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> Good solo choices
Klorox
post Dec 6 2007, 01:48 PM
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Going solo is my latest in "spicing up" my games. I'm currently playing with a Gnome Ftr/Ill and a Human Berserker who will dual class to Mage at level 13. Any other good combos? LMK what you've had a good time with in the past!

I'm conisdering trying an Avenger out... I've never used one before!


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Daulmakan
post Dec 6 2007, 02:31 PM
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Sorcerer, Kensai/Mage, Kensai/Thief are also good choices IMO.


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Sikret
post Dec 6 2007, 03:12 PM
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The vanilla game can be soloed with any class.

If you have some difficulty enhancing mods (Tactics, Ascension, Improved Battles, etc), F/M/C and F/M/T are the most powerful solo candidates, though they are still doable with single class characters too. thetruth has soloed Ascension and Tactics once with a single class fighter, once with a single class cleric and once with a single class thief. smile.gif

If you have IA, don't even think of soloing. No solo character will survive.

This post has been edited by Sikret: Dec 6 2007, 03:13 PM


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Klorox
post Dec 6 2007, 04:27 PM
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Thanks guys. I know the solo sorcerer is considered one of the most powerful classes out there, but I have had a hard time with Chateau Irenicus just because goblins and mephits kick my butt. I must be doing something wrong. smile.gif

I also never understood the appeal of the Kensai... the Berserker can wear Bracers AC 3, and his Rage is such a great defensive tool as well as offensive. I dunno, maybe I just need to kive a Kensai> Mage a shot.


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Sikret
post Dec 6 2007, 05:09 PM
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The tendecny to Kensai-> mage is based on the argument that a kensai cannot wear armor anyway and thus dualling him to a mage will not add a serious penalty to what already existed. The immunities gained through berserker's rage can arguably (to some more or less extent) be gained by the spells the kensai->mage will have access to. And the kensai has a tad better Thaco and damage bonuses depending on the level you choose to dual.

Berserker-> mage, on the other, has its own advantages over kensai->mage as well. As you mentioned he can use more items such as bracers, he has the rage ability which means he can memorize more offensive spells, etc...

In general, I agree that berserker->mage is probably preferable.

But since you want to solo the game, I suggest that you go for a multi-class character (instead of dual class), because a solo character will gain xp much faster and you will be able to progress in your fighter class as well.


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Klorox
post Dec 24 2007, 01:05 PM
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how does the inexperienced solo sorcerer survive though?


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WizWom
post Dec 25 2007, 12:46 AM
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A solo Sorcerer is likely to need to rest a number of times in the initial stages - don't bite off more than you can chew. Don't try to move on without spells. Resting for spells a dozen times is not a problem, there is no time limit on any part of the game except the Bodhi hunt in spellhold.
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Klorox
post Dec 26 2007, 05:07 AM
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Is there really a time limit with Bodhi hunting you?

The only time limits I know of in BGII are in the Underdark and with some NPCs' personal quests.


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Sikret
post Dec 26 2007, 06:41 AM
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QUOTE(Klorox @ Dec 26 2007, 09:37 AM) *
Is there really a time limit with Bodhi hunting you?


No.

QUOTE
The only time limits I know of in BGII are in the Underdark and with some NPCs' personal quests.


Some of the stronghold quests have also time limit in the game. For example, if you delay in facing the Umar witch as a ranger, you will lose your stronghold.


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WizWom
post Dec 31 2007, 11:28 PM
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QUOTE(Klorox @ Dec 25 2007, 11:07 PM) *
Is there really a time limit with Bodhi hunting you?

Yes. 24 Hours. It's in the area scripts. But, once she sees your slayer change, she stops hunting. So, you have 24 hours to kill the kobolds and Dace, then a group of Minotuars.

QUOTE
The only time limits I know of in BGII are in the Underdark and with some NPCs' personal quests.

