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> My experiences with IA and Auramaster
Sikret
post Sep 5 2007, 10:03 AM
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You will find time-traps most useful; but be careful in using them against enemies who are immune to time stop as it may turn to work in the enemy's favor. However, there are cases in which even though one knows that a boss (say, an Elemental Golem) is immune to time stop, it may still be good to use tiem-traps or time stop spell against him to freeze his minions and change the battle to a One-on-One duel (for a few rounds) between the enemy boss and the character who has stopped the time. It requires accurate calculation though.


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Ryel ril Ers
post Sep 5 2007, 11:04 AM
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Somebody wrote the bard cant sing and fight/cast same time. Cast a mislead and while the mislead clone singing you can cast or fight. Sikret is it still working in IA (like the unmodded game)?
I think the time trap is very good if you can defeat the immune boss on-by-one. How effective the other two hla trap? Is the monsters immune the explosive trap knock out? If i correct the spike trap do piercing damage.
The use any item is also good because you can wear helmet against the critical strike (can the bard wear jan jansen's adventurer cloth or can the thives wear the corthala's armor and blade?)


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Sikret
post Sep 5 2007, 11:22 AM
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QUOTE(Ryel ril Ers @ Sep 5 2007, 03:34 PM) *
Somebody wrote the bard cant sing and fight/cast same time. Cast a mislead and while the mislead clone singing you can cast or fight. Sikret is it still working in IA (like the unmodded game)?

It does.

QUOTE
I think the time trap is very good if you can defeat the immune boss on-by-one. How effective the other two hla trap?
They are not much effective (except against unimproved creatures).

QUOTE
The use any item is also good because you can wear helmet against the critical strike

Yes, UAI is still a very useful ability. It's the best HLA for thieves and bards.

QUOTE
(can the bard wear jan jansen's adventurer cloth or can the thives wear the corthala's armor and blade?)

Yes, though the upgraded versions of these items are protected against "Use Any Item" ability.

This post has been edited by Sikret: Sep 5 2007, 11:23 AM


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Ryel ril Ers
post Sep 5 2007, 11:25 AM
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Thank you sikret.

that was a very good idea to protect some items against use an item. What are these items?


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Sikret
post Sep 5 2007, 12:04 PM
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QUOTE(Ryel ril Ers @ Sep 5 2007, 03:55 PM) *
Thank you sikret.

that was a very good idea to protect some items against use an item. What are these items?


You are welcome.

Here is the list of items which are protected against UAI. If you have suggestions to add to this list, don't hesitate to send them:
  • Oak of the High Forest (Cernd)
  • True Sword of Arvoreen +4 (Mazzy)
  • Corthala Family True Blade +5 (Valygar)
  • Improved Corthala Family Armor (Valygar)
  • Protector of The Woods (Usable by rangers)
  • The Truth +5 (usable by single class good aligned warriors)
  • Red Coral Armor +6 (usable by vagrants & stalkers)
  • Judgement Day +5 (usable by single class good aligned warriors)
  • Flail of Defending and Wounding +5 (usable by single-class rangers)
  • Improved Firecam Armor +3 (Keldorn)
  • Boots of The Ranger Lord (usable by rangers)
  • Improved Boots of The Ranger Lord (usable by rangers)
  • Boots of The Woodland (usable by rangers)
  • Holy Avenger +5 (usable by paladins)
  • Grandmaster of Flowers (usable by monks)
  • Golem Slayer +5 (usable by single-class mages)
  • Eternal Melody +5 (usable by bards)
  • Helm of Clarity (usable by druids)
  • Axe of the Lakesider +4 (Usable by vagrants & Stalkers)
  • Jansen Adventure Wear (Enhanced)
  • Memory of the Apprenti (Usable by single-class mages)


This post has been edited by Sikret: Sep 16 2007, 02:48 PM


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Sikret
post Sep 5 2007, 12:17 PM
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I think I missed this one:

  • Delryn Family Legacy +4 (Anomen)


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Ryel ril Ers
post Sep 5 2007, 01:01 PM
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I suggest some more item:

Robe of Apprenti
Nature's Gift
Elven Ancient Expertise

and from the basic game:
Staff of Magi
Carsomyr


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Sikret
post Sep 5 2007, 01:21 PM
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QUOTE(Ryel ril Ers @ Sep 5 2007, 05:31 PM) *
I suggest some more item:

Robe of Apprenti


It's added to the list. Thanks.

QUOTE
Nature's Gift
Elven Ancient Expertise
These two potions are most dangerous for thieves to drink! There is no need to protect them. If a thief uses them, well,... you will just reload the game. (It's not something new; these two potions have all along been dangerous for thieves even in previous versions of the mod; try them!)

QUOTE
and from the basic game:
Staff of Magi
Carsomyr


So far, I have tried to only protect some of the mod's new items against UAI; but I will surely think about these two items. Thanks for the suggestions.

This post has been edited by Sikret: Sep 16 2007, 02:47 PM


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Sikret
post Sep 5 2007, 01:43 PM
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Of course, I assumed that you were referring to "Memory of the Apprenti" (rather than Robe of the Apprenti, especially because you had listed your suggestions about the vanilla game's items separately.)


