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The Black Wyrm's Lair Terms of Use |
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#21
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
When I look at the BG2 Tweakpack readme file I can find very little (if any) incompatibility issues documented there, but when you install it in practice, conflicts DO EXISTS. Hence, I don't know (can't know because can't find the details in its documents) what each of its components exactly does and which components (if any) are compatible with IA.
Of course, I can spend a few days examining its codes to find out everything, but I think it's a waste of time and I'm sure you also want me to spend my free time working on IA rather than examining other mods' codes to find what they do. So, I can only give you a general guidline: Don't use G3's BG2 Tweak Pack at all, use the original (Weimer's) Ease-of-Use. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#22
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
Thanks Sikret! Of course I don't expect anyone to spend any time to help my game. I am very thankful even when sbody gives any advice from his practice or knowledge. And we are all eagerly waiting for 4.3.
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#23
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Forum Member Posts: 135 Joined: 21-June 07 ![]() |
Has anyone had any experience with IA and the Rogue Rebalancing mod? It looks like it adds some new items, an encounter in chapter 6 and tweaks some HLA's and dual wielding proficiencies. I'm just wondering if it changes anything that could cause incompatibilities.
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#24
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Has anyone had any experience with IA and the Rogue Rebalancing mod? It looks like it adds some new items, an encounter in chapter 6 and tweaks some HLA's and dual wielding proficiencies. I'm just wondering if it changes anything that could cause incompatibilities. Just checked its readme file and it is surely incompatible with IA. The new trap for bounty hunters and the revised bard songs will break IA's scripts without a shadow of doubt. It will be added to the list of incompatible mods. In general, do not install any mod which revises bard songs or adds new kind of traps to the game. There may be other conflicts too, but these which I mentioned are enough to create incompatiblity. Thanks for drawing my attention to this issue, Vardaman! I don't usually check all and every mod's readme files and specially not those which I don't use myself. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#25
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Forum Member Posts: 135 Joined: 21-June 07 ![]() |
Has anyone had any experience with IA and the Rogue Rebalancing mod? It looks like it adds some new items, an encounter in chapter 6 and tweaks some HLA's and dual wielding proficiencies. I'm just wondering if it changes anything that could cause incompatibilities. Just checked its readme file and it is surely incompatible with IA. The new trap for bounty hunters and the revised bard songs will break IA's scripts without a shadow of doubt. It will be added to the list of incompatible mods. In general, do not install any mod which revises bard songs or adds new kind of traps to the game. There may be other conflicts too, but these which I mentioned are enough to create incompatiblity. Thanks for drawing my attention to this issue, Vardaman! I don't usually check all and every mod's readme files and specially not those which I don't use myself. You're welcome and thanks for the speedy reply. I was hoping to add an extra encounter and a few more thief items. Oh well, each release of IA adds more content anyway. ![]() |
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#26
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Forum Member Posts: 66 Joined: 14-January 07 ![]() |
IIRC the thief store and Chosen of Cyric encounter can be installed as separate components of Rogue Re-balancing without installing the revisions to thief and bard songs/traps/kits etc..
So maybe you could just install those components? Of course I'd wait for the final word from Sikrte before doing such a thing, I am just suggesting it as a possibility. ![]() |
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#27
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Thanks Sikret! Of course I don't expect anyone to spend any time to help my game. I am very thankful even when sbody gives any advice from his practice or knowledge. And we are all eagerly waiting for 4.3. ![]() After I installed the G3 Tweak Pack I encountered a serious, ever growing, slowdown in saving and loading. I need to wait 5 minutes or more to load a game by now. As I wasn't sure if the mod is incompatible I thought about some other reason for this. Actually I hope it's really the reason for this annoying "feature", so that there is actually a solution other than that beta patch one can download. Well, I (we) will see when IA 4.3 is released. [edit] I didn't encounter any problems with Rogue Rebalancing though. But one should keep in mind that I installed the encounter and the fixes, but not the revised kits. [/edit] [edit 2] Fixed some error of mine ![]() This post has been edited by Arkain: Jul 9 2007, 09:39 PM |
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#28
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
Why are you using G3 Fixpack? IA doesn't support it, neither do I (it can be a source of bugs).
[EDIT] Unless you meant the G3 Tweak Pack (Though, while I don't know as many details as about the Fixpack, I wouldn't recommend that either. Same development and other problems as with the Fixpack.) -------------------- Mental harmony dispels the darkness.
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#29
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Pardon, I've looked it up just now: it's actually the Tweak Pack. Quite confusing all those packs...
And as stated in the documents found in the IA folder: "It has also been reported that the "Avatar Morphing Script" component of G3-Tweakpack may cause problems. I'm not 100% sure about this issue, but it's recommended that you do not install it." Well, that didn't work... or did it? Who knows o.O This post has been edited by Arkain: Jul 9 2007, 09:49 PM |
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#30
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Forum Member Posts: 59 Joined: 21-June 07 ![]() |
My current IA installation uses the BG2 Tweak Pack, and as far as I know, the incompatibilities have nothing to do with performance.
