| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
![]() ![]() |
Jan 15 2008, 11:19 PM
Post
#21
|
|
|
Forum Member Posts: 41 Joined: 27-September 07 |
Thanks for your reply.
1. Yes, these 2 components didn't install 2. Yes I had the same error that the otherone above had before me. But this ís because of scs. If I install spellpack BEFORE scs it works just fine 3. I haven't understood what you ment with magiewiederstand being showed 3 times in the image... ähm I'm German if it is for the language that you are being confused about. Hmm I don't actually know why it is showen 3 times... but what I realized is that the casters are casting too long untill they start to attack. Yes, it seems indeed that they just keep casting the same spells over and over again untill they run out of spells I hope I could help you, and I'm looking forward to fix or a new version, because I do not want to leave this mod out ever again Marvin PS: Is there something more that you want to know about? Or have I got some of your answers or questions wrong? So please tell me!!! This post has been edited by Marvin: Jan 16 2008, 12:11 AM |
|
|
|
Jan 16 2008, 01:47 PM
Post
#22
|
|
|
Forum Member Posts: 6 Joined: 1-November 07 |
First of all Thanks for this great mod!!
For the first error without the Improved Final Battle component from SCS, Spell Pack (core files and Graphics) installed correctly. For the other error with Shroud of Flame component even with an unmoded BG2 game (only BG2 & EXPANSION & Patch) i got the same error. so i don't think there is a conflict with another mod. I tried the attached files but nothing change This post has been edited by Altomar: Jan 16 2008, 01:48 PM |
|
|
|
Jan 16 2008, 06:23 PM
Post
#23
|
|
|
Forum Member Posts: 41 Joined: 27-September 07 |
Is there any possibility to install ONLY the new graphics, leaving out the AI components of this mod?
Just to have an alternative for the moment. Marvin |
|
|
|
Jan 17 2008, 12:39 AM
Post
#24
|
|
![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
1. Yes, these 2 components didn't install 2. Yes I had the same error that the otherone above had before me. But this ís because of scs. If I install spellpack BEFORE scs it works just fine Again, that should not be happening. It might be the .exe that is doing this. 3. I haven't understood what you ment with magiewiederstand being showed 3 times in the image... ähm I'm German if it is for the language that you are being confused about. Wait... magiewiederstand means "magic resistance", right? I do know german, but I was confused why the languages were different. btw, could someone ask one of the guys at Rosenranken to do a translation? Hmm I don't actually know why it is showen 3 times... but what I realized is that the casters are casting too long untill they start to attack. Yes, it seems indeed that they just keep casting the same spells over and over again untill they run out of spells Let me explain in greater detail. When you cast "Chant", you cast the spell once from your memory. Chant recasts itself over and over again, because Chant needs to be sustained by the caster in order for it to work. The duration lasts until the caster stops chanting. Chanting happens when the caster remains stationary. That's when the "snowflakes" appear and you hear a nice sound being played over and over again (I do not find it annoying because it loops gently). I hope I could help you, and I'm looking forward to fix or a new version, because I do not want to leave this mod out ever again You could uninstall that component and still use the rest. Or if you really like the other spells in that component, but want to get rid of Chant, delete the following files from the override directory: SPPR203.spl SPPR203A.spl SPPR203B.spl SPPR203C.spl ... SPPR203F.spl As for when there will be a fix, I do not know. My load from my university is very heavy, and I would be lucky if I would make another release within the next month. PS: Is there something more that you want to know about? Or have I got some of your answers or questions wrong? So please tell me!!! Anything else you noticed when playing SpellPack. Opinions, observations, details are what I am looking for. I am most interested in what people say about some of the other controversial spells (Chain Lightning, Dimension Door, Deathbolt). For the first