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> Realy need help Vlad, Too many vesions
Hoppy
post Mar 26 2008, 04:12 PM
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Hey Bereth, have you thought about NeJ2 the 691 version? I hope that is compatible and may be to your liking for other quests and NPC adventures.


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Bereth Darkides
post Mar 27 2008, 03:36 AM
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I'm looking at that as well, but I hope Baldurdash with new IA wont conflict. Apparently it works best with G3 fixpack 2, so I need to be careful!
I'll scrutinize it though to so if certain aspects can b left out during the install!


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Sikret
post Mar 27 2008, 03:27 PM
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QUOTE(Bereth Darkides @ Mar 27 2008, 08:06 AM) *
I'm looking at that as well, but I hope Baldurdash with new IA wont conflict. Apparently it works best with G3 fixpack 2, so I need to be careful!


No. IA works best with the non-WeiDu Baldurdash. It won't work with G3 Fixpack at all. As I mentioned before, you need to read the documentations more carefully, because this is the third time you are misunderstanding it.

I hope that the WeiDu Bladurdash (required for NeJ2) will also work fine with IA, but it's safer if you skip the "Upgradable Dak'kon's Blade"component of the WeiDu Baldurdash.


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Baronius
post Mar 27 2008, 05:34 PM
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QUOTE
Apparently it works best with G3 fixpack

By the way, why did you assume it worked the best with G3 Fixpack? Just wondering (it happens often with other players too, and I would be interested) smile.gif


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Bereth Darkides
post Mar 28 2008, 08:37 PM
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QUOTE(Sikret @ Mar 27 2008, 03:27 PM) *
QUOTE(Bereth Darkides @ Mar 27 2008, 08:06 AM) *
I'm looking at that as well, but I hope Baldurdash with new IA wont conflict. Apparently it works best with G3 fixpack 2, so I need to be careful!


No. IA works best with the non-WeiDu Baldurdash. It won't work with G3 Fixpack at all. As I mentioned before, you need to read the documentations more carefully, because this is the third time you are misunderstanding it.

I hope that the WeiDu Bladurdash (required for NeJ2) will also work fine with IA, but it's safer if you skip the "Upgradable Dak'kon's Blade"component of the WeiDu Baldurdash.


No I mean with NeJ + G3. After someof the other boards told me these two work best togehter I already decided it wouldn't most likely work with TS + IA + ToD.. That's ok though, so far I'm liking the sonud of this mix more and more. If it works out as expected, you should solidify it and give it a name on it own guys. Your doing a fabulous job!


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Bereth Darkides
post Mar 28 2008, 08:51 PM
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QUOTE(Baronius @ Mar 27 2008, 05:34 PM) *
QUOTE
Apparently it works best with G3 fixpack

By the way, why did you assume it worked the best with G3 Fixpack? Just wondering (it happens often with other players too, and I would be interested) smile.gif


Ya according to Sorcerersplace and Megamoding install lists I've seen, most suggest using G3 with NeJ, SoS, TDD etc. My whole problem has been with not neccesarily with the modders but rather the loose aproaches many of them have with the differences of break it first fix it later, which is ok, but then continue to add way too much to fast creating even more problems. Forcing us to wait even longer to play.
I always believed in a step by step project, and if the organization were a little better for some of the other modders, then most of the mods should have already been accomplished years ago. Too bad realy, some of the content was realy well done.

Horred, bless his soul, meant well, but I think he bit off more than he could chew! Keep in mind the other coloberaters (some of them) only half fixed some issues. Lots of reason as always of course.

But hey, we'll get'er done sometime soon right! You see you might have even caught some of my rants from before, but keep in mind, this just shows, how much of a fan I realy Amn (hehe) of this game. It's my favorite of all time!


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Baronius
post Mar 28 2008, 08:58 PM
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I'm glad to hear your enthusiasm smile.gif And thank you for sharing your thoughts here at BlackWyrmLair.

