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Sep 12 2007, 09:15 AM
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#121
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
See this post for my reasons, Shaitan! But yes, a player can always ignore my recommendations, but then, I may ignore his reports as well
This post has been edited by Sikret: Sep 12 2007, 04:15 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 12 2007, 09:19 AM
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#122
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Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark |
Ah
-------------------- dooh!
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Sep 12 2007, 02:06 PM
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#123
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
As for Orcus, I just changed the battle to make it a bit more challenging. He will summon "Master Vampires" rather than ordinary ones. Each master will summon a number of ordinary vampires.
And of course any undead creatures summoned by you will immediately turn hostile (Orcus is 'Prince of the Undead' after all). This latter feature was already added to v4.3 before the recent discussions about Orcus. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 12 2007, 02:39 PM
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#124
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Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark |
-------------------- dooh!
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Sep 12 2007, 04:48 PM
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#125
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany |
Will any of these enemies be affected by a cleric's turn undead ability?
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Sep 13 2007, 06:40 AM
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#126
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Will any of these enemies be affected by a cleric's turn undead ability? Of course not! -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 13 2007, 05:14 PM
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#127
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![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary |
Hmm, I don't understand this Illasera fight... True Seeing, Dispel and Remove Magic at very high level, and he is still invisible. What type of invis and protection is she using?
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Sep 13 2007, 05:17 PM
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#128
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Hmm, I don't understand this Illasera fight... True Seeing, Dispel and Remove Magic at very high level, and he is still invisible. What type of invis and protection is she using? This is thetruth's little secret. I will not spoil its fun until thetruth decides to do so himself. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 13 2007, 05:31 PM
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#129
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Forum Member Posts: 207 Joined: 5-October 04 |
I know one tactic that a lot of tactical mod/tactics experts like to use, is Mislead+SI: divination and SI: Abjuration, or hide either the real version or the mislead clone (I can't remember which).
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Sep 13 2007, 05:46 PM
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#130
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![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary |
SI: Div and SI: Abj. doesn't stack in IA... If any of them would be up on him only, either True Seeing or Dispel should work... Ti hide Mislead is not pssobile, imho, since I tried it. But I checked surroundings for this... I am getting real frustrated...
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Sep 13 2007, 05:48 PM
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#131
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Forum Member Posts: 16 Joined: 29-August 07 |
I know one tactic that a lot of tactical mod/tactics experts like to use, is Mislead+SI: divination and SI: Abjuration, or hide either the real version or the mislead clone (I can't remember which). I would use my thief with detect illusions if i see that coming....altho i haven't tried |
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Sep 14 2007, 08:07 AM
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#132
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Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
Vanilla:
- Hiding the clone makes it undispellable by true sight. I'm not certain whether it's full-proof against dispel magic or remove magic. - Multiple spell immunities did stack. In IA it's apparently different. |
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Sep 16 2007, 02:51 PM
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#133
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
I suggest some more item: Robe of Apprenti I thought a bit more and found your suggestion a good one, Ryel ril Ers! It's now added to the list. Thank you. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 18 2007, 06:55 AM
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#134
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![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary |
OK, I figured out that Illasera invis thing... Was what I suspected. I don't write down here cause Sikret wants to be secret, but if you want to know, send a PM to me.
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Sep 18 2007, 07:05 AM
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#135
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
OK, I figured out that Illasera invis thing... Was what I suspected. I don't write down here cause Sikret wants to be secret, but if you want to know, send a PM to me. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 20 2007, 08:07 AM
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#136
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![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary |
I have a question:
I just realized that Keldorn's THACO progression stopped at 0 base THACO, despite of he is lvl 28 now. I have Ease of Use Unnerfed THACO, spell progression etc. component installed. Is this normal? I thought this mod makes TAHCO progression continues beyond lvl 20. Other characters like Haer'Dalis continue their THACO progression yet since they haven't reached 0 THACO. My F/I lvl 20 fighter now, so he has 0, Haer is lvl 39, he has 1, Anomen is 30+ (I don't remember exatly), but he has -1 base THACO (maybe that 1 below 0 comes from an item). Is there any tables about this part of Ease of Use mod, where I can check new THACO, save and spellprogressions? |
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Sep 20 2007, 09:28 AM
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#137
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Forum Member Posts: 46 Joined: 20-February 07 From: Moscow, Russia |
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Sep 20 2007, 09:51 AM
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#138
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![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK |
I have a question: I just realized that Keldorn's THACO progression stopped at 0 base THACO, despite of he is lvl 28 now. This is normal. All classes except for mages, sorcerers, thieves and bards eventually cap at THAC0 0 (mages and sorcerers cap at 7, thieves and bards at 1). So the advantage of fighters is just that they get to THAC0 0 earlier. This post has been edited by Raven: Sep 20 2007, 09:52 AM |
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Sep 20 2007, 09:57 AM
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#139
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![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary |
Thanks. Another question:
Haer'Dalis has ** in his short and long sword proficiencies. Despite of this, his attack number with only 1 short sword is: 1. Keldorn or my F/I has number of attacks 2 with their ** weapons. I think with specialized (**) weapons you should have to attack more than 1 time. So what's the problem with Haer? Ease of Use: True Grand Mastery is installed. |
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Sep 20 2007, 10:06 AM
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#140
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Forum Member Posts: 476 Joined: 9-September 07 |
shadan: Well, I don't really have any experience as a programmer, but from my experience, Keldorn's THAC0 should go below 0 with Ease of Use Unnerfed THAC0 installed. Also, ** in short sword proficiency should net any character an extra half attack. Perhaps you should re-install your Ease of Use Mod?
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