error without the Improved Final Battle component from SCS, Spell Pack (core files and Graphics) installed correctly. You mean the component Abi-Dalzim's Horrid Wilting and Incendiary Cloud? For the other error with Shroud of Flame component even with an unmoded BG2 game (only BG2 & EXPANSION & Patch) i got the same error. so i don't think there is a conflict with another mod. I have not looked yet, but I will promise. I tried the attached files but nothing change After you link to an attatchment, you will have to click "upload" in order for it to work correctly. QUOTE Is there any possibility to install ONLY the new graphics, leaving out the AI components of this mod? Just to have an alternative for the moment. SpellPack does not modify the AI, only the spells. A single spell might change AI behaviour, as with the case of the chant spell. So if you have troubles with a single spell, I recommend you uninstall that component. -Galactygon This post has been edited by Galactygon: Jan 17 2008, 12:43 AM -------------------- |
|
|
|
Jan 17 2008, 11:01 AM
Post
#25
|
|
|
Forum Member Posts: 6 Joined: 1-November 07 |
For the first error without the Improved Final Battle component from SCS, Spell Pack (core files and Graphics) installed correctly. You mean the component Abi-Dalzim's Horrid Wilting and Incendiary Cloud? no , i was talking for the first component of spellpack (core files and Graphics) where i get the error with dw#ajant. if i remove the improved final battle component from scs the first component will install without any problems. For the other error with Shroud of Flame component even with an unmoded BG2 game (only BG2 & EXPANSION & Patch) i got the same error. so i don't think there is a conflict with another mod. I have not looked yet, but I will promise. Thanks edit : i forgot to mention that i also got error message with the Abi-Dalzim's Horrid Wilting component, but like Shroud o flame component i don't think there is a conflict with another mod because i tried to installed them in an unmoded bg2. This post has been edited by Altomar: Jan 17 2008, 11:10 AM |
|
|
|
Jan 17 2008, 03:24 PM
Post
#26
|
|
![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
edit : i forgot to mention that i also got error message with the Abi-Dalzim's Horrid Wilting component, but like Shroud o flame component i don't think there is a conflict with another mod because i tried to installed them in an unmoded bg2. This is what I was asking about; I will look into this as well. -Galactygon -------------------- |
|
|
|
Jan 18 2008, 11:38 AM
Post
#27
|
|
|
Forum Member Posts: 105 Joined: 25-August 06 |
The reason you're having trouble with that piece of SCS is this line (line 48 of the SpellPack tp2):
COMPILE ~SpellPackB4/SpellsAndEffects/CommonEffects/Scripts~ ~override~ It's modelled on the COPY_EXISTING ~SpellPackB4/Stuff~ ~override~ lines, but COMPILE doesn't work that way (as I'm sure you know - it's just a typo, I imagine). If you give COMPILE two arguments, it just COMPILEs both of them. So in this case, it COMPILEs everything in ~SpellPackB4/SpellsAndEffects/CommonEffects/Scripts~, and then goes on to COMPILE everything in ~override~ - including any uncompiled files which other mods may have left lying around in the override folder. If you cut that ~override~ line and just leave it as COMPILE ~SpellPackB4/SpellsAndEffects/CommonEffects/Scripts~ then the problem will go away. |
|
|
|
Jan 18 2008, 09:59 PM
Post
#28
|
|
|
Forum Member Posts: 6 Joined: 1-November 07 |
While the problem with the Spell Pack (core files and Graphics) is solved there is another similar with the Entangle,Magical Stone, Sanctuary, Sunscorch component.
QUOTE ERROR: No translation provided for @801 [override/dw#ajant.d]ERROR at line 21 column 12-15 Near Text: @801 Not_found ERROR: parsing [override/dw#ajant.d]: Not_found ERROR: compiling [override/dw#ajant.d]! i guess there is another ~override~ that must be removed. edit: i think there is the problem COMPILE ~SpellPackB4/SpellsAndEffects/Priest/Level01/Scripts~ ~override~ the same goes for this one (Call Lightning, Invisibility Purge, Miscast Magic, Spike Growth, Random Casualty, Prayer, Moonblade, Stormshell, Elysium's Tears component) COMPILE ~SpellPackB4/SpellsAndEffects/Priest/Level03/Scripts~ ~override~ (Entropy Shield, Whirlwind component) COMPILE ~SpellPackB4/SpellsAndEffects/Priest/Level06/Scripts~ ~override~ (Implosion component) COMPILE ~SpellPackB4/SpellsAndEffects/Priest/Level08/Scripts~ ~override~ (Cloudkill, Cone of Cold, Shadow Door, Domination, Chaos, Invulnerability to Normal Weapons, Lower Resistance component) COMPILE ~SpellPackB4/SpellsAndEffects/Wizard/Level05/Scripts~ ~override~ (Chain Lightning component) COMPILE ~SpellPackB4/SpellsAndEffects/Wizard/Level06/Scripts~ ~override~ (Flame Strike, Undead Ward, Animal Rage, Produce Ice, Spike Stones) COMPILE ~SpellPackB4/SpellsAndEffects/Priest/Level05/Scripts~ ~override~ (Flame Arrow, Ice Storm, Improved Invisibility, Otiluke's Resilient Sphere, Wizard Eye) COMPILE ~SpellPackB4/SpellsAndEffects/Wizard/Level04/Scripts~ ~override~ (Deathbolt (replaces Simulacrum!)) COMPILE ~SpellPackB4/SpellsAndEffects/Wizard/Level08/Scripts~ ~override~ This post has been edited by Altomar: Jan 18 2008, 10:38 PM |
|
|
|
Jan 19 2008, 09:31 PM
Post
#29
|
|
![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Until V5 comes out, I have made an updated .tp2 that fixes the following bugs:
- the COMPILE error - Raise dead, resurrection now have casting graphics - AI misusing chant. The spell now lasts 1 turn for both allies and enemies, and it does not hinder the caster in any way. - Dolorous Decay crashing - Horror graphics - Flesh to Stone does not look ugly - Does not require ToB to be installed [added 12:40 GMT] Simply download the attatchment, replace "Setup-SpellPackB4.tp2" (located in the "BGII-SoA" directory) with the new one, and reinstall all of the components. Fixed. See download a few posts below. -Galactygon This post has been edited by Galactygon: Jan 21 2008, 03:35 AM -------------------- |
|
|
|
Jan 19 2008, 10:11 PM
Post
#30
|
|
|
Forum Member Posts: 6 Joined: 1-November 07 |
i don't know if this help, i use the European English version of bg2 (4cd + 1cd TOB). Maybe there is incompatibility issues with different versions of bg2.
This post has been edited by Altomar: Jan 19 2008, 10:55 PM |
|
|
|
Jan 20 2008, 10:37 PM
Post
#31
|
|
|
Forum Member Posts: 6 Joined: 1-November 07 |
Here is the solution to the problem
for Abi-Dalzim's Horrid Wilting, Incendiary Cloud component you need to change these lines at Setup_SpellPackB4.tp2 COPY ~LostCrossroads/SpellsAndEffects/Wizard/Level08/Spell_AbiDalzimsHorridWilting~ ~override~ COPY ~LostCrossroads/SpellsAndEffects/Wizard/Level08/Spell_IncendiaryCloud~ ~override~ with these COPY ~SpellPackB4/SpellsAndEffects/Wizard/Level08/Spell_AbiDalzimsHorridWilting~ ~override~ COPY ~SpellPackB4/SpellsAndEffects/Wizard/Level08/Spell_IncendiaryCloud~ ~override~ and for Shroud of Flame (replaces Oracle!) component COPY ~LostCrossroads/SpellsAndEffects/Wizard/Level05/Spell_ShroudOfFlame~ ~override~ with COPY ~SpellPackB4/SpellsAndEffects/Wizard/Level05/Spell_ShroudOfFlame~ ~override~ This post has been edited by Altomar: Jan 20 2008, 10:40 PM |
|
|
|
Jan 21 2008, 04:01 AM
Post
#32
|
|
![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Oh the woes copying code almost directly from the larger mod!
Now that I think about it, all of the bugs in B4 were caused when I transitioned stuff from Lost Crossroads (except for that COMPILE one). Here is a final update of the tp2 file that allows Shroud of Flame and (ADHW-IC) to be installed. B5 will come out different since I will be working off of an established way of organization rather than starting from scratch as I did in B4. -Galactygon
Attached File(s)
-------------------- |
|
|
|
Jan 25 2008, 05:35 PM
Post
#33
|
|
|
Forum Member Posts: 3 Joined: 25-January 08 |
Great job! These animations and whatnot look just awesome, and some of the spell effects acting more similarily to old-style AD&D rules rather then the kinda cropped up rules are really nice. I'm pretty amazed and damn happy that folks like yourself continue to make new and improved things that increases the (re)playability of BG2 (it being one of my favorite games that I probably replay about 2-3 times / year. since it came out).
Thanks again! I'm really looking forward to any upcoming additions ya make to this package! |
|
|
|
Jan 25 2008, 10:38 PM
Post
#34
|
|
![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Good to hear something positive for a change; so far all of the feedback came in the form of bug reports. Not that I didn't deserve them.