Most of the time limits are between learning about the quest and starting it. Once you have started it, there usually is no limit. The exception might be Mazzy's, but that's a single combat quest anyway.
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Sikret
post Jan 1 2008, 12:54 AM
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QUOTE(WizWom @ Jan 1 2008, 03:58 AM) *
QUOTE(Klorox @ Dec 25 2007, 11:07 PM) *
Is there really a time limit with Bodhi hunting you?

Yes. 24 Hours. It's in the area scripts. But, once she sees your slayer change, she stops hunting. So, you have 24 hours to kill the kobolds and Dace, then a group of Minotuars.


This is not true in the unmodded game. Bodhi always appears in AR1514 near the minotaur's statue regardless of the amount of time you spend before reaching there. Note that klorox's questions are general and related to the vanilla game.

There are a few mods which add content to spellhold of course. Improved Anvil and Improved Asylum are (respectively) the main mods which add lots of new content to that chapter. Bodhi's hunting feature is added by UB. The hunting blocks existed in the area scripts in the vanilla game, but had never been completely implemented.


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Ryel ril Ers
post Jan 13 2008, 07:14 PM
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Easiest and cool solo choices: (where i write SoA that works in the SoA but i not sure that works in the ToB too).

Single class:
-Inquisitor(SoA): the most dangerous enemies in the SoA are the mages, this guy can dispel all of their protections with a single spell and see through the invisible too, and the Carsomyr is brute.
-Blade: jack of all trades, master of everything (if you can remain alive in the first dungeon)
-Shapeshifter: summon horde buff them and eat them as a warewolf
-Sorcerer: arcane magic rulez, good flexibility
-Wild mage: you have flexibility of the sorcerer, the repertoire of a specialist mage, and you can summon air elemental in the first dungeon.


Multi class:
-Fighter/Mage/Cleric: arcane + divine magic combos, arcane for defensive buffs and crowd kill, divine to offensive buffs, immunities and healing
-Fighter/Mage/Thief: he get the most xp in the game (scrolls and locks), and he is very flexible too.
-Fighter/Mage: the arcane magic with fighting capacity always good
-Ranger/Cleric: all of the divine spell and good fighting capacity, and stealth too
-Fighter/Cleric: just like the previous but it only bonus is the better race
-Fighter/Thief: traps, shadows and a dagger in your back

Dual class
-Berserker->Cleric: a good fighter with lots of buffs
-Berserker->Mage: a high level mage with fighting capacity
-Kensai->Mage: the best offensive capacity in dual class, but you don't have bracers, armor, and the worst: helmet.
-Kensai/Berserker->Druid: buff yourself with ironskin summon a horde and kill everyone
-Kensai->Thief: the best backstabbing damage in the game
-Swashbucker->Mage/Cleric: a caster with fighting and thieving capacity


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WizWom
post Jan 14 2008, 02:37 AM
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QUOTE(Sikret @ Dec 31 2007, 06:54 PM) *
QUOTE(WizWom @ Jan 1 2008, 03:58 AM) *
QUOTE(Klorox @ Dec 25 2007, 11:07 PM) *
Is there really a time limit with Bodhi hunting you?

Yes. 24 Hours. It's in the area scripts. But, once she sees your slayer change, she stops hunting. So, you have 24 hours to kill the kobolds and Dace, then a group of Minotuars.


This is not true in the unmodded game. Bodhi always appears in AR1514 near the minotaur's statue regardless of the amount of time you spend before reaching there. Note that klorox's questions are general and related to the vanilla game.

There are a few mods which add content to spellhold of course. Improved Anvil and Improved Asylum are (respectively) the main mods which add lots of new content to that chapter. Bodhi's hunting feature is added by UB. The hunting blocks existed in the area scripts in the vanilla game, but had never been completely implemented.


Ah, I see you are correct - BodhiHunts is obviously unfinished business. It is set in a dialog that can never be reached.

So, yeah, no timers on anything in the game at all... except minor NPC quests.
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trufa
post Jan 14 2008, 11:03 AM
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QUOTE
-Shapeshifter: summon horde buff them and eat them as a warewolf


I haven't think of Shapeshifter solo, because Totemist is a better summoner, and with their summons he can stay back.
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