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The Black Wyrm's Lair Terms of Use |
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#21
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Forum Member Posts: 53 Joined: 25-July 07 ![]() |
Thx for your replies.
Hmm, that's confusing. Someone says you cannot use this, but the next says use that. Nevertheless i updated my installation list. I completely avoided the D0-and G3 BG2-Tweakpack and added the P&P Celestials mod. @aVENGER In your compatibility guide the EoU mod is mentioned to be installed after RR, but in the readme of IA it's the first mod after the fixpack. Where to put it now? @Sikret Finally i skip the NEJ2 mod as you suggested for my installation list. But i found an installation option in the NEJ forum, it says: Baldurdash-Weidu Fixpack v.1.64 + IA v4.3 + NEJ v6.9.1 + NEJ patch v6.9.2 Is this correct? Are there any mods out of my list, which fit in this installation? 1 - BG2 2 - TOB 3 - TOB Official patch 4 - German Textpatch 5 - Baldurdash TOB fixpack-1.12 6 - 1PP 7 - Ease of use True Grand Mastery (Baldurdash) Wear Magical Armor AND Magic Rings Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery,... XP Cap Remover (Baldurdash) Bonus Merchants (Baldurdash, Bioware) Romance Bug Fixes (Sabre, Richardson) 8 - Tactics Improved Ilyich Improved Sahuagin City Improved Bodhi Gebhard Blucher's Improved Mae'Var Kensai Ryu's Gnome Fighter/Illusionst in the Docks Kensai Ryu's Improved Crypt King Ishan's "Always Toughest Random Spawns in Dungeons" Improved Undead Improved Golems Gebhard Blucher's Improved Mind Flayers Kensai Ryu's Smarter Vampires Mike Barnes' Improved North Forest Mike Barnes' Marching Mountains Streamlined Trolls 9 - Quest Pack Alternative Xzar/Harpers Plot Extended Fallen Paladins Material Intrigue In The Copper Coronet Rahul Kanakia's Potion Quest Revised Hell Trials Saving Sanik In Brynnlaw Burglary Of The Bookkeeper New Fate For The Dryads' Acorns The Tragedy Of Besamen Sending The Solamnic Knights Home Nazarial The Lich Reward Negotiation Infernal Thievery 10- Improved Asylum 11- Ascension Component 1: Ascension Component 3: Tougher Demogorgon (v2.1) 13- Tower of Deception 14- Auramaster 15- Rogue Rebalancing Proper dual-wielding implementation for Thieves and Bards Shadow Thief improvements Revised Fences Additional equipment for Thieves and Bards Chosen of Cyric encounter 16- Improved Anvil This post has been edited by Spike: Jul 27 2007, 01:08 PM |
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#22
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
@Sikret Finally i skip the NEJ2 mod as you suggested for my installation list. I didn't suggest you to skip NEJ2. I said two things: 1- NEJ2 has never been tested with IA 2- NEJ2 will not work will other mods in your list. If you want to play NEJ2, you can only keep NEJ2 and IA. QUOTE But i found an installation option in the NEJ forum, it says: Yes, it's correct, but it's never tested in practice.Baldurdash-Weidu Fixpack v.1.64 + IA v4.3 + NEJ v6.9.1 + NEJ patch v6.9.2 Is this correct? QUOTE Are there any mods out of my list, which fit in this installation? No, as I said several times, you should forgo all other mods in your list (except NEJ2 and IA) if you want to play NEJ2. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#23
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Forum Member Posts: 67 Joined: 13-May 07 ![]() |
@aVENGER In your compatibility guide the EoU mod is mentioned to be installed after RR, but in the readme of IA it's the first mod after the fixpack. Where to put it now? For the components of EoU which you intend to install, there is no difference. You can safely install them before Rogue Rebalancing. -------------------- |
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#24
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
Spike, because IA tweaks Planetars and Devas, I don't think you need to install P&P Celestials.
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#25
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Good point, Raven!
Yes, IA has its own version of planetars and devas; so don't bother to install any other mod which modifies them, Spike. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#26
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Forum Member Posts: 53 Joined: 25-July 07 ![]() |
Thx, i'll skip P&P Celestials.
Are there any problems with the "Improved Asylum" mod? |
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#27
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Are there any problems with the "Improved Asylum" mod? No, according to Silverstar (who has played and tested them together) Improved Asylum works fine with IA. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#28
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Forum Member Posts: 135 Joined: 21-June 07 ![]() |
Sikret, I've heard a bit about your previous mod, The Four, but I can't seem to find it anywhere for download. Can you provide a link?
I know you've mentioned the items it introduces are overpowered but I'd like to try the battles. |
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#29
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Sure. Here is the link to download The Four.
Yes, please don't use the items at all. The battles are not really excellent either (not in a scale to be even comparable with IA). I will amend everything in it and will release a new version within the next 2 months. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#30
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Forum Member Posts: 135 Joined: 21-June 07 ![]() |
Sure. Here is the link to download The Four. Yes, please don't use the items at all. The battles are not really excellent either (not in a scale to be even comparable with IA). I will amend everything in it and will release a new version within the next 2 months. Thanks for the link. You're going to be a very busy modder over the next few months. ![]() Have you ever thought about incorporating The Four into IA (after rebalancing the items and battles)? |
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#31
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Spike,
Just noticed that you don't need this either: QUOTE Sending The Solamnic Knights Home
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#32
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
Sure. Here is the link to download The Four. Yes, please don't use the items at all. The battles are not really excellent either (not in a scale to be even comparable with IA). I will amend everything in it and will release a new version within the next 2 months. I think the battles are an excellent introduction to Improved Anvil for those not quite ready for the difficulty of Improved Anvil. This mini-mod (at least compared to Improved Anvil ![]() Edit. PS. While it is true that many of the IA battles are much tougher than The Four, I find the battles interesting enough to include. They are probably tougher or comparable to the toughest battles offered in the vanilla game. This post has been edited by rbeverjr: Aug 2 2007, 07:27 PM |
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