But I am still interested in hearing what people have to say about the spells themselves. Especially about those spells that are controversial or those which were implemented in a very different manner than anything seen before. I have tested all of the spells with dummy characters, but I do not know what practical use they have for the actual gamer. -Galactygon -------------------- |
|
|
|
Jan 26 2008, 03:38 AM
Post
#35
|
|
|
Forum Member Posts: 3 Joined: 25-January 08 |
Well, if you are referring to the spells that overwrite other spells (Produce Flame, Aura of Flame, Dimension Door, etc. etc.) , I'll let ya know when I install those. I haven't yet overwritten the original spells with those, and I figured I would try my hand at figuring out how to install those without overwriting. Once I get 'em installed alongside the originals (I really do like the Simulacrum spell...) I'll drop ya a line. (But, I imagine it's gonna take me a few to figure it all out, I'm not really very knowledgeable about the whole modding thing. Sure, i've messed around with that IEEP thing a few times, but I've never done anything significant.)
|
|
|
|
Jan 31 2008, 06:01 PM
Post
#36
|
|
|
Forum Member Posts: 3 Joined: 25-January 08 |
Ah, just as a sidenote, while wearing the "Cloak of Mirroring" (clck26) - Cloudkill & Incendiary Cloud don't seem to correctly cast. I assume this is because they center on the spellcaster under your new method/graphic. And, in the "Elemental Wizard" portion of watcher's keep, there's a cloudkill trap in one of the northern rooms at the tip of a pillar-like object, which causes a crash. In TOB, in the "Crypt of the dead" , there is another trap which causes insta-crash (which i assume to be a cloudkill trap as well.) - Checked out the script on this trap, and it is actually an Ice Storm trap.
This post has been edited by koltur: Jan 31 2008, 06:14 PM |
|
|
|
Feb 18 2008, 10:48 PM
Post
#37
|
|
![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Because things in real life are coming together (in a positive way), I will not be around as much until July. I will still reply to occasional posts and reports, but I do not see a release coming within the next few months.
I have not looked at either one of these, but I could give some guesses: Ah, just as a sidenote, while wearing the "Cloak of Mirroring" (clck26) - Cloudkill & Incendiary Cloud don't seem to correctly cast. I assume this is because they center on the spellcaster under your new method/graphic. The cloak of mirroring reacts to spells that have a sectype set to some value. I must have accidentally patched more spells than necessary. And, in the "Elemental Wizard" portion of watcher's keep, there's a cloudkill trap in one of the northern rooms at the tip of a pillar-like object, which causes a crash. In TOB, in the "Crypt of the dead" , there is another trap which causes insta-crash (which i assume to be a cloudkill trap as well.) - Checked out the script on this trap, and it is actually an Ice Storm trap. Most likely have to do with projectiles rather than spells, because traps use different spells than characters. Speaking of which, I forgot to update them as I should have. Will fix both (even though I haven't looked at either one of them). -Galactygon This post has been edited by Galactygon: Feb 18 2008, 10:49 PM -------------------- |
|
|
|
May 8 2008, 01:29 AM
Post
#38
|
|
![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
Someone just sent me a note about compatibility with the G3 BGII fixpack.
As SpellPack overrides the Projectl.ids, if you install SpellPack after the BGII fixpack, then their detect evil and cloak of mirroring fixes will not come into play. On the other hand, BGII fixpack patches the Projectl.ids (they are better than me), so those fixes will work if you install the BGII fixpack after SpellPack. -Galactygon -------------------- |
|
|
|
May 8 2008, 06:56 PM
Post
#39
|
|
|
Forum Member Posts: 207 Joined: 5-October 04 |
If you were planning on releasing a new version of the spellpack sometime soon, I'd be willing to give it a look over for coding for greater intermod compatibility (patching versus overwriting). I went through the same process with PnP Celestials a while back and when I coded up my Geomantic Sorcerer kit it was fairly easy to copy and paste sections of code/formating for increased compatibility.
Edit: Oh, and a plug for a release of Storm/writeup of what it does in this mod's version. This post has been edited by Caedwyr: May 8 2008, 06:56 PM |
|
|
|
May 12 2008, 11:46 PM
Post
#40
|
|
![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
If you were planning on releasing a new version of the spellpack sometime soon, I'd be willing to give it a look over for coding for greater intermod compatibility (patching versus overwriting). I went through the same process with PnP Celestials a while back and when I coded up my Geomantic Sorcerer kit it was fairly easy to copy and paste sections of code/formating for increased compatibility. I am open to that. That and making the spells detectable (as I should have done in the first place). But I will take care of the latter. Edit: Oh, and a plug for a release of Storm/writeup of what it does in this mod's version. I have planned that spell as restricted to invokers and bards (the latter due to the hardcoded engine), so I do not see that spell appearing in any future release of SpellPack. But you can still get it from the workroom and use it for your own mod. -Galactygon -------------------- |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 28th February 2026 - 04:09 AM |