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HERD
post Jun 16 2008, 07:06 PM
Post #1


The Islander
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Member of Graphics Dept.
Posts: 365
Joined: 31-January 05
From: Queens, NY




Instead of a nice girl like in tut, got Shaquille O'Neal. smile.gif
When converted to poly or mesh, tons of vertices appeared (why?),
had to edit as a patch. Mesh smooth did not work well either because of it.
Is there a way in Max to stop a process, if I know I’ve made a mistake?
(Ctrl+Alt+Delete doesn’t work)

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HERD   Learning 3D   Jun 16 2008, 07:06 PM
HERD   Oh, IE ... So jcompton was right, SK is out to get...   Nov 16 2008, 11:48 AM
Sir-Kill   what? no unless you are making a movie like Pixa...   Nov 16 2008, 01:57 PM
HERD   Couldn't find actual post, but I remember when...   Nov 16 2008, 10:23 PM
HERD   Making yellow brick road   Dec 17 2008, 02:54 PM
Sir-Kill   cool. looks good   Dec 17 2008, 11:09 PM
HERD   Stucco looks good to use for pumpkins, but wouldn...   Jan 6 2009, 04:11 PM
Sir-Kill   hmm if my comp worked I could check but iirc stucc...   Jan 7 2009, 02:17 AM
HERD   about glossiness When making material for metal pa...   Jan 7 2009, 09:23 AM
Sir-Kill   self-illumination should only be used if the item ...   Jan 7 2009, 02:06 PM
HERD   Accidentally discovered “line with smooth points...   Jan 8 2009, 08:02 PM
Sir-Kill   lines when creating? no (not that I am aware). how...   Jan 8 2009, 10:31 PM
Sir-Kill   well it took some time to remember what it was to ...   Jan 9 2009, 09:27 PM
HERD   SK, thanks! After seeing this pic in the tut...   Jan 10 2009, 01:36 AM
Sir-Kill   I have a tendency to stay away from too many geome...   Jan 10 2009, 02:54 AM
HERD   Success! Bevel tool is a little difficult ...   Jan 10 2009, 07:57 PM
Sir-Kill   looks good! yeah splines are nice. when you ma...   Jan 11 2009, 01:13 AM
HERD   Can't believe it , but it all works! :P ...   Jan 11 2009, 10:35 AM
Sir-Kill   Sometimes I add moss and mildew to the map/texture...   Jan 11 2009, 02:15 PM
HERD   Does this mix map look right? I was going for smt...   Jan 12 2009, 03:24 PM
Sir-Kill   I cant see the first one very well but the second ...   Jan 13 2009, 01:39 AM
HERD   Nope, using bad geometry :) Clone tower----...   Jan 13 2009, 02:18 AM
Valiant   Nope, using bad geometry :) Clone tower----...   Jan 13 2009, 03:08 PM
Sir-Kill   heh heh as long as it is working for you   Jan 13 2009, 11:50 AM
Sir-Kill   um sorry that might have sounded mean, I did not m...   Jan 13 2009, 12:59 PM
HERD   The meaner the better! :P SK, don't worry...   Jan 13 2009, 01:37 PM
HERD   None taken Unfortunately my knowledge of tools is ...   Jan 13 2009, 04:06 PM
Sir-Kill   .tga uses alpha channel. You can add a channel vie...   Jan 14 2009, 03:18 AM
Valiant   Yep, SK is right, 3ds can make normal maps, too......   Jan 14 2009, 12:00 PM
HERD   Didn't have time to do Normal maps, but mix ma...   Jan 17 2009, 10:23 AM
Valiant   Didn't have time to do Normal maps, but mix ma...   Jan 19 2009, 06:18 PM
Sir-Kill   um just so there is no confusion Val and I are tal...   Jan 17 2009, 03:54 PM
Valiant   Great tut, SK... just as I thought...:)   Jan 19 2009, 06:17 PM
Sir-Kill   thanks hope it made sense. EDIT: I ordered my com...   Jan 20 2009, 02:13 AM
HERD   NIVIDIA plug-in does what I want very well - ...   Jan 21 2009, 08:22 AM
Sir-Kill   nice a softer opacity map might help softening the...   Jan 21 2009, 01:55 PM
HERD   I understand the concept of "pealing the oran...   Jan 21 2009, 10:33 PM
Sir-Kill   well I could post screen shots but my comp is stil...   Jan 21 2009, 11:09 PM
HERD   A-ha, now I understand how it assigns texture to w...   Jan 22 2009, 12:22 PM
HERD   My first unwrap map :D So, textures should be...   Jan 22 2009, 01:52 PM
Sir-Kill   very nice, only one major problem is a AOL search ...   Jan 22 2009, 07:04 PM
Sir-Kill   Woohoo! I fixed my comp!!!   Jan 23 2009, 04:14 AM
HERD   Congratulations, SK, don't throw out your note...   Jan 25 2009, 11:28 AM
Sir-Kill   well my comp is working but this new mobo's so...   Jan 25 2009, 01:42 PM
HERD   Learning to make rubble with reactor. Need help ...   Mar 17 2009, 06:49 PM
Sir-Kill   Never tried reactor check here   Mar 17 2009, 09:47 PM
HERD   Looks like I don't have it in max 7, maybe o...   Mar 17 2009, 10:59 PM
