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Jul 19 2007, 10:15 AM
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#21
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Forum Member Posts: 53 Joined: 13-June 07 From: Adelaide, Australia |
QUOTE Do you mean the Chromatic Demon in Watcher's Keep level... 2/3? the same!QUOTE I thought you could do with the following damage types and he would be somewhat of a breeze if you had 2 tanks. Yeah, you'd think so...I tried that a bit, but I'm not sure if the arrows did that much - I kept getting weapon ineffective messages for all my arrows (even FireVsIce and PoisonVsAir etc) and they didn't seem to force him to change form too quickly. Spells I found were a lot more effective at this and I used them as often as I could (in rounds where no one required a resurrection). He's much harder than what he was in the Vanilla game and summons Amber Golems (way tougher than your average gem or coin type), Salamander Princes and these difficult shadow things. There were about 4 or five of these at the start and he kept summoning them throughout the battle. At the start I got the demon to chase my kensai/thief to keep him out of the battle (this annoyed me - I was trying to get him to follow my 13beserker/10cleric who was more useless). Taking out his friends took positively ages and the princes especially have a few tricks up their sleeves. After taking these guys out I started to focus on the demon and boy he can take a pounding! I went through 6 charges of a rod of lightening, around 5 flame arrow spells and he didn't stay in air/fire form for that long (thank god). I was using mostly +3/4 weapons and these did about 2 damage per hit. Vampric touch was awesome against the Amber golems btw, thanks for the tip Sikret! |
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Jul 19 2007, 10:19 AM
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#22
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
Oh wow, that encounter certainly changed! I'll have to come up with some more tactics if I'm going to have to beat these things.
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Jul 19 2007, 03:20 PM
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#23
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Contributor Posts: 57 Joined: 6-April 05 From: Czech Republic |
I tried Tower of Deception mod just a few minutes ago, the Marilith near Astral Shard...she had a nasty regeneration rate too. I have Improved Shard installed, but I am not sure what it does. I will try and beat that Marilith eventually, but I once got her good, did a tons of dmg with my melee fighters but she regenerated too fast. Sikret's IA adds regeneration to Marilith's weapon. Astral Shard Guardian has this weapon in main hand and off-hand and I believe that same regeneration rate stacks, so I think she regenerates 6 HP per round. If she dual wields (two of) that particular weapon, she regenerates 36 hp per round. The weapon is equipped by Noble Mariliths and Abyssal Escorts in IA, but none of them weilds more than one. Ah yes, you're right. In this case I will remove her off-hand weapon and add her extra attack instead. This post has been edited by Razfallow: Jul 19 2007, 06:37 PM |
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Jul 20 2007, 08:31 AM
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#24
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Sikret, I absolutely loved what you did with Planar Sphere! Very challenging and scary, but very doable with right tactics! I'm glad you liked it. QUOTE improved PFs are rather scary, but I hope you won't mind me playing with improved PFs, it is the way they are originaly created in PnP, with 6 attacks/round, slow, save vs poison or die, 20d6 fireballs, remove magic, imp. invisibility, and gating another when near death. I recommend that you uninstall all such cheesy things/mods from your game if you want to experience the true challenge in all battles. QUOTE I also beat down the defender of the robe, from your TheFour mod. Quite accidentaly and suprisingly easy. Gem/coin golems are not very scary any more when you can tank them and know how to hurt them. I guess I am improving. As I have said before, don't use any of the 4 items from my "The Four" mod. They have problems which need to be fixed in a future version. Just enjoy the battles but don't use the items. QUOTE (luckily she did not turn my Imquisitor though!) Enemy evil clerics will do this for you in v4.3 QUOTE Your mod is still the greatest I have ever played! I love it soo much! Thank you very much for the kind words. I'm glad that your initial frustration is fading and you are enjoying the game. Cheers -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Jul 20 2007, 03:48 PM
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#25
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Forum Member Posts: 55 Joined: 30-June 06 |
Well I was never really frustrated, I just thought the insane regeneration rates I encountered could have been a bug or mod conflict.
As for Improved Pit Friend, I don't think it is too cheesy, PF is as strong as it normally should be under 2nd edition AD&D rules (which, I think you worship too!) plus they are as big threat as to my party. They keep sapwning remove magics which also dispel my party (and their pro from evil too!) and their tendency to blast 20d6 fireballs occasionaly hurt a lot too, though they are good fodders as enemy mages can not get rid of them easily. Don't worry, I am not abusing it, so far I used PF against halfling fighter in the PS and against a group of Greater Mummies in Asylum. Byrnlaw was easy enough. Galwena and her pet wizard was not too tough. Mage was not immune to normal missiles so my improved hasted party made short work of him. Galwena was as if she was not improved, she did not have any HLAs, is it normal? Cowled wizard was nasty, he casted Absolute Immunity which made him immune to everything so I had to grit my teeth and deal with Coin Golems he summoned. In the end we bested him. I had to avoid Stoneaxe dwarf for the moment though, I did not have the required spells (and NRD helps only sometimes), he will be there when I am back, right? I am now in Asylum, and it is great! Kobold avatar and Amber Golems were nasty, Jaheira saved the day, thanks to her Harper Pin she was immune to resiudal effects of Amber golems, and Viccy had enough time to cast pro from lightninging on Minsc and my Inquisitor too. Rest was pure hack and slash, but fun! Ancient Tome, I beat all fights in one single attempt and the treasure was great, I needed that ruby ray of reversal. Golems were no trouble, but I gasped when I saw Ghost Spiders and its crones. YET, this time, I managed to beat them all, my wild mage released three ABDHWs which cleared the lesser spiders, and my improved hasted fighters were able to deal with the freaking Ghost Spider! UB also adds Bodhi to my game, each time I rest, Bodhi comes and attacks with her vampires, ofcourse, at this point they are not very threatening but fun regardless! It is good to know that UB and Improved Asylum mods are compatible with your mod's modifications to asylum, Sikret! The library was tough. Too tough than you intended, I think, there was a coin golem, cat o'nine lives and TWO liches! I think these two are added by Improved Asylum, but they use your scripts so they are extremely deadly! So I had to close the door and deal with the golem and cat. Neither was too tough, I am proud to say that we made reaal short work of them. My fighters have 19 STR, Jaheira has 18/00 thanks to Ogre Gauntlets, and when I improve haste them they do pretty impressive damage in melee! Only, Coin Golem needs crushing or piercing dmg. I had Ryns staff+4, Club+3 and Spear+3 so no problem. I could also cast another +3 weapon from a scroll of enchanted weapon if needed though. I must say Improved Haste is a VERY useful spell all around, I have all my sixth lvl slots filled with them, save one which has a PfMW for emergency. I will have to deal with the two liches somehow as there is a most valuable Finger of Death scroll in there, the bane of all mages around. I had to stop playing as my mum wanted to play some old NES games on my PC, heh heh heh, it is good though, I was playing BG2 non-stop for hours and my eyes kinda hurt. Consider me one of your faithful fans! This post has been edited by Silverstar: Jul 20 2007, 03:50 PM |
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