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![]() Forum Member Posts: 46 Joined: 20-February 07 From: Moscow, Russia ![]() |
Hello, Sikret
I'm asking about Monk Remix component from Sword and Fist. Has it some incompatibility with IA, technical or conceptual? I'd like to use monk as one of my custom NPC. Changes from this mod seems quite logical and balanced, but i want to know your opinion ![]() This post has been edited by Toxeus: Dec 21 2007, 03:48 PM |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Hi, Toxeus!
I can't say anything about the "technical compatibility", because I haven't seen its code. Install it before IA; if IA successfully installs on top of it, they are probably compatible. As for "conceptual compatibility", it doesn't seem to have any problem as long as your monk is below level 40. +6 weapons have no place in the game when you are playing IA. Note that I didn't read any other component's description; I read only the first component's decription in the page you gave the link to. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 20th April 2025 - 09:41 PM |