Sir-Kill   you are not looking at the rollout menu. every tim...   Mar 18 2009, 04:57 AM
HERD   Found it. Thanks! On the same site there is a ...   Mar 18 2009, 11:28 AM
Sir-Kill   yeah it is nothing out of the norm just pfow.   Mar 18 2009, 11:46 AM
Sir-Kill   yeah it is nothing out of the norm just pfow. pflo...   Mar 18 2009, 11:48 AM
Sir-Kill   Also... On that site he has some nice tuts I looke...   Mar 18 2009, 12:05 PM
HERD   No, I just had some problems with scatter (mostly ...   Mar 18 2009, 12:58 PM
Sir-Kill   heh you are not alone. it is a huge program   Mar 18 2009, 08:48 PM
HERD   SK, if you had time to try the reactor... I wonder...   Mar 19 2009, 11:31 AM
Sir-Kill   merging would not effect the lighting or shadows a...   Mar 19 2009, 12:39 PM
HERD   Checked, this is not it, will investigate further....   Mar 22 2009, 05:46 PM
Sir-Kill   are you using opacity (alpha) maps because that wi...   Mar 22 2009, 07:54 PM
HERD   Right, forgot about array, it will work best :th...   Mar 22 2009, 08:26 PM
HERD   I want it to be invisible to be able to see throu...   Mar 22 2009, 08:33 PM
Sir-Kill   yep just dial down the opacity from 100 to 0 in th...   Mar 22 2009, 08:58 PM
HERD   Some new tuts http://www.bauervision.com/L_Animati...   Apr 11 2009, 10:58 PM
Sir-Kill   you/we should get a new topic for good tutorials o...   Apr 13 2009, 12:59 PM
HERD   My first rig!   Apr 14 2009, 10:25 PM
Sir-Kill   well cool, but my mobo died again! so I cant c...   Apr 14 2009, 10:50 PM
HERD   This is how the spine moves By this tutorial. Wh...   Apr 15 2009, 09:17 AM
Sir-Kill   ah. so can it walk? mobo= mother board asus is goi...   Apr 15 2009, 11:01 AM
HERD   Sure it can, (ugly), but :) beautifully! I ...   Apr 15 2009, 11:45 AM
HERD   Trying indoor areas   May 27 2009, 01:03 PM
Valiant   Trying indoor areas HERD, very good work, but t...   May 28 2009, 12:41 PM
Sir-Kill   Hey cool, looks good. Has a working mirror too ;) ...   May 27 2009, 01:54 PM
HERD   Yes, but chair and bed are from files Leahnkain g...   May 27 2009, 02:42 PM
HERD   Lighting never tried to change or create evar... W...   May 27 2009, 02:47 PM
Sir-Kill   No, but I made a torch/sconce using 2 lights one c...   May 27 2009, 04:53 PM
HERD   Yes, please   May 27 2009, 09:41 PM
Sir-Kill   I just made a new scene with a general light and a...   May 28 2009, 08:32 AM
HERD   Yes, it all will be fixed , hopefully :P Thank y...   May 28 2009, 03:09 PM
Sir-Kill   you can tell that they are fake since the windows ...   May 28 2009, 03:55 PM
HERD   And I said "Let there be light", and t...   May 29 2009, 01:29 PM
Sir-Kill   you dont really have to worry about near. (short a...   May 29 2009, 04:41 PM
HERD   Guilty, but I use turbosmooth only for speed, beca...   May 29 2009, 05:58 PM
Sir-Kill   I never used smoothing groups I jsut put in a chec...   May 29 2009, 06:44 PM
HERD   I thouhgt of making a fireplace.   May 29 2009, 09:12 PM
Sir-Kill   ahh, then something like that would be needed :) t...   May 29 2009, 10:44 PM
HERD   What kind of light supposed to be used for firep...   Jun 2 2009, 05:44 PM
Sir-Kill   I am mostly going to defer this one to Val. I plac...   Jun 2 2009, 07:25 PM
HERD   Fire with particle flow (little problem with siz...   Jun 2 2009, 07:32 PM
Sir-Kill   nice :)   Jun 2 2009, 08:09 PM
Valiant   For grills, fireplaces etc. I used to use colored ...   Jun 3 2009, 07:40 PM
HERD   Ok, thanks, will try. My progress so far   Jun 3 2009, 09:09 PM
Valiant   good stuff :)   Jun 3 2009, 10:07 PM
Sir-Kill   I took another look at the last 3ds file you poste...   Jun 3 2009, 10:08 PM
HERD   Yes, textures are pretty bad, gotta get used to th...   Jun 4 2009, 11:47 AM
Valiant   Use Shadow Map as shadow type for the fastest rend...   Jun 4 2009, 12:52 PM
HERD   Wow! Thanks, now I know what to aspire to :th...   Jun 4 2009, 01:09 PM
Sir-Kill   I thought your texturing was nice. using bmp, larg...   Jun 4 2009, 01:17 PM
Valiant   Thanks :)   Jun 5 2009, 05:45 PM
Sir-Kill   found a better use than a 2 light system. you can ...   Jun 6 2009, 04:50 PM
HERD   Interesting tut in 3dtotal.com ---> Beginners ...   Jun 9 2009, 02:19 PM
Sir-Kill   I watched the tut. it might have some uses someday...   Jun 10 2009, 01:19 PM
Creepin   I just stared to learn 3dmax and decided to model ...   Jun 18 2009, 02:58 PM
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