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> IAv5 experiences
Sikret
post May 9 2008, 05:47 PM
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As Raven mentioned, It's related to the unfixable bug of Spell Shield in the vanilla game (i.e. it's not an IA bug). The bug reappears every now and then but not always. Reload the game and it may go on just fine.

Gromnir's mages don't use Spell Shield in v6. Even in v5, Spell Shield is used very very rarely by enemy mages. Dragons and demons may still use it, but since they don't use it in conjunction with SI:abjuration, you can remove it easily by "SpellStrike". Due to IA's changes to Spell Shield and SpellStrike spells, the unfixable vanilla bug never happens against "SpellStrike".


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Arkain
post May 10 2008, 02:05 AM
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Isn't it possible to make Spellshield react to all anti-magic spells this way or is the "fix" related to Spellstrike's dispell-all-properties?

This post has been edited by Arkain: May 10 2008, 02:06 AM
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Sikret
post May 10 2008, 02:28 AM
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QUOTE(Arkain @ May 10 2008, 06:35 AM) *
Isn't it possible to make Spellshield react to all anti-magic spells this way or is the "fix" related to Spellstrike's dispell-all-properties?


Yes, it's somehow related to the dispel-all-properties functionality of spellstrike, but it's not that alone (i.e. the vanilla spellstrike also has the dispel-all-properties effect but it still can be the victim of spell shield's bug; the revised spellstrike spell in IA never fails against spell shield. Unfortunately, the same fix/revision can't be applied to Ruby Ray of Reversal or other similar spells).

Finding the solution/fix for Spellstrike was a great job by itself; it took us (Raven and me) several days of thinking, working and testing.

The other bug we successfully fixed for the Spell Shield spell (see the readme) is even more important.

This post has been edited by Sikret: May 16 2008, 10:42 PM


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Shadan
post May 24 2008, 07:10 AM
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I finished the game. Strongest killed enemies:

Vagrant: Supreme golem
Blade: Bodhi
Thief > Fighter: Demon Prince
Ranger > Cleric: Orcus
Sorcerer: Elemental Golem
Conjurer: Green Wyrm

EDE was hard as usual... I found some difference from 4.2 version, but I am not sure if I am right.

SPOILER!
Rakshasa Prince summoned 2 noble and 2 horrid in 4.2, now he summons 2 noble and 4 horrid, but it seems he summons less frequently now. And I counted only 3 weaves, while in 4.2 I think there were more weaves.
Noble ones can dispel with your specific protection, in 4.2 they couldn't.
My resistances were interesting since either elemental and pshysical resistances changed over and over. Sometimes they went in negative from max... I am sure prince has an ablitity to lower it, but at least there should be some kind of debuff on character picture and sheet... Also it seemed there is a bug regarding physical resistances. My F/T had 80 % sometimes only with Hardiness. He didn't have any ph. res. item equipped and didn't drink barbarian essence. I think there werre 2 hardiness on him: 1 from himself, 1 from Wish.
I wonder if any player can do this fight without a Wish spell to rememorize spells, renewing HLAs and items.


Probably I won't play BG in this year, maybe I will try new version in next year. Thanks for this great work, Sikret!
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lroumen
post May 24 2008, 09:00 AM
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Congrats Shadan. It's a mighty feat to beat IA.

I have only gotten as far as SoA chapter 6 due to a lack of time. I've been playing with a Vagrant, but I'm not really satisfied with its playstyle so I'm probably going to restart with something else (most likely I'll continue my Riskbreaker game who is only in chapter 2).
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Shadan
post May 24 2008, 09:45 AM
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Thanks, Iroumen. Imho vagrant is the strongest class in the game atm. Elemental resistance, great ranger only items, best summons, and a great new ranger HLA.
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lroumen
post May 25 2008, 08:51 AM
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Yes, that's what I don't really like about it. I like my protagonist to require baby-sitting rather than powerhousing it and I prefer my NPCs to require less baby-sitting smile.gif
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