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Feb 10 2008, 07:07 AM
Post
#21
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
Are you sure about that? Creature scripts don't run for creatures that are not in the area currently.
If that was the case every creature script in the game would be running continuously all the time. So if you put that block in the familiars script and then the party moved to another area...but the familiar didn't..how is the familiar going to continue to run its script? The Familiar isn't a party member remember so it is not treated as such, also you may experience oddity with scripts in areas that are not in mastarea.2da as they continue to run the area script from the preceeding area. The way I do it in my version...is add the blocks to baldur.bcs, this covers every contingency because if the familiar is ever not in the same area as Player1 it moves to Player1 (assuming its not in the backpack of course). baldur.bcs is where the developers did all their familiar stuff so i see no reason not to continue to use it. |
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