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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
I'm thinking of playing through IA 5 again after a long break, and I'm wondering whether its a good idea to give a 1.5x str bonus to 2 handed weapons as per IWD2 rules.
1) Its makes more sense. You are swinging it with 2 hands afterall 2) More incentive to use 2 handed weapons. Currently, there is no incentive at all, since dual wielding gives extra attack and more weapon bonuses Anyway, its good to be back. I'll be starting a IA5 game when time permits Regards Mongerman |
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#2
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
Well you do get double the critical rate with the two handed weapon style though a 1.5x str bonus would be great to help balance against dual wielding.
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#3
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![]() Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary ![]() |
Don't forget the whirwind attack. The bonus to critical not too powerful because the helmet protect it. I dont think the 1.5x str bonus is not good idea because it means bonus thaco too. I think add bonus damage to the the weapon style.
The two handed weapons are very powerful in IA so doesn't necessery improved it. -------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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#4
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
Does the increased critical range bonus (19-20 critical for two handed weapons) stack with the riskbreaker's increased critical range (17-20) making the range 16-20? If so, a riskbreaker getting criticals every one in four hits would be extremely powerful.
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#5
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Edited again. Actually it wasn't a pointless posting. D'oh.
... http://forums.blackwyrmlair.net/index.php?showtopic=1811 QUOTE ============ Disadvantages: ============ - Cannot wear any armor. - Cannot wear any helmet (other than Ioun stones). - Cannot use gauntlets and shields. - Cannot use ranged weapons. - Cannot specialize in two handed weapons. - Receives a -2 Penalty to constitution. - Is immune to "Spirit Armor" and "Barkskin" spells. - Requires 13 Dexterity and 12 Intelligence. - Cannot dual class. This includes not only that he won't be a good fighter with two handed weapons, but it also excludes the appropiate weapon style, I just looked it up ingame. This post has been edited by Arkain: Jan 25 2008, 09:00 PM |
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#6
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
Shame, but thanks for the info
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#7
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
The riskbreaker could go for the single weapon style to get a wider critical range with the JD sword :X
A flat bonus damage for 2 handed weapon style might be nice. 1 pip +3 damage, 2 pips +6 damage Just an idea... |
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#8
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
The riskbreaker could go for the single weapon style to get a wider critical range with the JD sword :X A flat bonus damage for 2 handed weapon style might be nice. 1 pip +3 damage, 2 pips +6 damage Just an idea... That would work too, since +6 dmg is just slightly less then half 18/00 str dmg. My point is, other then availibility of weapons, there is absolutely no reason to use a 2 handed weapon atm. Dmg wise, dual wielding wins. Bonus from weapons, 2 weapons are again better then one. And using a shield allows AC and defensive bonuses. |
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#9
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![]() Forum Member Posts: 178 Joined: 24-May 07 From: Budapest, Hungary ![]() |
I see my manual and the 18/00 strength grants only +3 thaco and +6 damage the 25 strength grants +7 thaco and +14 damage so the +3 and +6 damage bonus seems good.
-------------------- My experiences in IA 5.0
PART I updated: 2008.08.06. Hungarian water polo history God bless our boys and rest in peace György Kolonics!!! |
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#10
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
That would work too, since +6 dmg is just slightly less then half 18/00 str dmg. My point is, other then availibility of weapons, there is absolutely no reason to use a 2 handed weapon atm. Dmg wise, dual wielding wins. Bonus from weapons, 2 weapons are again better then one. And using a shield allows AC and defensive bonuses. The idea of granting damage bonuses for the two-handed proficiency is a good one but I don't think the damage bonus should be any more than +1/+2. I think +3/+6 is too much; a character with a two-handed weapon and GWW would be too powerful. |
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#11
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Forum Member Posts: 100 Joined: 25-April 07 ![]() |
+60 extra potential damage on GWW does sounds pretty high. Perhaps +2/4, is more appropriate, I was just throwing ideas out there
![]() However consider that improved haste for dual weilding is 2 extra attacks that can easily be 60 damage (especially with critical strike). You also gain very important stat bonuses (JD, FoDW, Blackrazor, Crom F) albiet with a lower threat range. I think someone with a huge 2handed weapon *should* be scary. Just as is someone with dual weild and 8x attacks per round! |
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#12
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
... assuming you hit everytime. Personally If at all I only choose a few GWWs for those two handed weapon fighters who cannot place more than two profiency points into a weapon, for example Keldorn. As you "only" have 5-6 attacks per round with Improved Haste (without or with the gauntlets adding 1/2 attack per round) it seems to be a good choice. On the other hand you need to hit. If I could have like 100 attacks per round they would be useless if I only hit on a critical hit. Therefore I like Critical Strike more. No matter whether I have 5 attacks, or 10: they all hit and that's quite likely the most important thing to consider for a warrior type, imho.
This post has been edited by Arkain: Jan 27 2008, 07:54 PM |
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#13
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Does the increased critical range bonus (19-20 critical for two handed weapons) stack with the riskbreaker's increased critical range (17-20) making the range 16-20? If so, a riskbreaker getting criticals every one in four hits would be extremely powerful. Riskbreakers can't put any stars in Two handed Weapon Style (this disadvantage exists even in the current version, it was just missed in the kit's description and should be added for the next release). @Arkain The link you had given was to the old Riskbreaker kit (v8). The v9 description can be found in IA's readme. Disadvantages are the same though. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#14
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
I know, but as the disadvantages are the same I thought it might be nice to give some source.
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