![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() ![]() |
![]() |
![]()
Post
#161
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
In JD fight it is out of question. I traveled to WK, killed demon there, teleported to pocketplane, made the sword, rest, buff, telport out = dead demon prince. ![]() Nice, but it will be a bit different in v5. As you know, if you go for the 2nd JD battle in SOA portion of the game, you can't be pre-buffed. I have decided to make it the same way even if you go for that battle in TOB. The battle should not be easier in TOB, right? -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]()
Post
#162
|
|
![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
In JD fight it is out of question. I traveled to WK, killed demon there, teleported to pocketplane, made the sword, rest, buff, telport out = dead demon prince. ![]() Nice, but it will be a bit different in v5. As you know, if you go for the 2nd JD battle in SOA portion of the game, you can't be pre-buffed. I have decided to make it the same way even if you go for that battle in TOB. The battle should not be easier in TOB, right? Agree. Anyway, with buffed chars, that fight was not too difficult. I am sure without buffs it will be much harder... What about Oasis fight? Is pocketplane teleport legal there? Any suggestion about why I am not able to dual the Stalker kit? |
|
|
![]()
Post
#163
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Agree. Anyway, with buffed chars, that fight was not too difficult. I am sure without buffs it will be much harder... Yes, thank you. QUOTE What about Oasis fight? Is pocketplane teleport legal there? Teleport to pocketplane doesn't work during combat as far as I remember. Perhaps, you have paused the game too quickly before the battle actually begins. To be honest, I don't have the time to block every possible exploit which has all along existed in the original game. I have blocked a good number of them, but be your own policeman and don't use them even when they are available. ![]() QUOTE Any suggestion about why I am not able to dual the Stalker kit? Stalkers can't dual class IIRC. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]()
Post
#164
|
|
![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
QUOTE Stalkers can't dual class IIRC. Why? It is not mentioned in kit description. And thief kits can dual class... Is this from original game? |
|
|
![]()
Post
#165
|
|
Forum Member Posts: 67 Joined: 13-May 07 ![]() |
Why? It is not mentioned in kit description. And thief kits can dual class... Is this from original game? In the original BG2:SoA, both Archers and Stalkers could dual class to Clerics. When the ToB expansion arrived it restricted those two ranger kits from dual classing for some reason, while Beastmasters and generic Rangers can still freely dual class. One of the OBC components of the G3 BG2 Fixpack can remedy this. QUOTE Remove Dual-Classing Restriction from Archers and Stalkers
In Throne of Bhaal, archers and stalkers can not dual-class to clerics as normal rangers and beast masters can; for consistency Core Fixes adds this restriction to SoA-only games as well. This component will remove the restriction. Files altered: dualclas.2da -------------------- |
|
|
![]()
Post
#166
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
QUOTE Stalkers can't dual class IIRC. Why? It is not mentioned in kit description. Yes, as I said, the kit's description was incorrect in the vanilla game, both in respect to its backstab multipliers and its dual classing prohibition. The description is corrected in IA v5 as follows: QUOTE STALKER: Stalkers serve as covert intelligence-gatherers, comfortable in both wilderness and urban settings. They are the spies, informants, and interrogators, and their mastery of stealth makes them deadly opponents. Advantages: - +20% to stealth ability - May backstab for a lesser amount than the thief class (level 1-8: x2, level 9-16: x3, level 17+: x4) - Has access to three mage spells at 12th level. They are Haste, Protection from Normal Missiles and Minor Spell Deflection. Disadvantages: - May not wear armor greater than studded leather - Cannot dual class -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]()
Post
#167
|
|
![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
Thanks for reply. I can't see the reason behind this btw... Stalker is not overpowered class. So simple ranger left for me.
|
|
|
![]()
Post
#168
|
|
![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
Well, I reloaded and did Oasis fight without pocketplane rest. Was nice fight. Spell trigger, chain cont. and summoned cannon fodders (from items and spells) was the key.
I can't understand why I can't summon planetar and deva at same time. If any of them is there, others are not allowed to summon. It is not same type monster, only in monster class... |
|
|
![]()
Post
#169
|
|
![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
Only one celestial at a time. There's a tweak however not recommended that takes care of that.
-------------------- dooh!
|
|
|
![]()
Post
#170
|
|
![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
I stopped my 4.2 run after a several fails in Divine Epic Encounter. I haven't played since months, but now I thought I will finish it before I start v5. I had a very good try yesterday: I killed all 3 golems, all summoned raksasha, and left only with the prince. But sadly I was a bit low in important spells at that time and my F/I PC and Haer'Dalis died in an accident.
The only reason why I bring this up, beacause I encountered with a very annoying problem. My summoned noble djinn always casted Haste which overwrote Imrpoved Haste on my melee chars... I think this was mentioned earlier on this forum, but it is very annoying and I haven't used a good improved item in the hardest battle of the game. There is a point in v5 changes which says summoned monsters are smarter. I don't know if it contains "don't cast Haste when Improved Haste applied on some party members". Best solution imho if Haste wouldn't be able to overwrite Improved Haste. |
|
|
![]()
Post
#171
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
Yes, in v5 Improved Haste won't be overridden by any type of haste spell. Quote from Fixes and tweaks document:
QUOTE Improved Haste is also fixed not to be overridden by Stalker's haste spell. However, the greater djinni casts wizard haste (not stalker haste) which means that even in previous versions it wouldn't override Improved Haste. In v5, the Improved Haste effects granted by items (such as Boots of the Ranger Lord) won't be overridden by haste spell either. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th June 2025 - 09:18 AM |