In fact, when I did my install the Tweak Pack was not on the list of incompatible mods (though Weimer's Ease of Use was recommended). I think a bug I encountered in my game was, at least, part of the reason Sikret chose to list it as incompatible, but there is nothing to the level that you describe (i.e. 5 minute load times). I actually do have the avatar morphing script installed, and while I wouldn't say it's caused me problems, it just flat out doesn't work for me. I can hit "S" all day, and I'm never gonna see the dialogue that drives the morphing script. |
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#31
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Which is what I'm wondering about: all of a sudden those performance problems started to happen. As it was just after I installed the TP one might think it's because of it. Actually I've got no idea how to solve it (just hoping it's G3's TP
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#32
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Forum Member Posts: 207 Joined: 5-October 04 ![]() |
One guess would be one of the additional bags of holding or bottomless bags of holding components. You didn't post your Weidu log of what has been installed, but I know that mods of that sort have caused similar problems to what you are describing in the past.
[Edit] Also, if you have problems with the Tweakpack, I know that the maintainers tend to like receiving bug reports (Click here to submit one) so they can fix them and not have more people run into the same problems. This post has been edited by Caedwyr: Jul 10 2007, 02:37 AM |
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#33
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![]() Forum Member Posts: 53 Joined: 13-June 07 From: Adelaide, Australia ![]() |
QUOTE After I installed the G3 Tweak Pack I encountered a serious, ever growing, slowdown in saving and loading. I need to wait 5 minutes or more to load a game by now. As I wasn't sure if the mod is incompatible I thought about some other reason for this. Actually I hope it's really the reason for this annoying "feature", so that there is actually a solution other than that beta patch one can download. Well, I (we) will see when IA 4.3 is released. I have G3 Tweak Pack installed (a few components of it anyway), and I experienced a fairly similar problem...although I'm not too sure that It was related to the pack, and my saving/loading times were only 3 or 4 times longer than normal (so around 20 or so seconds). I use the archive save very often (and the quicksave very rarely) and as such I had a very long list of saves. Opening up the BGII directory and then the save folder and deleting (or just moving) a whole lot of the save files fixed it for me. I figured I was using the save function far more often in IA than in other games and this may have been the reason behind it. This post has been edited by Stu: Jul 10 2007, 05:39 AM |
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#34
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Hmm.
Well, I have like 350 saves (including auto, final and quick saves) in my saves folder. But the interesting part is that at some points in the game I experienced yet another (increased, that is) slowdown (for example when entering WK level 1, or after Yaga-Shura's death). Whether I quicksaved or made a "real" save didn't matter. Thought about trying it with moving all the saves... well, I'll try it for sure. Still, since you experienced something similar... it's maybe related to the G3 Tweak Pack. |
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#35
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![]() Forum Member Posts: 53 Joined: 13-June 07 From: Adelaide, Australia ![]() |
QUOTE Whether I quicksaved or made a "real" save didn't matter Ah - I only had it when I tried to make or load a "real" or archived save - it was fine for quick and autosaves. |
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#36
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Forum Member Posts: 207 Joined: 5-October 04 ![]() |
I asked what might be causing the slowdown in the BG2Tweakpack forums and this is the response I got from another user.
QUOTE There are three components of Tweaks that *may* cause slowdown on *some* machines: avatar-morphing script, bottomless bags, and gradual drow item disintegration. Since slowdowns stack, installing all three has a larger chance than one alone. On the fossil of a machine I've got, I know I can get away with bottomless bags, but not a.m.s. or g.d.i.d. However, if this user is reporting slowdowns on an installation that includes IA, I'd be inclined to think the extensive scripts added to baldur.bcs by that mod might have something to do with it. So as a first step, if you are having slowdown problems I'd stay away from the three components mentioned above. |
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#37
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Forum Member Posts: 67 Joined: 13-May 07 ![]() |
Just checked its readme file and it is surely incompatible with IA. The new trap for bounty hunters and the revised bard songs will break IA's scripts without a shadow of doubt. It will be added to the list of incompatible mods. If only the Bard and Thief changes are the problem, I could add a check in the next version of Rogue Rebalancing which would prevent those components from installing if Improved Anvil is detected. As a foreword, I've listed those components as incompatible with IA on my forum. However, I respect your work Sikret and I view Improved Anvil as a sort of general re-imaging of Baldur's Gate 2. If you say that Rogue Rebalancing as a whole does not fit into your concept, I will make a compatibility note about it and prevent it from installing at all in case Improved Anvil is already present. -------------------- |
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#38
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Thanks, aVENGER!
An incompatibility note in the readme will be appreciated (and adequate). Adding checks to detect IA during installation are not necessary and are actually redundant, because IA should be the last mod players install and it can't be detected by other mods during installation (because it's not installed at that time yet). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#39
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Forum Member Posts: 67 Joined: 13-May 07 ![]() |
No problem, I've updated the Rogue Rebalancing compatibility guide according to your advice and I'll also add a note to my readme when I release the next revision of RR.
Cheers! -------------------- |
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Lo-Fi Version | Time is now: 16th August 2025 - 03:06 AM |