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> Tactical advice for Tarnor in the Sewers
rbeverjr
post May 15 2007, 02:33 PM
Post #21



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My level 6 spells were chosen in this order:
Improved Haste
Death Fog
Protection from Magic Energy
Protection from Magic Weapons
Death Spell?

I'm not sure that this is optimal yet, but it does seem to work well. I try to keep my mages away from combat, find scrolls of of PfMW, and will get that spell eventually because sometimes it's needed.

Edit: Actually, I don't have Spell Deflection - I was thinking Spell Shield (L5). I don't have the game at work either (fortunately for me). So, I'm not sure what my fifth selection was and I may have chosen Improved Haste first.

Edit 2: I haven't chosen my last L6 spell yet. I'm considering Death Spell because it does not seem to kill the team's Mords swords.

This post has been edited by rbeverjr: May 16 2007, 01:16 AM
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thetruth
post May 15 2007, 04:05 PM
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@sturmvogel

About the sewers party, at 1.2 XP it's a difficult fight.

You can use a (hasted) character with Ch.Commands as a decoy, keeping the others back and trying to divide the enemies.
IIRC few of them have MR, but they drink potions at the beginning (potions of Magic Shielding included= automatic s.throws). So you could open the battle with Keldorn (buffs + T.Sight) who could cast a Dispel Magic at their direction. It should dispel their protections but not Gaius who has SI: Abj..

Immediately after the Dispel Magic, cast 1 G.Malison with Kelsey and summon some monsters (better from the Wand of Monster Summoning). The summons should distract Gaius and the others. When he casts D.Spell repeat.

In the meantime and from safe distance, you could cast with Kelsey some Feeblemind spells + Doom from Jaheira at their fighters who should have already the penalty from G.Malison. Some of them will fail the s.throw sooner or later (a feebleminded enemy = a dead enemy).

Also it is better to attack with all of your characters one enemy at a time.

Gaius is the hardest one because of his protections, but if you kill the others things become easier.
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thetruth
post May 15 2007, 04:23 PM
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QUOTE(sturmvogel @ May 15 2007, 03:47 PM) *

I'm very fond of Death Fog although Sikret has reduced its effects against the bosses. But I'm not sure that I want Kelsey to use a spell slot for it when he levels up in a bit. So far I've got PfME and Imp. Haste chosen, but Contingency is really tempting for my next 6th level spell.



Yes Death Fog isn't so effective as it was. PfMWeapons, G.of Invulnerability and Death Fog could be your other 6 level spells.

Mislead and C.Lightning could be useful too in SoA, but not so effective against the tough enemies of IA. I wouldn't pick Contingency though.
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Sikret
post May 16 2007, 08:02 AM
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QUOTE(thetruth @ May 15 2007, 08:53 PM) *

Yes Death Fog isn't so effective as it was. PfMWeapons, G.of Invulnerability and Death Fog could be your other 6 level spells.


I trust you meant "Death Spell". smile.gif



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thetruth
post May 16 2007, 08:54 AM
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QUOTE(Sikret @ May 16 2007, 10:02 AM) *

QUOTE(thetruth @ May 15 2007, 08:53 PM) *

Yes Death Fog isn't so effective as it was. PfMWeapons, G.of Invulnerability and Death Fog could be your other 6 level spells.


I trust you meant "Death Spell". smile.gif


It doesn't make a big difference. Death Fog insta-kills summons as well (but of course someone must be careful since it's not a party-friendly spell).
The advantage of D.Fog is that it can damage a few enemies as well (those not immune).
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sturmvogel
post May 16 2007, 10:05 AM
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Well, I'm going to have to put this off for quite some time as both of my saves were corrupted by the problems I had in the Beholder Hive; so I've got to start all over. Sigh. I really wish I'd been more concensious (sp?) about saving more games under other titles.

This time, I think that I'll cut down on the extraneous mods a bit, at least the ones that don't add any extra quest content. Maybe I can work my way around the Beholder Hive problem this next time around.

I think it was the Improved Cult of the Unseeing Eye from Dark Ritual that screwed me. Well, live and learn.

I wonder if it was a general problem with that mod or a conflict with IA; probably the former.

This post has been edited by sturmvogel: May 18 2007, 04:41 AM
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