50 PM
HERD Interesting tut in 3dtotal.com ---> Beginners ... Jun 9 2009, 02:19 PM
Sir-Kill I watched the tut. it might have some uses someday... Jun 10 2009, 01:19 PM
Creepin I just stared to learn 3dmax and decided to model ... Jun 18 2009, 02:58 PM![]() ![]() |
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