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#21
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
My level 6 spells were chosen in this order:
Improved Haste Death Fog Protection from Magic Energy Protection from Magic Weapons Death Spell? I'm not sure that this is optimal yet, but it does seem to work well. I try to keep my mages away from combat, find scrolls of of PfMW, and will get that spell eventually because sometimes it's needed. Edit: Actually, I don't have Spell Deflection - I was thinking Spell Shield (L5). I don't have the game at work either (fortunately for me). So, I'm not sure what my fifth selection was and I may have chosen Improved Haste first. Edit 2: I haven't chosen my last L6 spell yet. I'm considering Death Spell because it does not seem to kill the team's Mords swords. This post has been edited by rbeverjr: May 16 2007, 01:16 AM |
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#22
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
@sturmvogel About the sewers party, at 1.2 XP it's a difficult fight. You can use a (hasted) character with Ch.Commands as a decoy, keeping the others back and trying to divide the enemies. IIRC few of them have MR, but they drink potions at the beginning (potions of Magic Shielding included= automatic s.throws). So you could open the battle with Keldorn (buffs + T.Sight) who could cast a Dispel Magic at their direction. It should dispel their protections but not Gaius who has SI: Abj.. Immediately after the Dispel Magic, cast 1 G.Malison with Kelsey and summon some monsters (better from the Wand of Monster Summoning). The summons should distract Gaius and the others. When he casts D.Spell repeat. In the meantime and from safe distance, you could cast with Kelsey some Feeblemind spells + Doom from Jaheira at their fighters who should have already the penalty from G.Malison. Some of them will fail the s.throw sooner or later (a feebleminded enemy = a dead enemy). Also it is better to attack with all of your characters one enemy at a time. Gaius is the hardest one because of his protections, but if you kill the others things become easier. |
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#23
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
I'm very fond of Death Fog although Sikret has reduced its effects against the bosses. But I'm not sure that I want Kelsey to use a spell slot for it when he levels up in a bit. So far I've got PfME and Imp. Haste chosen, but Contingency is really tempting for my next 6th level spell. Yes Death Fog isn't so effective as it was. PfMWeapons, G.of Invulnerability and Death Fog could be your other 6 level spells. Mislead and C.Lightning could be useful too in SoA, but not so effective against the tough enemies of IA. I wouldn't pick Contingency though. |
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#24
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Yes Death Fog isn't so effective as it was. PfMWeapons, G.of Invulnerability and Death Fog could be your other 6 level spells. I trust you meant "Death Spell". ![]() -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#25
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
Yes Death Fog isn't so effective as it was. PfMWeapons, G.of Invulnerability and Death Fog could be your other 6 level spells. I trust you meant "Death Spell". ![]() It doesn't make a big difference. Death Fog insta-kills summons as well (but of course someone must be careful since it's not a party-friendly spell). The advantage of D.Fog is that it can damage a few enemies as well (those not immune). |
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#26
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Forum Member Posts: 42 Joined: 24-October 04 ![]() |
Well, I'm going to have to put this off for quite some time as both of my saves were corrupted by the problems I had in the Beholder Hive; so I've got to start all over. Sigh. I really wish I'd been more concensious (sp?) about saving more games under other titles.
This time, I think that I'll cut down on the extraneous mods a bit, at least the ones that don't add any extra quest content. Maybe I can work my way around the Beholder Hive problem this next time around. I think it was the Improved Cult of the Unseeing Eye from Dark Ritual that screwed me. Well, live and learn. I wonder if it was a general problem with that mod or a conflict with IA; probably the former. This post has been edited by sturmvogel: May 18 2007, 04:41 AM |
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