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Spike
post Jul 27 2007, 12:31 PM
Post #21





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Thx for your replies.
Hmm, that's confusing. Someone says you cannot use this, but the next says use that. Nevertheless i updated my installation list. I completely avoided the D0-and G3 BG2-Tweakpack and added the P&P Celestials mod.

@aVENGER
In your compatibility guide the EoU mod is mentioned to be installed after RR, but in the readme of IA it's the first mod after the fixpack. Where to put it now?

@Sikret
Finally i skip the NEJ2 mod as you suggested for my installation list. But i found an installation option in the NEJ forum, it says:
Baldurdash-Weidu Fixpack v.1.64 + IA v4.3 + NEJ v6.9.1 + NEJ patch v6.9.2
Is this correct? Are there any mods out of my list, which fit in this installation?

1 - BG2
2 - TOB
3 - TOB Official patch
4 - German Textpatch
5 - Baldurdash TOB fixpack-1.12
6 - 1PP
7 - Ease of use

True Grand Mastery (Baldurdash)
Wear Magical Armor AND Magic Rings
Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery,...
XP Cap Remover (Baldurdash)
Bonus Merchants (Baldurdash, Bioware)
Romance Bug Fixes (Sabre, Richardson)
8 - Tactics
Improved Ilyich
Improved Sahuagin City
Improved Bodhi
Gebhard Blucher's Improved Mae'Var
Kensai Ryu's Gnome Fighter/Illusionst in the Docks
Kensai Ryu's Improved Crypt King
Ishan's "Always Toughest Random Spawns in Dungeons"
Improved Undead
Improved Golems
Gebhard Blucher's Improved Mind Flayers
Kensai Ryu's Smarter Vampires
Mike Barnes' Improved North Forest
Mike Barnes' Marching Mountains
Streamlined Trolls
9 - Quest Pack
Alternative Xzar/Harpers Plot
Extended Fallen Paladins Material
Intrigue In The Copper Coronet
Rahul Kanakia's Potion Quest
Revised Hell Trials
Saving Sanik In Brynnlaw
Burglary Of The Bookkeeper
New Fate For The Dryads' Acorns
The Tragedy Of Besamen
Sending The Solamnic Knights Home
Nazarial The Lich
Reward Negotiation
Infernal Thievery
10- Improved Asylum
11- Ascension
Component 1: Ascension
Component 3: Tougher Demogorgon (v2.1)
12- P&P Celestials
13- Tower of Deception
14- Auramaster
15- Rogue Rebalancing

Proper dual-wielding implementation for Thieves and Bards
Shadow Thief improvements
Revised Fences
Additional equipment for Thieves and Bards
Chosen of Cyric encounter
16- Improved Anvil

This post has been edited by Spike: Jul 27 2007, 01:08 PM
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Sikret
post Jul 27 2007, 12:38 PM
Post #22


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QUOTE(Spike @ Jul 27 2007, 05:01 PM) *
@Sikret
Finally i skip the NEJ2 mod as you suggested for my installation list.

I didn't suggest you to skip NEJ2. I said two things:

1- NEJ2 has never been tested with IA
2- NEJ2 will not work will other mods in your list. If you want to play NEJ2, you can only keep NEJ2 and IA.
QUOTE
But i found an installation option in the NEJ forum, it says:
Baldurdash-Weidu Fixpack v.1.64 + IA v4.3 + NEJ v6.9.1 + NEJ patch v6.9.2
Is this correct?
Yes, it's correct, but it's never tested in practice.
QUOTE
Are there any mods out of my list, which fit in this installation?

No, as I said several times, you should forgo all other mods in your list (except NEJ2 and IA) if you want to play NEJ2.



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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aVENGER
post Jul 27 2007, 12:39 PM
Post #23





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QUOTE(Spike @ Jul 27 2007, 02:31 PM) *
@aVENGER
In your compatibility guide the EoU mod is mentioned to be installed after RR, but in the readme of IA it's the first mod after the fixpack. Where to put it now?


For the components of EoU which you intend to install, there is no difference. You can safely install them before Rogue Rebalancing.


--------------------
Retired modder

Rogue Rebalancing - Author
aTweaks - Author
BG2 Fixpack - Contributor
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Raven
post Jul 27 2007, 12:57 PM
Post #24



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Spike, because IA tweaks Planetars and Devas, I don't think you need to install P&P Celestials.
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Sikret
post Jul 27 2007, 01:00 PM
Post #25


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Good point, Raven!

Yes, IA has its own version of planetars and devas; so don't bother to install any other mod which modifies them, Spike.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Spike
post Jul 27 2007, 01:07 PM
Post #26





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Thx, i'll skip P&P Celestials.
Are there any problems with the "Improved Asylum" mod?
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Sikret
post Jul 27 2007, 01:17 PM
Post #27


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QUOTE(Spike @ Jul 27 2007, 05:37 PM) *
Are there any problems with the "Improved Asylum" mod?

No, according to Silverstar (who has played and tested them together) Improved Asylum works fine with IA.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Vardaman
post Jul 27 2007, 06:44 PM
Post #28





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Sikret, I've heard a bit about your previous mod, The Four, but I can't seem to find it anywhere for download. Can you provide a link?

I know you've mentioned the items it introduces are overpowered but I'd like to try the battles.
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Sikret
post Jul 27 2007, 07:03 PM
Post #29


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Sure. Here is the link to download The Four.

Yes, please don't use the items at all. The battles are not really excellent either (not in a scale to be even comparable with IA). I will amend everything in it and will release a new version within the next 2 months.



--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Vardaman
post Jul 27 2007, 08:04 PM
Post #30





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QUOTE(Sikret @ Jul 27 2007, 02:03 PM) *
Sure. Here is the link to download The Four.

Yes, please don't use the items at all. The battles are not really excellent either (not in a scale to be even comparable with IA). I will amend everything in it and will release a new version within the next 2 months.


Thanks for the link. You're going to be a very busy modder over the next few months. smile.gif


Have you ever thought about incorporating The Four into IA (after rebalancing the items and battles)?
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Sikret
post Jul 30 2007, 12:12 PM
Post #31


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Spike,

Just noticed that you don't need this either:
QUOTE
Sending The Solamnic Knights Home


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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rbeverjr
post Aug 2 2007, 07:20 PM
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QUOTE(Sikret @ Jul 27 2007, 03:03 PM) *
Sure. Here is the link to download The Four.

Yes, please don't use the items at all. The battles are not really excellent either (not in a scale to be even comparable with IA). I will amend everything in it and will release a new version within the next 2 months.


I think the battles are an excellent introduction to Improved Anvil for those not quite ready for the difficulty of Improved Anvil. This mini-mod (at least compared to Improved Anvil smile.gif ) may also be appreciated by some people who don't like Improved Anvil as a whole. IA isn't for everyone. (Although, personally, I can't imagine going back after having adjusted to IA's difficulty.) Any way, I think Sikret did a good job with The Four too and look forward to his update.

Edit. PS. While it is true that many of the IA battles are much tougher than The Four, I find the battles interesting enough to include. They are probably tougher or comparable to the toughest battles offered in the vanilla game.

This post has been edited by rbeverjr: Aug 2 2007, 07:27 PM
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