QUOTE
Ya according to Sorcerersplace and Megamoding install lists I've seen, most suggest using G3 with NeJ, SoS, TDD etc. My whole problem has been with not neccesarily with the modders but rather the loose aproaches many of them have with the differences of break it first fix it later, which is ok, but then continue to add way too much to fast creating even more problems.

As far as I know, NEJ has an (older) version which is used in the "megamod" installations (BGT-NEJ and similar). Vlad doesn't support that version. I suppose they referred to the "megamod" installation when they recommended G3 Fixpack. Very many modders accept G3 Fixpack as a standard for their mods, so they recommend it, but G3 Fixpack actually can cause a lot of technical problems (that's why most of us here at BWL doesn't support or recommend it).


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Bereth Darkides
post Mar 28 2008, 09:09 PM
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Exactly, and worse still, there are way to many suggestions for megamods (worldmap take over) that it can make your headspin. It's getting to the point on that site where they are having a very difficult time isolating the bug problems.

If on the other hand what I suggested to Horred, was to take the best recorded working versions of TDD, SoS and TS,, and maybe CTB, and work it out himself using "maybe" one or two simple addons like his Ease of use. If I remember, the best versions with the least bugs were made about 4 years ago.

We'll have to see what he does! regardless, I have no more chickens left, the Gibberlings ate them,,,,,,,,,know what I mean??

This post has been edited by Bereth Darkides: Mar 28 2008, 09:11 PM


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Baronius
post Mar 28 2008, 10:32 PM
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The complexity of building certain mod types as well as managing big mod installations has grown to such a size that causes difficulties in its control. At the moment, the only way to improve the situation is precise modding combined with conscious compatibility policies (this is what many modders don't realize or simply refuse to realize, including the current developers of G3 Fixpack). I'm working on a long-term solution as well, but due to my little free time, it may take years to finish.


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Bereth Darkides
post Mar 28 2008, 11:13 PM
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I here that. The strange thing is, it started out so well years back at teambg with Dark Side!
Everyone was working to build on that, and it's compatability. The IE changed with he release of SoA this is true, but instead of intitial colaboration, a lot of off shoots started with the loss of a centrallized community.

In short, letting Black Wyrm grow is a great aim, and in the end you may be the last ones standing at this rate.
I am not much of a programer but instead my forte is with sound and art. I could always learn the graphics engine with and master it like I have with any graphics engine I have ever tried. This is the least I could do to help things along.


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Moongaze
post Mar 29 2008, 11:17 AM
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QUOTE
In short, letting Black Wyrm grow is a great aim, and in the end you may be the last ones standing at this rate.
Good. Except for all the other sites' traffic coming this way, of course. Imagine all of it going through one website/forum. x.x

QUOTE
I am not much of a programer but instead my forte is with sound and art. I could always learn the graphics engine with and master it like I have with any graphics engine I have ever tried. This is the least I could do to help things along.


Sound and graphics art is always welcome. =3

QUOTE
The IE changed with he release of SoA this is true, but instead of intitial colaboration, a lot of off shoots started with the loss of a centrallized community.
I agree the community's been quite "every man for himself" for a while now, with a lot of (unnecessary) rivalry. Of course, there will always be a few individuals you don't like and don't want to be in touch with, let alone work with, but it could be far more like a unity. Even most collaboration-oriented/general community mods (e.g. fixpacks, Crossmod) are selective in who the authors/moderators allow to join in.

It's a pity people hardly work together anymore (with the exception of certain groups of "friends"), but things will always be that way, I suppose... There will always be something someone wants to do differently. That's why there are at least 3 fixpacks out there, as well as 3 Kivan mods at some point (Domi's Kivan of Shilmista, Nightmare's Kivan and StarDragonMaiden's Kivan), and various additional content for existing NPC's (two BG1 Branwen Romances, NPC IEP adding Aerie content, as does my Aerie Relationship mod).