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Shaitan
post Sep 5 2007, 02:02 PM
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Carsomyr & SoM will fit very well in the no-use zone I think


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Ryel ril Ers
post Sep 5 2007, 02:07 PM
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Memory of Apprenti:
i think if a single class mage the PC possible he want to equip Haer'Dalis with it (better AC and more spell than the ethernal melody and the 20% MR the bonus) the correct suggestion what i what to made: Memory of Apprenti only usable by the PC. But i understand and accept your opinion.

The potions: i will try it smile.gif

Staff of magi: the old trick to give it to the thief and continuosly backstab with it (i think it is useless in the IA)

Carsomyr: in the unmodded game i often equip haer'dalis with it and i hit the 100% MR. (but i read that you weakened the basic carsomyr)

Summary: my suggestions are objectless.


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Raven
post Sep 5 2007, 02:41 PM
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QUOTE(Ryel ril Ers @ Sep 5 2007, 03:07 PM) *
Memory of Apprenti:
i think if a single class mage the PC possible he want to equip Haer'Dalis with it (better AC and more spell than the ethernal melody and the 20% MR the bonus).

I believe Eternal Melody grants permanent Aura Cleansing (= permanent Improved Alacrity). So this makes it far more powerful than the Memory of the Apprenti for bards.
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Ryel ril Ers
post Sep 5 2007, 03:24 PM
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Raven: You have the truth. I forget the cleansing.

I read the item list and i found an interesting combination:

if a bard or a pure class thief have use any item and the player forge the noble fire staff and the noble air staff together, that thief or bard get 6 tenser transformation/day. (Very good option for a swashbucker or a blade).

and the grandmaster of flowers the only method for the bard to get permanent physical resist (and the warblade).

The UAI is great.


--------------------
My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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Raven
post Sep 5 2007, 06:49 PM
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QUOTE(Ryel ril Ers @ Sep 5 2007, 04:24 PM) *
and the grandmaster of flowers the only method for the bard to get permanent physical resist (and the warblade).

You mean I think the Master of Disciplines, not the upgraded version. The Grandmaster of Flowers is not usable with UAI, as Sikret mentions in his list (I have checked in the version of 4.3 I've been testing and it is not usable whereas the Master of Disciplines amulet is).

This post has been edited by Raven: Sep 5 2007, 06:59 PM
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Vardaman
post Sep 6 2007, 01:27 AM
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QUOTE(Sikret @ Sep 5 2007, 07:04 AM) *
[*]Grandmaster of Flowers (usable by monks)



sad.gif

Is it overpowered for a Thief to wear this item? The only borderline factor would be the +20% physical resist. That won't be as big a deal since they will no longer be able to wield FoD&W or Judgement Day to stack huge resists.


Anyway, it's nice to see so many new items but disappointing to see so many of them limited to Rangers, or more specifically, Vagrants/Stalkers. Is this part of your ongoing efforts to push people towards single class warriors and away from F/M's? I expect some people to grumble. tongue.gif
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Sikret
post Sep 6 2007, 07:00 AM
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QUOTE(Vardaman @ Sep 6 2007, 05:57 AM) *
Is this part of your ongoing efforts to push people towards single class warriors and away from F/M's? I expect some people to grumble. tongue.gif


It's not to *push* players to play with any particular class. I don't think that anyone will choose his class for a few items. My efforts (as mentioned before) were just to close the power-gap between classes. Players will still play F/Ms or other multi-class characters but just without having access to some of those powerful items which are available to single-class characters. The outcome is that they are nearer to each other power-wise. Example: Previously an F/M was much more effective than a single-class necromancer in IA. Now the latter can use the Golem Slayer rod to make a difference.

This post has been edited by Sikret: Sep 6 2007, 09:25 AM


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Shaitan
post Sep 6 2007, 07:34 AM
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Hmmm nice - a real opportunity to play a necromancer. Montaron where are you groucho.gif


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Shadan
post Sep 6 2007, 08:08 AM
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What is this item: Kaligun's Amulet of Magic Resistance

I haven't found in the game yet, and it is not in offical game walkthrough also. Is it a new IA item from specific encounter?
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Raven
post Sep 6 2007, 08:56 AM
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QUOTE(shadan @ Sep 6 2007, 09:08 AM) *
What is this item: Kaligun's Amulet of Magic Resistance

I haven't found in the game yet, and it is not in offical game walkthrough also. Is it a new IA item from specific encounter?

It's not an IA item, it's in the vanilla game. It's an amulet usable by anyone that grants a 10% bonus to magic resistance.

In the vanilla game it's sold by a drow merchant in Ust Natha. In IA (at least in 4.3, not 100% sure about 4.2 since it's a long time since I played it) it's not... you have to find it somewhere else.
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Ryel ril Ers
post Sep 6 2007, 10:12 AM
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Raven: Sorry i was tired and i don't see it in the list. What is the master of discipline do? (I think the grandmaster of power not too powerful for the rouges)

Sikret: You are correct why the players choose single class fighters if the best weapons usable by multi class fighters too, but it dont understand why was these weapon usable only rangers or stalkers/vagrants, the ranger is a good choice because the stronghold but some people like the paladins and the single class fighters/barbarians. (i dont understand why the flail of defending and wounding ranger only example) Could you please make palandin, fighter, barbarian only weapon too or change the ranger only to single class fighter only?


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My experiences in IA 5.0
PART I updated: 2008.08.06.

Hungarian water polo history
God bless our boys and rest in peace György Kolonics!!!
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