Alas, far from perfect, but that's the way things will be.
Of course, there's little problem in the case of multiple versions of the same NPC (new or addition to existing). No one's can claim them as "their" character, so the player can install which version they prefer (if there was a different version of the Alora NPC mod where there's at least better grammar/spelling, I'd prefer that one. The author could probably drink my blood for saying that, given she's already banned me once for making my own improvement of the dialogues and others were interested in it, but 'tis the truth.).

But in the case of fixpacks, for example, it causes a lot of confusion, especially for new players. I don't blame the creators of the different fixpacks for wanting it their way, for developing the thing -they- feel comfortable with. However, it will make certain mods incompatible because they're built on a different "platform". Growth of a community is good, I suppose, but during my absence in 2006-2007, things have gotten a lot more complicated.

QUOTE
The complexity of building certain mod types as well as managing big mod installations has grown to such a size that causes difficulties in its control.


Hence why I never use megamod-installs! biggrin.gif
I've only touched TS and NeJ, in a seperate install. It's far too much trouble to install everything together. Even BG1Tutu doesn't work as well as it's intended, back when I tried it (it's still the same version to this day).

QUOTE
My whole problem has been with not neccesarily with the modders but rather the loose aproaches many of them have with the differences of break it first fix it later, which is ok, but then continue to add way too much to fast creating even more problems. Forcing us to wait even longer to play.
Create, thorough test, then release...and fix a.s.a.p. ...don't ignore bug reports. Some authors seriously have little time (sadly), yet others seem to prefer joking/insulting around on various forums, rather than fixing their own mod's issues.

QUOTE
If I remember, the best versions with the least bugs were made about 4 years ago.


That's...bad.

Ah well, I ramble... happy.gif No need to reply, 'tis not important...and we're going rather off-topic as well.


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Bereth Darkides
post Mar 29 2008, 04:48 PM
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You know what I love about this game. The idea for modding with it, was groundbreaking in many ways. and if done right, the fun can go on and on.

Like I said, I can try to help. I am going to be packing my opera I made into one file and uploading it. When I'm finished, I'll post it here and a sticky can be put on it!


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Bereth Darkides
post Mar 29 2008, 05:02 PM
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QUOTE(Sikret @ Mar 27 2008, 03:27 PM) *
QUOTE(Bereth Darkides @ Mar 27 2008, 08:06 AM) *
I'm looking at that as well, but I hope Baldurdash with new IA wont conflict. Apparently it works best with G3 fixpack 2, so I need to be careful!


No. IA works best with the non-WeiDu Baldurdash. It won't work with G3 Fixpack at all. As I mentioned before, you need to read the documentations more carefully, because this is the third time you are misunderstanding it.

I hope that the WeiDu Bladurdash (required for NeJ2) will also work fine with IA, but it's safer if you skip the "Upgradable Dak'kon's Blade"component of the WeiDu Baldurdash.



I must have missed that, but thanks for that clear up. I here it also works with Ease of use, but obviosly I won't be installing that. My only Q is what about some of the items. Will any of them clash with IA?


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Hoppy
post Mar 29 2008, 06:51 PM
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I know this installation business is mind boggling as I spent three days to get a giant megamod installed with minimal errors. As far as TS and NeJ2, it should be noted that the current (most complete) version 691 with the 694 patch will work with Bdash-weidu. I installed NeJ691 with Bdash 1.6.4 with IA (4.x) and TS (the last version) along with BGT. Has some minor things with BG1 parts and I still have the files saved, but maybe not the debug to check. Everything installed well but I never got to BG2 part.

I strongly think you will be good with Bdash (1.6.6?),IA, TS, NeJ2 (691) and ToD but let Vlad and Sikret give the best order.

Maybe you were thinking of the old Bp conversion of NeJ that required G3 fixpack? Version 691 is the best as the old 4.2b is "out of print". You get much more content with NeJ2691 anyway.

Hoipe some of that helps.


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